Loakum *takes a sip of grape juice* The Great Awakening is happening…. (> 3 Months ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
PC videos : i9 9900K @ 4.5 GHz, 16 Go RAM (DDR4), Windows 10, GeForce RTX 2080 Ti Gigabyte OC Edition
Until now I've never played any Far Cry so maybe I am wrong with my statements. I am always a bit sceptical about open world games. I mean open world is great but difficult to get right and even big companies like Ubisoft struggle with it. Lets take for example Assassin's Creed Unity. It's a good game with good gameplay but after some time you realize the open world is too simple. You run to point A to accept a mission. Then you run to point B to execute the mission. You don't even have to think where to go next because there is always an arrow which shows the correct direction. But this is bad game design if you ask me. There should be some guidance but not too much otherwise the user gets kinda brain dead. The game Control solved this nicely. It only shows rougly where to go next.
Visually Assassin's Creed Unity holds up quite nicly even today. The missions feel a bit monotonously after some time because essentially it's always the same. They also clustered the map with so much boring stuff and collectibles which not really add much to the gameplay. After playing the game lots of hours I now finally understand what people mean when they call it the "Ubi formula". Don't get me wrong. It's not a bad game but I think there's room for lots of improvement. Sometime I heard that the creative control at Ubisoft is quite centralized over lots of development studios. This sounds like a problem to me if it's really true. But I am not working there so I do not know for sure of course.
Linear games are great too and there are lots of beautiful examples like The Last of Us, one of my favorite games. Jak and Daxter is a great example of an open world. Here the open world feels so naturally tied to the gameplay.