Driftwood Roll7 fermé par Take Two, quel milieu... Rollerdrome avait remporté des prix, OlliOlli World était super bien, mais voilà, la qualité ne suffit plus. (il y a 9 Heures)
reneyvane Ghost of tsushima ps5 passe en 2.019 afin que les joueurs consoles et pc puissent jouer ensemble au mode Legends. (il y a 1 Jour)
Soda @Driftwood: J'ai vu sur Twitter, une raquette, un polo Lacoste, et j'en passe... (il y a 2 Jours)
Driftwood @GTB: c'est tout aussi gênant que l'histoire du généreux press kit envoyé à certains. Je ne suis hélas pas surpris, les jeux de sport semblent taillés pour cela aujourd'hui on dirait... (il y a 2 Jours)
face2papalocust @GTB: A vomir. (il y a 3 Jours)
GTB Pour info, toutes les features online de TopSpin'25 ne seront assuré que jusqu'à fin 2026. (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
It gives the impression that current game developers are lazy, because if one individual can make something gorgeously stunning, why don't teams of hundreds to thousands of experienced game developers can't!?!
Because all this shit is only visuals and sounds, as soon as you start adding physics, interactible objects, NPCs, gameplay mechanics, etc., then the whole thing comes crashing down back to reality.
People forget that today's game engines do a whole lot better graphics than a lot of CG stuff from even 10 years ago, so the words "in-engine" should be taken to mean more like CG, which is almost what they are, then the potential gameplay experience one will have while actually playing the game.
Probably stupid rant, but still worth reminding some people that end up forgetting what "in-engine" means, it's just visuals without any substance. We're going to keep seeing and hearing the term a lot in the next years, which is fine as long as it's taken with the knowledge of what it is and that it does not represent what people will see when they play the game.
Good for Ninja Theory getting that AAA budget btw.
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
Seriously, though, this reveal was just weird, and a bit too low key. Almost as if most people just didn't give a fuck. I remember the reveal of the 360 and even the X1, despite the controversy of the decisions they made with that, it still garnered more attention and excitement. This was just "Oh, right, here's our new console! It looks like a cubed PC! And Here's a game on it! That's it. Goodnight!" Just an odd reveal and an odd time to drop it. I'm not saying that the console itself looks bad, because I like the design of it, actually, it's just that I couldn't care! It's not saying anything to me at all! I'm by no means a Sony fan, but I do like how they are just keeping everything so tight-lipped and their cards held firmly to their chest and doing things in their own time, and on their own terms. Add to the fact they've already stated their devotion to VR and how everything is backward compatible, that has sold me more on their new system more than this bland, vague reveal, and they haven't even shown a thing yet.
https://youtu.be/odWDceah4ok?t=712
these Hellblade 2's visuals doesn't seem that far fetched. in my opinion.
i'm seeing some chromatic aberration in these screens too.
http://images.gamersyde.com/image_senua_s_saga_hel...
http://images.gamersyde.com/image_senua_s_saga_hel...
Anyway #GetWokeGoBroke
Anyway #GetWokeGoBroke
that's what i got from HellBlade.
Anyway #GetWokeGoBroke
Anyway #GetWokeGoBroke