The Steam Thread! (Deals+Discussion)

szaromir
szaromir
Since 6569 Days
Posted by TheBeagle
In what way?
Extremely scripted, infinite respawns, bad AI.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

TheBeagle
TheBeagle
Since 6418 Days
Posted by szaromir
Extremely scripted, infinite respawns, bad AI.
These are things that I disliked in the campaign also but it is no different on the 360.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6813 Days
I think he just meant in general. I think Call of Duty campaigns are pretty good for what they are. They're not perfect, but they're fun rides.
In reply to
TheBeagle
TheBeagle
Since 6418 Days
Oops. When he said "only multiplayer", I thought he meant the single player was superior on the 360. Anyway, I don't wanna de-rail this thread. It's a good one.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

Isomac
Isomac
Since 6580 Days
Don't worry man. It's cool if you want to discuss about the games that are on deals on Steam.
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

Isomac
Isomac
Since 6580 Days
Red Orchestra: Ostfront 41-45
Just $4.99 this weekend only!

Sale ends Monday, June 9.
http://www.steampowered.com/v/index.php?area=app&A...

Eve Online:
Just $9.99 this weekend only!

Sale ends Monday, June 9.
http://www.steampowered.com/v/index.php?area=app&A...
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6813 Days
Hmmm.. that Red Orchestra deal is tempting.
In reply to
Isomac
Isomac
Since 6580 Days
Mumbojumbo Games Now On Steam
MumboJumbo joins Steam today with eight of their hit casual titles, including those in the popular Luxor series as well as "The Office." Save big when you pick up all eight of these games in the MumboJumbo Collection for just $39.99.

To celebrate the launch, MumboJumbo is offering 10% off all their titles on Steam until June 17th.
http://www.steampowered.com/v/index.php?area=posts...
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

Isomac
Isomac
Since 6580 Days
Kane & Lynch: Dead Men
Weekend Deal - 50% off!

Just $19.99 this weekend only!

Sale ends Monday, June 16.
http://www.steampowered.com/v/index.php?area=app&A...
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

TheBeagle
TheBeagle
Since 6418 Days
Too bad the game is extremely mediocre. Thanks for keeping this thread updated though. I hope each week that there is a game that I am actually interested in.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

Isomac
Isomac
Since 6580 Days
Okay this is not Steam deal but Pyro update coming June 19th.

http://www.rockpapershotgun.com/?p=1932#more-1932
This will lead into another of Valve’s free Team Fortress 2 weekends, so even the most unsure can check out the Pyro’s three unlockable weapons and 35 new achievements (if they play fast enough). Also in the update are two user-created TF2 maps, which Valve say is to, “highlight the great work being done in the community and distribute those works to all TF2 players.”
New free weekend? Yes please :D
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

NeoNemesis
NeoNemesis
Since 6525 Days
TF2 ftw.
In reply to

Wii60!

"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."

-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)

UrukHaiPT
UrukHaiPT
Since 6340 Days
Posted by Isomac
New free weekend? Yes please :D
Yes, i hope too. I missed the last free weekend, and i dont wanna miss this. :)
In reply to
Isomac
Isomac
Since 6580 Days
Team Fortress 2: Meet the Sniper video:
http://steampowered.com/v/index.php?area=app&AppId...

These videos are always fun to watch.
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

NeoNemesis
NeoNemesis
Since 6525 Days
Posted by Isomac
Team Fortress 2: Meet the Sniper video:
http://steampowered.com/v/index.php?area=app&AppId...

These videos are always fun to watch.
lol, I love these videos.
In reply to

Wii60!

"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."

-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)

Archaos
Archaos
Since 6794 Days
"I think his mate saw me.. yes.. yes he did!"

I love these videos too
They are done so well.

TF2 FTW indeed.
I've been playing this game like mad this last week. Such a great MP game.
In reply to

"I obtained natural play orgasm from gameplay. Elegant, superb! Masterpiece!"--AcefromRussia

Isomac
Isomac
Since 6580 Days
I wonder if here would be enough people interested to play TF2 this weekend? Free weekend so getting the game shouldn't be problem to anyone.

Game requirements for those who are interested to try TF2:
System Requirements

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
http://steampowered.com/v/index.php?area=app&AppId...

Also more info about the patch: http://www.steampowered.com/pyro/?pw=presspreview

Wow these achievements seem quite good.
OMGWTFBBQ: Kill an enemy with a taunt.
I am really excited about this because my favourite character is Pyro :)
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

Archaos
Archaos
Since 6794 Days
I'm game. Although Saturday night and Sunday daytime is a no go. Stupid work -_-
In reply to

"I obtained natural play orgasm from gameplay. Elegant, superb! Masterpiece!"--AcefromRussia

Isomac
Isomac
Since 6580 Days
Update is out now!

No one else wants to play TF2 this weekend?

Here is my Steam account so anyone interested can add me so it's easier to find and join at the same game. I can't make my own server because my upload rate is quite bad...
http://steamcommunity.com/id/IsoMac
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

Isomac
Isomac
Since 6580 Days
Call of Juarez
Weekend Deal - 66% off!

Just $9.99 this weekend only!

Sale ends Monday, June 23rd.
http://steampowered.com/v/index.php?area=app&AppId...
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

TheBeagle
TheBeagle
Since 6418 Days
I might get this one actually. Thanks.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

Isomac
Isomac
Since 6580 Days
Planet Busters, a new single-player game from Slam, is now available on Steam. Combining puzzle-solving action with awesome firepower and spectacular explosions, Planet Busters also features Steam Achievements and over 50 levels.

Buy it before July 8th and save 10% off the regular $9.99.
http://steampowered.com/v/index.php?area=posts&id=...
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

NeoNemesis
NeoNemesis
Since 6525 Days
Team Fortress 2 Class Pack #3 - Heavy #1

From the Official TF2 Blog:
As Gabe mentioned in his lengthy response to an email recently, the next class pack will focus on the Heavy. For the Medic and Pyro packs we kept our goals for the pack pretty close to our chest, but for the Heavy we've decided to open up the process a little. Our hope is that you'll get a better insight into how we approach design problems, and have some fun thinking about the problem yourself. We do design collaboratively at Valve, and one of the side effects of it is that we really need to be able to evaluate design ideas as objectively as possible. Otherwise design meetings would devolve into subjective arguing. We've found that the best method of working objectively is to have clear goals up front. Once we've got clear goals, we can throw a bunch of ideas up on the board and measure how well each idea achieves those goals. Often the work of testing those ideas against the goals causes us to further refine or clarify the goals.

Here's a list for how to help define the problems we want to solve with the Heavy pack. It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.

Goal: Make the Heavy more viable when he has no Medic to pair with.

Constraints:

-It shouldn't have a cumulative effect when being healed by a Medic as well. Heavy/Medic pairs do pretty well as it is.

-It shouldn't significantly change the Heavy's role, relative to other classes. In particular, it shouldn't significantly encroach on another class's role.

-It should be understandable for both the user and the player it's being used on.

Extra:

-How much work is it? How many new models, sounds, effects, etc?

-Does it deepen the Heavy's skill curve? Is it easy to learn? Hard to master?

-Is it an interesting tool to choose relative to the base Heavy weapon it's replacing? What scenarios can you envision in which each is useful? What arguments can you raise for why each is better than the other?

-How often does the Heavy need to think about it? Is it something he uses once every 5 minutes, or is it something he needs to be constantly thinking about? A greater impact on player decision making is generally a good thing.

-How many other features of the game does it affect? Often, the best ideas are "economical", with a small set of required actions, but a wide set of resulting effects.

-Finally, keep in mind the skillset required to be a good Heavy. He doesn't really rely on fine aim, since his minigun has such a wide spread, instead relying on more tactical skills, like these:

-Being in the right place before he starts firing, because he has little ability to move while firing.

-Good anticipation of enemy behavior, for both the above point and because his minigun needs to be spun up before firing.

-The ability to estimate the amount of damage he's taking. It takes time for the minigun to spin down, so he needs to be able to know when it's time to retreat several seconds before his health has run out.

-The ability to keep firing at a target while still keeping an eye out for other dangers, in particular Snipers & Spies.

Obviously, there are many more, like the full set of skills required to be a good user of an invulnerability charge. If you compare his combat related skills to that of the Soldier or the Demoman, you'll see he has a unique set that's less about aiming & dodging, and more about commitment choices and accurate battle evaluation. When thinking about your new unlockable idea, think about the new skills, or changes to old skills, that it'll require the Heavy to learn. It's best if those new skills aren't identical to ones required of other classes, or class distinctions become less interesting.

In the end, solutions almost always require tradeoffs, from the breaking of a constraint to the addition of a large chunk of work to solve understandability. A framework for objective evaluation is a great tool, but ultimately, something also needs to be fun, and that's hard to evaluate on paper. We try to end our design meetings with three potential solutions, and then implement crude versions of each. Playtesting those crude versions usually shows us some pros and cons that we didn't see in the meeting. Solving those cons, without giving up any of the pros, is the real meat of game design.

I hope you have some fun thinking about this with us.
In reply to

Wii60!

"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."

-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)

Isomac
Isomac
Since 6580 Days
http://www.steampowered.com/v/index.php?area=posts...
Weekend Deal: Sin Episodes: Emergence - 66% Off

This weekend only, pick up the action FPS game SiN Episodes: Emergence for just $4.99. Offer ends July 7th.
Includes the first Sin game too.
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

Isomac
Isomac
Since 6580 Days
http://www.steampowered.com/dod/palermo/

Free weekend for Day of Defeat Source.
In reply to

Osu! Tatakae! Ouendan 2
War, war never changes...

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