Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
Osu! Tatakae! Ouendan 2
War, war never changes...
Sale ends Monday, June 9.
Eve Online:
Sale ends Monday, June 9.
Osu! Tatakae! Ouendan 2
War, war never changes...
To celebrate the launch, MumboJumbo is offering 10% off all their titles on Steam until June 17th.
Osu! Tatakae! Ouendan 2
War, war never changes...
Just $19.99 this weekend only!
Sale ends Monday, June 16.
Osu! Tatakae! Ouendan 2
War, war never changes...
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
http://www.rockpapershotgun.com/?p=1932#more-1932
Osu! Tatakae! Ouendan 2
War, war never changes...
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
http://steampowered.com/v/index.php?area=app&AppId...
These videos are always fun to watch.
Osu! Tatakae! Ouendan 2
War, war never changes...
http://steampowered.com/v/index.php?area=app&AppId...
These videos are always fun to watch.
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
I love these videos too
They are done so well.
TF2 FTW indeed.
I've been playing this game like mad this last week. Such a great MP game.
"I obtained natural play orgasm from gameplay. Elegant, superb! Masterpiece!"--AcefromRussia
Game requirements for those who are interested to try TF2:
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
Also more info about the patch: http://www.steampowered.com/pyro/?pw=presspreview
Wow these achievements seem quite good.
Osu! Tatakae! Ouendan 2
War, war never changes...
"I obtained natural play orgasm from gameplay. Elegant, superb! Masterpiece!"--AcefromRussia
No one else wants to play TF2 this weekend?
Here is my Steam account so anyone interested can add me so it's easier to find and join at the same game. I can't make my own server because my upload rate is quite bad...
http://steamcommunity.com/id/IsoMac
Osu! Tatakae! Ouendan 2
War, war never changes...
Just $9.99 this weekend only!
Sale ends Monday, June 23rd.
Osu! Tatakae! Ouendan 2
War, war never changes...
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
Buy it before July 8th and save 10% off the regular $9.99.
Osu! Tatakae! Ouendan 2
War, war never changes...
From the Official TF2 Blog:
Here's a list for how to help define the problems we want to solve with the Heavy pack. It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas.
Goal: Make the Heavy more viable when he has no Medic to pair with.
Constraints:
-It shouldn't have a cumulative effect when being healed by a Medic as well. Heavy/Medic pairs do pretty well as it is.
-It shouldn't significantly change the Heavy's role, relative to other classes. In particular, it shouldn't significantly encroach on another class's role.
-It should be understandable for both the user and the player it's being used on.
Extra:
-How much work is it? How many new models, sounds, effects, etc?
-Does it deepen the Heavy's skill curve? Is it easy to learn? Hard to master?
-Is it an interesting tool to choose relative to the base Heavy weapon it's replacing? What scenarios can you envision in which each is useful? What arguments can you raise for why each is better than the other?
-How often does the Heavy need to think about it? Is it something he uses once every 5 minutes, or is it something he needs to be constantly thinking about? A greater impact on player decision making is generally a good thing.
-How many other features of the game does it affect? Often, the best ideas are "economical", with a small set of required actions, but a wide set of resulting effects.
-Finally, keep in mind the skillset required to be a good Heavy. He doesn't really rely on fine aim, since his minigun has such a wide spread, instead relying on more tactical skills, like these:
-Being in the right place before he starts firing, because he has little ability to move while firing.
-Good anticipation of enemy behavior, for both the above point and because his minigun needs to be spun up before firing.
-The ability to estimate the amount of damage he's taking. It takes time for the minigun to spin down, so he needs to be able to know when it's time to retreat several seconds before his health has run out.
-The ability to keep firing at a target while still keeping an eye out for other dangers, in particular Snipers & Spies.
Obviously, there are many more, like the full set of skills required to be a good user of an invulnerability charge. If you compare his combat related skills to that of the Soldier or the Demoman, you'll see he has a unique set that's less about aiming & dodging, and more about commitment choices and accurate battle evaluation. When thinking about your new unlockable idea, think about the new skills, or changes to old skills, that it'll require the Heavy to learn. It's best if those new skills aren't identical to ones required of other classes, or class distinctions become less interesting.
In the end, solutions almost always require tradeoffs, from the breaking of a constraint to the addition of a large chunk of work to solve understandability. A framework for objective evaluation is a great tool, but ultimately, something also needs to be fun, and that's hard to evaluate on paper. We try to end our design meetings with three potential solutions, and then implement crude versions of each. Playtesting those crude versions usually shows us some pros and cons that we didn't see in the meeting. Solving those cons, without giving up any of the pros, is the real meat of game design.
I hope you have some fun thinking about this with us.
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
This weekend only, pick up the action FPS game SiN Episodes: Emergence for just $4.99. Offer ends July 7th.
Osu! Tatakae! Ouendan 2
War, war never changes...
Free weekend for Day of Defeat Source.
Osu! Tatakae! Ouendan 2
War, war never changes...