GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7579 Days
Posted by scoobs0688
Is it possible Titanfall is TOO good?
Only if they reduce the ridiculous weapon damage a little for infantry combat. TTK's are ridiculously low. At least in video form.. we're talking HC territory in vanilla.

If they support mods I could see it having a nice comp scene on PC. Maybe.
In reply to
scoobs0688
scoobs0688
Since 6213 Days
Posted by GriftGFX
Only if they reduce the ridiculous weapon damage a little for infantry combat. TTK's are ridiculously low. At least in video form.. we're talking HC territory in vanilla.

If they support mods I could see it having a nice comp scene on PC. Maybe.
I'm gonna buy it regardless on PC just to play around with it. Looks like it will be good fun to play for like 20-30 minute spurts when I'm not playing WoW or LoL
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add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7579 Days
Oh I think it's looks great. I just don't think it looks perfect or anything. One of my most anticipated games for sure.

I've been waiting for Respawn's game since they all left Infinity Ward. Call of Duty 4 is still my most played game this generation and perhaps of all time.
In reply to
gym4life
Since 6103 Days
Posted by sanex
Looks great hope I get into the beta :)
In reply to
docLEXfisti
docLEXfisti
Since 7697 Days
XO looks to have a hUMA like system for shared memory space by GPU/CPU


More HotChips info (from NEOGaf):

XBox One SOC has a CPU, GPU, and 15 special-purpose processors. Total of 47MB of storage on-chip.

https://twitter.com/Daniel_Bowers/st...39785453346...

Hot Chips: At 363mm2 with over 5b transistors the Xbox One SoC designed by Microsoft and AMD is a very complex SoC.

https://twitter.com/TekStrategist/st...41324871946...

Audio offload processor in XBox One SoC are "completely designed by Microsoft" and have "more than a CPU core worth of processing"

https://twitter.com/Daniel_Bowers/st...41578639929...

XBox One CPU has eight "modified" AMD Jaguar x86-64 cores, in two clusters of four cores. Modifiations to memory sharing & bandwidth.

https://twitter.com/Daniel_Bowers/st...40673618182...
In reply to

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

GrimThorne
GrimThorne
Since 7451 Days
@docLEX

It's customized to be sure, and it is an impressive feat of engineering to slap that much on a die and keep it at/under 100watts.

Has it's own unified/shared memory solution, customized enough where under the same conditions it might perform better than AMD's hUMA.
204 GB/s peak bandwidth with data highways that can transfer bits at a rate of 200GB/s or more across different parts of the SoC
8GBs Flash Memory (probably hybrid HDD function)
47MB of on-die storage (cache)
SHAPE -relates to audio (offloads to one on the CPU cores) I was skeptical about how this would function on the X1


There's still some things that need detailing but ultimately this is shaping up to be a much more thoughtful design than I had initially thought. It does appear that the X1 has what it needs to compete very effectively this generation. The best games for this platform will obviously be 1st party titles, only they will probably utilize all of the features and functions of the One. And there is ALOT for these developers to go through, this is a very heavily customized and very busy SoC doc.

But what really is interesting is that the complexity of the system off-sets the supposed lower profile that so many articles have been claiming for these many months. MS didn't lie, they really did touch every single piece of silicon on this system. No standard off-the-shelf fair. The CPU is completely customized, and MS has thrown in enough hardware optimizations for the GPU to keep devs interested or mystified.........depending on how you look at it. It's pretty difficult to draw comparisons at this point. The PS4 powers it's way through most of it's functions very handily, but the X1 will finesse it's way to similar performance. Even doing some things better than the shader muscled PS4.

However, it's not all sunshine and bunnies. Unlike the 360, some of the X1's best customizations are not used as vehicles for innovation. Some are employed as tools to pick up performance efficiency where it was needed. This is where it gets a little odd for me, because design choices MS made to keep the system low cost and low on power forced them to come up with both creative and highly complicated solutions that in the end produced possibly the LARGEST CHIP ever manufactured. Because the chip is so large, alot can go wrong during fabrication. So MS has tapped out redundancy to ensure that if one part of the fab fails, the entire chip won't be lost. Seriously, where was that SoC team to tell them that if you cut a design corner here, you'll have to build a whole room to make up for that corner later? It's interesting how MS went from early multiple APU designs to one massive SoC that is bound to produce supply problems for them in the early goings. If they can get past this with acceptable supply issues, then get to 22nm as quickly as possible, they'll have a real winner on their hands it terms of cost effect manufacturing.

Don't get me wrong doc, we're going to have fun this generation. Well maybe I shouldn't speak for others, so I AT LEAST intend to have fun. Others may carry their grudges for awhile longer but I imagine they'll get around to gaming at some point. But this isn't likely to be a long lasting generation. I give Sony and Microsoft till 2016 before they start realizing that they didn't do enough. Looking at mobile technology coming in the near future, you have to understand that there will be tablets more powerful than these consoles in 2016-17. MS and Sony won't have a choice but to start thinking about 2018 machines or risk losing marketshare to mobile platforms that cost fractions of what it takes to launch dedicated gaming hardware. Unless it's MS' plan to take this SoC mobile by then. It would certainly explain why they jammed everything on this die.

Still there is ALOT that we don't know about this SoC, MS did not go into details about CPU or the GPU. And I'm talking about clock speeds and FLOPS, I'm talking about filling in the blanks on the GPU's CUs , their dual cache stages and the SIMDs.
In reply to
scoobs0688
scoobs0688
Since 6213 Days
This confirms that the hardware spec leaks were basically 100% accurate. The gap between ps4 and xb1 is basically as people had claimed.
In reply to

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

gym4life
Since 6103 Days
Thats a big bandwidth jump (old68MB)109MBmin (old170MB)208MB Peak! and were did the 42MB cache come from? also 8GB of flash! guess thats for game pause/resume and the 30min video recording, game enhancments??
In reply to
KORNdog
KORNdog
Since 6983 Days
Posted by scoobs0688
This confirms that the hardware spec leaks were basically 100% accurate. The gap between ps4 and xb1 is basically as people had claimed.
Yup, at least we can finally put that shit to rest.
In reply to
BLackHawkodst
BLackHawkodst
Since 6465 Days
Posted by gym4life
Thats a big bandwidth jump (old68MB)109MBmin (old170MB)208MB Peak! and were did the 42MB cache come from? also 8GB of flash! guess thats for game pause/resume and the 30min video recording, game enhancments??
Yeah still some stuff to clear up, but the dev's and games will all be talking soon.
In reply to

Prepare To Drop!!

raina
raina
Since 5391 Days
Posted by docLEXfisti
Wow! Rumours are on fire.

.) Apparently, Sony's GPU is an 7850 level GPU, that's why PS4 games seem to look worse every time they show them. Some people see this as explanation, why few PS4 games managed to have good fps (Drive Club, Killzone etc.)


.) XO seems to be more powerful than said and MS must have a BIG reason to shut up and wait.


.) Microsoft is talking about it's Xbox Silicone on the HotChips panel on Monday. A lot of guys expect some major news ... that sounds interesting and promising


.) Insider 3rd-party-knowledge (pls. take that with a grain of salt):

Watchdogs will 30 FPS on both but XO will look like ultra PC setting
Assassin' Creed 4 will be 60 FPS on XXO and 30 on PS4
Battlefield 4 will be 1080p on XO and 60FPS but only 720p on PS4
The Crew will be 60 FPS on XO and 30 on PS4
NFS will be 30 on both but XO again with PC ultra settings
COD will 1080p 60FPS and ultra on XO and sub 900p on PS4


.) even more crazy insider "info":

Having lunch with my friend this today was especially gratifying because he was talking more free about whats happening behind the scenes whithout much hesitation. I think MS is starting to loosen up the security on XO since we are near to hot chips reveal. here is some info I learned today.

the memory system in XO is much better then PS4 3/4 hUMA . its actually completely coherent in hardware. You can thank the move engines for this.

several developers are seriously foaming at the mouth to show what they can do on XO but have to wait until amd gives ms the green light.

more studios are becoming level 2 and 2 more studios are level 3.

The publisher that will openly show the difference between PS4 and XO will be EA.
BF4 not only runs at 1080p 60fps, it also has a much better particle system and lighting (ray tracing?) I was told the difference is not subtle.

Ubi did not show real XO build at gamescon because of pressure from Sony. My friends contact at ubi told him they was all set to go with real beta and Sony USA went ape shit. He said he was told by his contact, " If we would of showed our XO beta build with cloud dynamics, it would of been no contest"

NDA is still 09/21. after that its over as there will be zero restrictions on what can be discussed.

Last tidbit, Bethesda is working on something special and exclusive for XO, but I can't even say it yet because if I do, the source is busted. Bethesda may be level 3 now.

That's all for now. It's fun to watch sit and watch the studios inadvertently out Sony's brainwashing by just showing ps4 version of multiplatform games, just like I said they would.... just wait until October and you start seeing side by sides.
http://www.youtube.com/watch?v=5hfYJsQAhl0

It same as before only 53mhz clock speed for gpu nothing else. They just had a tech guy with jargon's and all trying to tell others about bandwidth of XO can compete with gddr5 in games ?
In reply to

Playstation, pushing the boundries of Play.
http://www.youtube.com/watch?v=7fMRYPZ4Jek

GrimThorne
GrimThorne
Since 7451 Days
Posted by scoobs0688
This confirms that the hardware spec leaks were basically 100% accurate. The gap between ps4 and xb1 is basically as people had claimed.
100% accurate? Mmmmm.....no. I don't think so. There's a few things the leakers either got wrong or missed altogether completely. But that shouldn't really surprise anyone, claiming that kind of accuracy so many months from a platform's release is more than a little arrogant. Even for them.

For starters the eSRAM. The expositions of the leakers had one large single 1T or 6T = 1.5 Billion transistors component. Yesterday we found out that wasn't the case. As it turns out the eSRAM is a pool of 4 memory controllers that each do 8MB of data. This is also how Microsoft arrived to the 109GB/s, and it also appears that the 204GB/s is sustainable in real-time gaming circumstances. So real numbers, no creative math there.

The second is of course that the diagrams clearly show that the X1 supports HSA/hUMA as it is using synchronized page tables. No further elaboration is needed after that, the leakers (Extreme, DF) suggested that the X1 didn't have uniformed memory access and they were WRONG. And not only is this issue DONE, it looks like the X1's uniformed path is a great deal more efficient than AMD's hUMA under the same conditions. The question of course arises, if they didn't know that the X1 supported HSA/huma, then why would they naturally assume that it wouldn't? WTF?

Then there are the other things they could never account for because their information was either out of date or poorly extrapolated. But again how could they possibly know about the 8GBs of Flash, the 15 special-purpose processors with their own chip sets, the modified Jaguar cores, or that the esram is 4x256bit not just 256bit etc etc. There's ALOT of things going on in those diagrams that VGleaks and Co didn't have a single solitary clue about and went completely UNREPRESENTED in their leaked specs. In fact those diagrams DON'T LOOK ANYTHING LIKE the VGleaks specs. So what are they going to do now, pretend that they knew about all of that stuff but they chose not to reveal it?





And it's STILL not done, as we're still waiting for the CPU and GPU diagrams which were conveniently left out by Sell and O'Conner yesterday at Hot Chips. And I'm almost certain there will be some more "we didn't see that" moments for those specs as well. But while we're still on these diagrams, a few things stood out for me-

-Host GPU MMU, where everything is both connected and flows through this yet undefined area of the Graphics Core
-Dx11.1+ graphics core with "custom graphics" and compute command processors (a total of 4 to be precise)

Then you add this dude's Linked resume to it
Vinber Lei

GPU Design Verification Engineer at AMD

Graphics Core IP Design Verification,APU/DGPU
Xbox One
Nope I'm not claiming a discrete GPU, I wouldn't dare go that far. I'm simply pointing out that an AMD employee who was on the Xbox One project is claiming that he did graphic core design verification on an APU/DGPU. Any further speculation is optional and requires salt. lol! Some folks are making a big deal about the first diagram that has "Main SoC" listed, but that could just mean that the other SoC is located within the Kinect sensor so people definitely need to calm down about that.

I also realize that I spoke too early about this. Microsoft has thrown so much optimization and customization at this SoC that it could take years before developers get around to all of it.
In reply to
abcgamer
abcgamer
Since 6356 Days
This is just in. According to the latest rumor XO latest hardware details, including gpu will be revealed sometime later before the release .

On the more serious note. It will be interesting to see if esram + ddr3 turns out be good enough than most people think.
In reply to
BLackHawkodst
BLackHawkodst
Since 6465 Days
Here is a nice tech breakdow.

http://www.extremetech.com/gaming/164934-xbox-one-...
The big picture takeaway from this is that the Xbox One probably is HSA capable, and the underlying architecture is very similar to a super-charged APU with much higher internal bandwidth than a normal AMD chip. That’s a non-trivial difference — the 68GB/s of bandwidth devoted to Jaguar in the Xbox One dwarfs the quad-channel DDR3-1600 bandwidth that ships in an Intel X79 motherboard. For all the debates over the Xbox One’s competitive positioning against the PS4, this should be an interesting micro-architecture in its own right. There are still questions regarding the ESRAM cache — breaking it into four 8MB chunks is interesting, but doesn’t tell us much about how those pieces will be used. If the cache really is 1024 bits wide, and the developers can make suitable use of it, then the Xbox One’s performance might surprise us
In reply to

Prepare To Drop!!

docLEXfisti
docLEXfisti
Since 7697 Days
Please stop posting positive stuph or else we might read trolling comments like "Yup, at least we can finally put that shit to rest" again :D [irony off]
In reply to

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7579 Days
Yup.. clearly can't put performance rumors to rest yet.
In reply to
docLEXfisti
docLEXfisti
Since 7697 Days
There's so much going on, it'll be fun to see whether it's paranoia, naive thinking or fact - Sept. 29 will reveal everything we don't know yet
In reply to

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

KORNdog
KORNdog
Since 6983 Days
Posted by docLEXfisti
Please stop posting positive stuph or else we might read trolling comments like "Yup, at least we can finally put that shit to rest" again :D [irony off]
Clearly i was wrong. *sigh*

I'm sure after sept 29th we'll still be hearing about speculation and secret sauce *shrugs*
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 7424 Days
September 29th will come, and then it'll be like wait for May 21st, wait for E3, wait for Gamescom. What is the next date that we'll have to wait for next?

Facts don't change no matter how much time you put in between hearing them.

None of us but Acert understand the gap of specs anyway, and everyone who's been paying attention to video games knows that it won't affect the games much across the board. Not 60fps/1080p vs 30fps/720p or w/e that bogus rumor was on about at least.
In reply to
BLackHawkodst
BLackHawkodst
Since 6465 Days
Posted by docLEXfisti
Please stop posting positive stuph or else we might read trolling comments like "Yup, at least we can finally put that shit to rest" again :D [irony off]
lol

So what's happening on Sept 29th?
Posted by Phaethon360
everyone who's been paying attention to video games knows that it won't affect the games much across the board. Not 60fps/1080p vs 30fps/720p or w/e that bogus rumor was on about at least.
Agree.
In reply to

Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7579 Days
Posted by Phaethon360
None of us but Acert understand the gap of specs anyway
And apparently no one read his post on the previous page ;)
In reply to
docLEXfisti
docLEXfisti
Since 7697 Days
Posted by BLackHawkodst
So what's happening on Sept 29th?
"Insider" again:

Sony has a contract in place with AMD that specified that they would have total control over the hardware public relations aspect. Which runs out on 29 September 2013.. up intill this date Microsoft is not allowed to go public. It is in the license agreement with Intel as well. Sony had a 6 month exclusive hardware agreement basically. First in best served. This has not effected nintendo as they using different cpus.. And this sort of thing happens all the time in the pc cpu and gpu markets.. .. sad but true. :)
In reply to

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

rayy
rayy
Since 7553 Days
Posted by GriftGFX
And apparently no one read his post on the previous page ;)
Lol this. It is like in order to get some attention you have to make a retard post, a cynical post, or a trolling post. Some one bring some sense to the situation and is mostly ignore :P
In reply to
GrimThorne
GrimThorne
Since 7451 Days
Posted by docLEXfisti
Sony has a contract in place with AMD that specified that they would have total control over the hardware public relations aspect. Which runs out on 29 September 2013.. up intill this date Microsoft is not allowed to go public. It is in the license agreement with Intel as well. Sony had a 6 month exclusive hardware agreement basically. First in best served. This has not effected nintendo as they using different cpus.. And this sort of thing happens all the time in the pc cpu and gpu markets.. .. sad but true. :)
I had heard about certain aspects of the NDA lifting later on this year but I didn't know it was anything as strict as this.
In reply to
gym4life
Since 6103 Days
Posted by BLackHawkodst
Here is a nice tech breakdow.

http://www.extremetech.com/gaming/164934-xbox-one-...
The big picture takeaway from this is that the Xbox One probably is HSA capable, and the underlying architecture is very similar to a super-charged APU with much higher internal bandwidth than a normal AMD chip. That’s a non-trivial difference — the 68GB/s of bandwidth devoted to Jaguar in the Xbox One dwarfs the quad-channel DDR3-1600 bandwidth that ships in an Intel X79 motherboard. For all the debates over the Xbox One’s competitive positioning against the PS4, this should be an interesting micro-architecture in its own right. There are still questions regarding the ESRAM cache — breaking it into four 8MB chunks is interesting, but doesn’t tell us much about how those pieces will be used. If the cache really is 1024 bits wide, and the developers can make suitable use of it, then the Xbox One’s performance might surprise us
Nice :)
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