Driftwood @Blackninja: je doute qu'ils osent modifier ce genre de choses, car le jeu original n'était pas construit sur de telles mécaniques. Avec un remake, tu dois penser aussi aux fans de la première heure. (il y a 4 Heures)
Blackninja @Driftwood: C’est sûr que la plaine de nos jours en 2 min 30 tu en fais le tour. Tant qu’il n’y a pas d’endurance et d’armes qui cassent 😡 (il y a 10 Heures)
Driftwood @Blackninja: il va surtout falloir revoir le game design et la structure du jeu non ? Capcom a réussi ses remakes. Il n'y a pas de raison que Nintendo se plante avec une licence importante comme Zelda (il y a 10 Heures)
Blackninja Dans le même genre le remake de OOT va avoir beaucoup à faire pour convaincre. Il va falloir garder la formule originale en étant obliger d’apporter des élément de TOTK sans dénaturer le tout (il y a 11 Heures)
Blackninja @Driftwood: je préfère le look de la première trilogie mais je laisse le bénéfice du doute à PG et surtout j’attend de pouvoir visiter ce nouveau Albion par moi même avant de juger. (il y a 11 Heures)
Driftwood @Blackninja: peut-être que toutes les séries ne devraient pas essayer de faire dans le réalisme ? Cela donne un rendu global très banal, même si les décors ont l'air super chouettes. (il y a 11 Heures)
Blackninja @Driftwood: Ils auraient eu du mal à revenir sur une DA type Darksiders avec les grosses armures et des perso patibulaires tout en réstant réaliste. (il y a 11 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7578 JoursIf they support mods I could see it having a nice comp scene on PC. Maybe.
Inscrit depuis 6213 JoursIf they support mods I could see it having a nice comp scene on PC. Maybe.
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7578 JoursI've been waiting for Respawn's game since they all left Infinity Ward. Call of Duty 4 is still my most played game this generation and perhaps of all time.
Inscrit depuis 6103 Jourscool project spark vid.
https://www.youtube.com/watch?v=-K_hnLyEzno&featur...
Inscrit depuis 7697 JoursMore HotChips info (from NEOGaf):
XBox One SOC has a CPU, GPU, and 15 special-purpose processors. Total of 47MB of storage on-chip.
https://twitter.com/Daniel_Bowers/st...39785453346...
Hot Chips: At 363mm2 with over 5b transistors the Xbox One SoC designed by Microsoft and AMD is a very complex SoC.
https://twitter.com/TekStrategist/st...41324871946...
Audio offload processor in XBox One SoC are "completely designed by Microsoft" and have "more than a CPU core worth of processing"
https://twitter.com/Daniel_Bowers/st...41578639929...
XBox One CPU has eight "modified" AMD Jaguar x86-64 cores, in two clusters of four cores. Modifiations to memory sharing & bandwidth.
https://twitter.com/Daniel_Bowers/st...40673618182...
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 7451 JoursIt's customized to be sure, and it is an impressive feat of engineering to slap that much on a die and keep it at/under 100watts.
Has it's own unified/shared memory solution, customized enough where under the same conditions it might perform better than AMD's hUMA.
204 GB/s peak bandwidth with data highways that can transfer bits at a rate of 200GB/s or more across different parts of the SoC
8GBs Flash Memory (probably hybrid HDD function)
47MB of on-die storage (cache)
SHAPE -relates to audio (offloads to one on the CPU cores) I was skeptical about how this would function on the X1
There's still some things that need detailing but ultimately this is shaping up to be a much more thoughtful design than I had initially thought. It does appear that the X1 has what it needs to compete very effectively this generation. The best games for this platform will obviously be 1st party titles, only they will probably utilize all of the features and functions of the One. And there is ALOT for these developers to go through, this is a very heavily customized and very busy SoC doc.
But what really is interesting is that the complexity of the system off-sets the supposed lower profile that so many articles have been claiming for these many months. MS didn't lie, they really did touch every single piece of silicon on this system. No standard off-the-shelf fair. The CPU is completely customized, and MS has thrown in enough hardware optimizations for the GPU to keep devs interested or mystified.........depending on how you look at it. It's pretty difficult to draw comparisons at this point. The PS4 powers it's way through most of it's functions very handily, but the X1 will finesse it's way to similar performance. Even doing some things better than the shader muscled PS4.
However, it's not all sunshine and bunnies. Unlike the 360, some of the X1's best customizations are not used as vehicles for innovation. Some are employed as tools to pick up performance efficiency where it was needed. This is where it gets a little odd for me, because design choices MS made to keep the system low cost and low on power forced them to come up with both creative and highly complicated solutions that in the end produced possibly the LARGEST CHIP ever manufactured. Because the chip is so large, alot can go wrong during fabrication. So MS has tapped out redundancy to ensure that if one part of the fab fails, the entire chip won't be lost. Seriously, where was that SoC team to tell them that if you cut a design corner here, you'll have to build a whole room to make up for that corner later? It's interesting how MS went from early multiple APU designs to one massive SoC that is bound to produce supply problems for them in the early goings. If they can get past this with acceptable supply issues, then get to 22nm as quickly as possible, they'll have a real winner on their hands it terms of cost effect manufacturing.
Don't get me wrong doc, we're going to have fun this generation. Well maybe I shouldn't speak for others, so I AT LEAST intend to have fun. Others may carry their grudges for awhile longer but I imagine they'll get around to gaming at some point. But this isn't likely to be a long lasting generation. I give Sony and Microsoft till 2016 before they start realizing that they didn't do enough. Looking at mobile technology coming in the near future, you have to understand that there will be tablets more powerful than these consoles in 2016-17. MS and Sony won't have a choice but to start thinking about 2018 machines or risk losing marketshare to mobile platforms that cost fractions of what it takes to launch dedicated gaming hardware. Unless it's MS' plan to take this SoC mobile by then. It would certainly explain why they jammed everything on this die.
Still there is ALOT that we don't know about this SoC, MS did not go into details about CPU or the GPU. And I'm talking about clock speeds and FLOPS, I'm talking about filling in the blanks on the GPU's CUs , their dual cache stages and the SIMDs.
Inscrit depuis 6213 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
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Inscrit depuis 6465 JoursPrepare To Drop!!
Inscrit depuis 5391 Jours.) Apparently, Sony's GPU is an 7850 level GPU, that's why PS4 games seem to look worse every time they show them. Some people see this as explanation, why few PS4 games managed to have good fps (Drive Club, Killzone etc.)
.) XO seems to be more powerful than said and MS must have a BIG reason to shut up and wait.
.) Microsoft is talking about it's Xbox Silicone on the HotChips panel on Monday. A lot of guys expect some major news ... that sounds interesting and promising
.) Insider 3rd-party-knowledge (pls. take that with a grain of salt):
Watchdogs will 30 FPS on both but XO will look like ultra PC setting
Assassin' Creed 4 will be 60 FPS on XXO and 30 on PS4
Battlefield 4 will be 1080p on XO and 60FPS but only 720p on PS4
The Crew will be 60 FPS on XO and 30 on PS4
NFS will be 30 on both but XO again with PC ultra settings
COD will 1080p 60FPS and ultra on XO and sub 900p on PS4
.) even more crazy insider "info":
Having lunch with my friend this today was especially gratifying because he was talking more free about whats happening behind the scenes whithout much hesitation. I think MS is starting to loosen up the security on XO since we are near to hot chips reveal. here is some info I learned today.
the memory system in XO is much better then PS4 3/4 hUMA . its actually completely coherent in hardware. You can thank the move engines for this.
several developers are seriously foaming at the mouth to show what they can do on XO but have to wait until amd gives ms the green light.
more studios are becoming level 2 and 2 more studios are level 3.
The publisher that will openly show the difference between PS4 and XO will be EA.
BF4 not only runs at 1080p 60fps, it also has a much better particle system and lighting (ray tracing?) I was told the difference is not subtle.
Ubi did not show real XO build at gamescon because of pressure from Sony. My friends contact at ubi told him they was all set to go with real beta and Sony USA went ape shit. He said he was told by his contact, " If we would of showed our XO beta build with cloud dynamics, it would of been no contest"
NDA is still 09/21. after that its over as there will be zero restrictions on what can be discussed.
Last tidbit, Bethesda is working on something special and exclusive for XO, but I can't even say it yet because if I do, the source is busted. Bethesda may be level 3 now.
That's all for now. It's fun to watch sit and watch the studios inadvertently out Sony's brainwashing by just showing ps4 version of multiplatform games, just like I said they would.... just wait until October and you start seeing side by sides.
It same as before only 53mhz clock speed for gpu nothing else. They just had a tech guy with jargon's and all trying to tell others about bandwidth of XO can compete with gddr5 in games ?
Playstation, pushing the boundries of Play.
http://www.youtube.com/watch?v=7fMRYPZ4Jek
Inscrit depuis 7451 JoursFor starters the eSRAM. The expositions of the leakers had one large single 1T or 6T = 1.5 Billion transistors component. Yesterday we found out that wasn't the case. As it turns out the eSRAM is a pool of 4 memory controllers that each do 8MB of data. This is also how Microsoft arrived to the 109GB/s, and it also appears that the 204GB/s is sustainable in real-time gaming circumstances. So real numbers, no creative math there.
The second is of course that the diagrams clearly show that the X1 supports HSA/hUMA as it is using synchronized page tables. No further elaboration is needed after that, the leakers (Extreme, DF) suggested that the X1 didn't have uniformed memory access and they were WRONG. And not only is this issue DONE, it looks like the X1's uniformed path is a great deal more efficient than AMD's hUMA under the same conditions. The question of course arises, if they didn't know that the X1 supported HSA/huma, then why would they naturally assume that it wouldn't? WTF?
Then there are the other things they could never account for because their information was either out of date or poorly extrapolated. But again how could they possibly know about the 8GBs of Flash, the 15 special-purpose processors with their own chip sets, the modified Jaguar cores, or that the esram is 4x256bit not just 256bit etc etc. There's ALOT of things going on in those diagrams that VGleaks and Co didn't have a single solitary clue about and went completely UNREPRESENTED in their leaked specs. In fact those diagrams DON'T LOOK ANYTHING LIKE the VGleaks specs. So what are they going to do now, pretend that they knew about all of that stuff but they chose not to reveal it?
And it's STILL not done, as we're still waiting for the CPU and GPU diagrams which were conveniently left out by Sell and O'Conner yesterday at Hot Chips. And I'm almost certain there will be some more "we didn't see that" moments for those specs as well. But while we're still on these diagrams, a few things stood out for me-
-Host GPU MMU, where everything is both connected and flows through this yet undefined area of the Graphics Core
-Dx11.1+ graphics core with "custom graphics" and compute command processors (a total of 4 to be precise)
Then you add this dude's Linked resume to it
GPU Design Verification Engineer at AMD
Graphics Core IP Design Verification,APU/DGPU
Xbox One
I also realize that I spoke too early about this. Microsoft has thrown so much optimization and customization at this SoC that it could take years before developers get around to all of it.
Inscrit depuis 6356 JoursOn the more serious note. It will be interesting to see if esram + ddr3 turns out be good enough than most people think.
Inscrit depuis 6465 Jourshttp://www.extremetech.com/gaming/164934-xbox-one-...
Prepare To Drop!!
Inscrit depuis 7697 Joursthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 7578 Jours
Inscrit depuis 7697 Joursthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 6982 JoursI'm sure after sept 29th we'll still be hearing about speculation and secret sauce *shrugs*
Inscrit depuis 7424 JoursFacts don't change no matter how much time you put in between hearing them.
None of us but Acert understand the gap of specs anyway, and everyone who's been paying attention to video games knows that it won't affect the games much across the board. Not 60fps/1080p vs 30fps/720p or w/e that bogus rumor was on about at least.
Inscrit depuis 6465 JoursSo what's happening on Sept 29th?
Prepare To Drop!!
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Inscrit depuis 7697 JoursSony has a contract in place with AMD that specified that they would have total control over the hardware public relations aspect. Which runs out on 29 September 2013.. up intill this date Microsoft is not allowed to go public. It is in the license agreement with Intel as well. Sony had a 6 month exclusive hardware agreement basically. First in best served. This has not effected nintendo as they using different cpus.. And this sort of thing happens all the time in the pc cpu and gpu markets.. .. sad but true. :)
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
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Inscrit depuis 6103 Jourshttp://www.extremetech.com/gaming/164934-xbox-one-...