Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7578 Days
Since 7450 Days
Since 7470 DaysThat is exactly how I laid out my previous response. I noted some key metrics in GPU performance and then discussed a handful of ways they could impact performance and more importantly some not so obvious ways to address the short comings.
From that angle I find Richard's article offensive. It is dumbing down the topic and leaving out key information that informs the shape of the "Question." Furthermore is trivializes the issue down to a lowest common denominator as if any real truth has been found.
They broke it down by m.sec. and detailed each segment. Very informative. And a good gateway to understanding how complex the issue is--and why looking at each area is relevant and how it can be addressed.
Those trying to "capture" a specific metric "A is X times faster than B in real software" really don't understand the complexities of the question at hand. And should be ignored. This is why if my posts are reviewed I have tried to always talk specific comparisons and what it means for a certain work load.
How it impacts a specific game is really up to the designers.
For those who really care about these issues look up the Crytek stuff and pay special attention to how they approach the hardware and try to resolve issues and challenges. It is a good lesson in how 0.1ms extra for a feature can spell doom -- or just get the feature disabled (lolz) or a different approach to satisfy the challenge.
As a lead SW engineer at a Fortune 500 told me last year: the new consoles are less about what can/cannot be done, but at what trade-offs. There will be a lot of trade offs behind the scenes that users will never notice.
Shader A --> PS3 folder
Shader B --> 360 folder
Repeat till all files are copied to appropriate folder.
Got performance issues? Rename the folders to your desired fps.
Burn it to a disc and your game has just gone gold.
btw love reading your posts. You gotta learn to keep it short, though. I can help you with that. :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7450 DaysThursday 26th September
12pm - Phil Harrison's exclusive Xbox One presentation
1pm - Forza Motorsport 5 (Dan Greenawalt from Turn 10)
2pm - PS4 Indie: Velocity 2X (FuturLab)
3pm - Killzone: Shadow Fall (Guerrilla Games)
4pm - Guild Wars 2 New Content (ArenaNet)
5pm - The Evil Within (Bethesda Softworks/Tango Gameworks)
Friday 27th September
12pm - Tearaway (Media Molecule)
1pm - Beyond: Two Souls (David Cage from Quantic Dream)
2pm - Dying Light (Techland)
3pm - FIFA 14 Next-Gen (EA Sports)
4pm - DriveClub (Evolution Studios)
5pm - Outside Xbox Live Show
Saturday 28th September
12pm - The Witcher 3 (CD Projekt RED)
1pm - Watch_Dogs (Ubisoft Montreal)
2pm - Batman: Arkham Origins (WB Montreal)
3pm - PS4 Indie: Resogun (Housemarque)
4pm - LEGO Marvel Super Heroes (TT Games)
5pm - Need for Speed: Rivals (EA Ghost Studio)
Sunday 29th September
12pm - Project Godus (Peter Molyneux from 22cans)
1pm - Thief (Eidos Montreal)
2pm - Murdered: Soul Suspect (Airtight Games)
3pm - The future of Ouya (Julie Uhrman)
4pm - PS3 Indie: Wasteland Kings (Rami Ismail from Vlambeer)
5pm - Eurogamer Indie Podcast (developers and writers from Eurogamer.net)
Since 7424 Days
Since 7450 Dayshttps://twitter.com/aarongreenberg/statuses/378685...
So the way it looks so far is-
Titan Fall- 1080p/60
Forza- 1080p/60
Ryse- 1080p/30
Dead Rising- 1080p/30
Dice is still trying to get BF4 at 1080p/60 on the X1 but the jury on that has been out for awhile.
Since 7578 Days
Since 7450 Days
Since 7450 Dayshttp://www.youtube.com/watch?v=kWh0xNK1jxI
Dedicated servers most likely the biggest incentive for them.
Since 7578 Days
Since 7696 Daysthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Since 7424 DaysLet's just hope that means 343 is going back to the Bungie playbook for solid Halo MP. And by Bungie playbook I mean the one that rolled under the couch circa Halo 2 :D.
Since 6212 Daysadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Since 7524 Dayshttp://www.youtube.com/watch?v=kWh0xNK1jxI
Dedicated servers most likely the biggest incentive for them.
Since 7424 DaysSo to rephrase MLG Chooses Xbox One as it's official Call of Duty: Ghosts platform
Since 7578 DaysCOD4 + CAL/CEVO was the last really solid COD scene. CAL was never as mainstream as MLG. It was just better.
Developer support for this sorta thing is at an all time low. No mods. No lan support. No one cares about comp.
PS. Azure is not required. Azure is not standard. Azure is not free to all developers. This myth that Microsoft has standardized dedicated servers and Sony has not is simply false.
Even TitanFall paid for Azure: http://www.respawn.com/news/lets-talk-about-the-xb...
Since 7696 Daysthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Since 7578 Days
Since 7322 Days
Since 7424 Days
Since 7322 Days
Since 7696 Daysthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Since 7424 Days
Since 7696 Dayshttp://www.ign.com/boards/threads/so-could-the-x1s...
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Since 7450 DaysEven TitanFall paid for Azure: http://www.respawn.com/news/lets-talk-about-the-xb...
But I've suspected for a long time that not all cloud service is the same, that "the cloud" has indeed become an overused marketing term for many companies that don't bother to explain what kind of infrastructure they actually have in place, whether it be streaming, archiving, computations or even rendering such as Nvidia.