GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7578 Jours
183%
En réponse à
GrimThorne
GrimThorne
Inscrit depuis 7450 Jours
Posté par GriftGFX
183%
Nah.......more like 1183%
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7470 Jours
Posté par Acert93
I would like to add to this:
Hence anyone really wanting to discuss the HW in any intelligent fashion would (a) try to restrict that performance issue as finely as possible within the bounds of the synthetic performance and how the general software/hardware model makes that metric relevant and (b) looks to how important that metric is to the performance of a game and, if it is vital (a LOT of stuff is NOT vital, hence a lot of code is very inefficient because it simple CAN be) the question is how, if at all, can you work around it?

That is exactly how I laid out my previous response. I noted some key metrics in GPU performance and then discussed a handful of ways they could impact performance and more importantly some not so obvious ways to address the short comings.

From that angle I find Richard's article offensive. It is dumbing down the topic and leaving out key information that informs the shape of the "Question." Furthermore is trivializes the issue down to a lowest common denominator as if any real truth has been found.
Crytek has published a number of whitepapers over the year. Some of their BEST actually broke down each render segment on the PC/360/PS3 and showed where each one performed. You could clearly see places where all were the same (regardless of HW differences), how each had various strengths, and also areas where Crytek had to cut quality (or use a different approach) to meet the performance window.

They broke it down by m.sec. and detailed each segment. Very informative. And a good gateway to understanding how complex the issue is--and why looking at each area is relevant and how it can be addressed.

Those trying to "capture" a specific metric "A is X times faster than B in real software" really don't understand the complexities of the question at hand. And should be ignored. This is why if my posts are reviewed I have tried to always talk specific comparisons and what it means for a certain work load.

How it impacts a specific game is really up to the designers.

For those who really care about these issues look up the Crytek stuff and pay special attention to how they approach the hardware and try to resolve issues and challenges. It is a good lesson in how 0.1ms extra for a feature can spell doom -- or just get the feature disabled (lolz) or a different approach to satisfy the challenge.

As a lead SW engineer at a Fortune 500 told me last year: the new consoles are less about what can/cannot be done, but at what trade-offs. There will be a lot of trade offs behind the scenes that users will never notice.
How complex could it possibly be?

Shader A --> PS3 folder
Shader B --> 360 folder
Repeat till all files are copied to appropriate folder.
Got performance issues? Rename the folders to your desired fps.

Burn it to a disc and your game has just gone gold.

btw love reading your posts. You gotta learn to keep it short, though. I can help you with that. :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GrimThorne
GrimThorne
Inscrit depuis 7450 Jours
Eurogamer Schedule looks real good, a little something for everybody. And it's all going to be live streamed on You Tube :)


Thursday 26th September
12pm - Phil Harrison's exclusive Xbox One presentation
1pm - Forza Motorsport 5 (Dan Greenawalt from Turn 10)
2pm - PS4 Indie: Velocity 2X (FuturLab)
3pm - Killzone: Shadow Fall (Guerrilla Games)
4pm - Guild Wars 2 New Content (ArenaNet)
5pm - The Evil Within (Bethesda Softworks/Tango Gameworks)

Friday 27th September
12pm - Tearaway (Media Molecule)
1pm - Beyond: Two Souls (David Cage from Quantic Dream)
2pm - Dying Light (Techland)
3pm - FIFA 14 Next-Gen (EA Sports)
4pm - DriveClub (Evolution Studios)
5pm - Outside Xbox Live Show

Saturday 28th September
12pm - The Witcher 3 (CD Projekt RED)
1pm - Watch_Dogs (Ubisoft Montreal)
2pm - Batman: Arkham Origins (WB Montreal)
3pm - PS4 Indie: Resogun (Housemarque)
4pm - LEGO Marvel Super Heroes (TT Games)
5pm - Need for Speed: Rivals (EA Ghost Studio)

Sunday 29th September
12pm - Project Godus (Peter Molyneux from 22cans)
1pm - Thief (Eidos Montreal)
2pm - Murdered: Soul Suspect (Airtight Games)
3pm - The future of Ouya (Julie Uhrman)
4pm - PS3 Indie: Wasteland Kings (Rami Ismail from Vlambeer)
5pm - Eurogamer Indie Podcast (developers and writers from Eurogamer.net)
En réponse à
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7424 Jours
Posté par Optimusv2
btw love reading your posts. You gotta learn to keep it short, though. I can help you with that. :)
En réponse à
GrimThorne
GrimThorne
Inscrit depuis 7450 Jours
Forza and Ryse running native 1080p :)

https://twitter.com/aarongreenberg/statuses/378685...

So the way it looks so far is-

Titan Fall- 1080p/60

Forza- 1080p/60

Ryse- 1080p/30

Dead Rising- 1080p/30

Dice is still trying to get BF4 at 1080p/60 on the X1 but the jury on that has been out for awhile.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7578 Jours
Did DICE actually say they were trying to get to 1080p? Seems unlikely with their performance goals.
En réponse à
GrimThorne
GrimThorne
Inscrit depuis 7450 Jours
Posté par GriftGFX
Did DICE actually say they were trying to get to 1080p? Seems unlikely with their performance goals.
In the beginning they were pretty bullish about getting 1080p and 64 players @60fps on both platforms, but I'm not holding my breath.
En réponse à
GrimThorne
GrimThorne
Inscrit depuis 7450 Jours
MLG chooses Xbox One as it's official platform

http://www.youtube.com/watch?v=kWh0xNK1jxI


Dedicated servers most likely the biggest incentive for them.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7578 Jours
$$$ most likely the biggest incentive for them.
En réponse à
docLEXfisti
docLEXfisti
Inscrit depuis 7696 Jours
gotta love the Grift, always positive :D
En réponse à

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7424 Jours
I don't see how dedicated *virtual* servers really affects LAN tournaments so I'm in the moneyhat camp as well. Especially after they had that huge Halo 4 tournament at PAX (after Halo 4 had been dropped from MLG rotation since January).

Let's just hope that means 343 is going back to the Bungie playbook for solid Halo MP. And by Bungie playbook I mean the one that rolled under the couch circa Halo 2 :D.
En réponse à
scoobs0688
scoobs0688
Inscrit depuis 6212 Jours
Xbox has always been MLG's console of choice. Shocking
En réponse à

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

Eddy186
Eddy186
Inscrit depuis 7524 Jours
Posté par GrimThorne
MLG chooses Xbox One as it's official platform

http://www.youtube.com/watch?v=kWh0xNK1jxI


Dedicated servers most likely the biggest incentive for them.
All I heard was COD Ghost. Most people who play COD are on the 360 so its safe to assume they thought the fanbase would carry over to the next xbox.
En réponse à
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7424 Jours
Yeah actually having watched that vid they clearly say for COD Ghosts, which makes sense. Maybe some MS pull involved, but they didn't say anything about Official MLG platform. Pre-orders for Ghosts have been higher for PS4 though, so who knows what the next games will be played on.

So to rephrase MLG Chooses Xbox One as it's official Call of Duty: Ghosts platform
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7578 Jours
That's really tragic any way you look at it. Call of Duty.. competitions.. on consoles? With its magnetic aim assists and whatnot. Hilarious.

COD4 + CAL/CEVO was the last really solid COD scene. CAL was never as mainstream as MLG. It was just better.

Developer support for this sorta thing is at an all time low. No mods. No lan support. No one cares about comp.

PS. Azure is not required. Azure is not standard. Azure is not free to all developers. This myth that Microsoft has standardized dedicated servers and Sony has not is simply false.

Even TitanFall paid for Azure: http://www.respawn.com/news/lets-talk-about-the-xb...
En réponse à
docLEXfisti
docLEXfisti
Inscrit depuis 7696 Jours
this isn't logical, either MS wasn't up to date with it's competition specs or they really have an ace up their sleeve [that NDA thing]

En réponse à

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7578 Jours
Posté par docLEXfisti
[that NDA thing]
You're really still on that? :D
En réponse à
Jin187
Jin187
Inscrit depuis 7322 Jours
Posté par GriftGFX
You're really still on that? :D
Surely, he's not being serious? Or is that wishful thinking...
En réponse à
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7424 Jours
Posté par Jin187
Surely, he's not being serious? Or is that wishful thinking...
It's wishful thinking that he's not being serious.
En réponse à
Jin187
Jin187
Inscrit depuis 7322 Jours
Posté par Phaethon360
It's wishful thinking that he's not being serious.
Yeh, that's what I meant :(
En réponse à
docLEXfisti
docLEXfisti
Inscrit depuis 7696 Jours
hahaha, I really like you guys. Just found it and posted it. That's all ... no theory-strings attached ... or are there??!? ;)
En réponse à

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7424 Jours
Posté par docLEXfisti
hahaha, I really like you guys. Just found it and posted it. That's all ... no theory-strings attached
Well that's alright at least you're not still thinking tha--
Posté par docLEXfisti
... or are there??!? ;)
Dammit all Doclexbooby!

En réponse à
docLEXfisti
docLEXfisti
Inscrit depuis 7696 Jours
and it goes on - XO and Voxel Cone Ray-Tracing - good times!

http://www.ign.com/boards/threads/so-could-the-x1s...
En réponse à

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

GrimThorne
GrimThorne
Inscrit depuis 7450 Jours
Posté par GriftGFX
PS. Azure is not required. Azure is not standard. Azure is not free to all developers. This myth that Microsoft has standardized dedicated servers and Sony has not is simply false.

Even TitanFall paid for Azure: http://www.respawn.com/news/lets-talk-about-the-xb...
Well after reading that it sound like Remedy pitched the concept to both Microsoft and Sony, but it was the Xbox Group that followed it up and came back with dedicated servers for them. And I highly doubt Microsoft made Remedy come out of pocket for any of it, I don't see them talking about any personal cost to themselves in that article. They even go as far to suggest that Sony doesn't offer the same cloud service as Microsoft.


But I've suspected for a long time that not all cloud service is the same, that "the cloud" has indeed become an overused marketing term for many companies that don't bother to explain what kind of infrastructure they actually have in place, whether it be streaming, archiving, computations or even rendering such as Nvidia.
En réponse à
Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • TheDud

    TheDud des ombres douces, c'est assez zinzin. je pense que les passages en foret font être fou. le seul hic pour moi : la route pavée dans les villages qui a pas un très bon rendu (compression de la video ?) (il y a 6 Heures)

  • TheDud

    TheDud les decors, on voit des cascades avec de beaux rochers, une vegetation superbe, des arbres avec une vraie belle ecorse et un eclairage fou (les arbres qui filtrent la lumiere et projettent (il y a 6 Heures)

  • TheDud

    TheDud je trouve les anim ratés en effet mais les visages paradoxalement hyper bien modelisé avec un magnifique sub surface scaterring et un bel "eclairage-hero" sur chaque PNJ. et que dire du plus important (il y a 6 Heures)

  • GTB

    GTB Comme le dit drift, sur les visages ont est pas sur le haut du panier. Mais ça reste très joli et j'ai toujours très hâte d'y jouer :). (il y a 8 Heures)

  • GTB

    GTB @TheDud: Parfois on est vraiment pas sur la même longueur d'ondes :p. Techniquement je suis plutôt déçu, c'est plusieurs crans en dessous des traliers d'ily a 2-3ans. (il y a 8 Heures)

  • Driftwood

    Driftwood @TheDud: pourtant les visages et les animations faciales ne sont vraiment pas terribles par rapport à ce qui peut se faire aujourd'hui. On dirait qu'ils se sont injectés du Botox. :p (il y a 10 Heures)

  • TheDud

    TheDud punaise les 30min de gamplay de Fable...c'est FOU visuellement. j'en peux plus de l'attendre (il y a 11 Heures)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

Notre vidéo de NBA The Run

  • Mercredi 10 juin 2026
  • Driftwood

Un nouveau Nintendo Direct

  • Mardi 9 juin 2026
  • davton