TheDud des ombres douces, c'est assez zinzin. je pense que les passages en foret font être fou. le seul hic pour moi : la route pavée dans les villages qui a pas un très bon rendu (compression de la video ?) (il y a 6 Heures)
TheDud les decors, on voit des cascades avec de beaux rochers, une vegetation superbe, des arbres avec une vraie belle ecorse et un eclairage fou (les arbres qui filtrent la lumiere et projettent (il y a 6 Heures)
TheDud je trouve les anim ratés en effet mais les visages paradoxalement hyper bien modelisé avec un magnifique sub surface scaterring et un bel "eclairage-hero" sur chaque PNJ. et que dire du plus important (il y a 6 Heures)
GTB Comme le dit drift, sur les visages ont est pas sur le haut du panier. Mais ça reste très joli et j'ai toujours très hâte d'y jouer :). (il y a 8 Heures)
GTB @TheDud: Parfois on est vraiment pas sur la même longueur d'ondes :p. Techniquement je suis plutôt déçu, c'est plusieurs crans en dessous des traliers d'ily a 2-3ans. (il y a 8 Heures)
Driftwood @TheDud: pourtant les visages et les animations faciales ne sont vraiment pas terribles par rapport à ce qui peut se faire aujourd'hui. On dirait qu'ils se sont injectés du Botox. :p (il y a 10 Heures)
TheDud punaise les 30min de gamplay de Fable...c'est FOU visuellement. j'en peux plus de l'attendre (il y a 11 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 7470 JoursThat is exactly how I laid out my previous response. I noted some key metrics in GPU performance and then discussed a handful of ways they could impact performance and more importantly some not so obvious ways to address the short comings.
From that angle I find Richard's article offensive. It is dumbing down the topic and leaving out key information that informs the shape of the "Question." Furthermore is trivializes the issue down to a lowest common denominator as if any real truth has been found.
They broke it down by m.sec. and detailed each segment. Very informative. And a good gateway to understanding how complex the issue is--and why looking at each area is relevant and how it can be addressed.
Those trying to "capture" a specific metric "A is X times faster than B in real software" really don't understand the complexities of the question at hand. And should be ignored. This is why if my posts are reviewed I have tried to always talk specific comparisons and what it means for a certain work load.
How it impacts a specific game is really up to the designers.
For those who really care about these issues look up the Crytek stuff and pay special attention to how they approach the hardware and try to resolve issues and challenges. It is a good lesson in how 0.1ms extra for a feature can spell doom -- or just get the feature disabled (lolz) or a different approach to satisfy the challenge.
As a lead SW engineer at a Fortune 500 told me last year: the new consoles are less about what can/cannot be done, but at what trade-offs. There will be a lot of trade offs behind the scenes that users will never notice.
Shader A --> PS3 folder
Shader B --> 360 folder
Repeat till all files are copied to appropriate folder.
Got performance issues? Rename the folders to your desired fps.
Burn it to a disc and your game has just gone gold.
btw love reading your posts. You gotta learn to keep it short, though. I can help you with that. :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7450 JoursThursday 26th September
12pm - Phil Harrison's exclusive Xbox One presentation
1pm - Forza Motorsport 5 (Dan Greenawalt from Turn 10)
2pm - PS4 Indie: Velocity 2X (FuturLab)
3pm - Killzone: Shadow Fall (Guerrilla Games)
4pm - Guild Wars 2 New Content (ArenaNet)
5pm - The Evil Within (Bethesda Softworks/Tango Gameworks)
Friday 27th September
12pm - Tearaway (Media Molecule)
1pm - Beyond: Two Souls (David Cage from Quantic Dream)
2pm - Dying Light (Techland)
3pm - FIFA 14 Next-Gen (EA Sports)
4pm - DriveClub (Evolution Studios)
5pm - Outside Xbox Live Show
Saturday 28th September
12pm - The Witcher 3 (CD Projekt RED)
1pm - Watch_Dogs (Ubisoft Montreal)
2pm - Batman: Arkham Origins (WB Montreal)
3pm - PS4 Indie: Resogun (Housemarque)
4pm - LEGO Marvel Super Heroes (TT Games)
5pm - Need for Speed: Rivals (EA Ghost Studio)
Sunday 29th September
12pm - Project Godus (Peter Molyneux from 22cans)
1pm - Thief (Eidos Montreal)
2pm - Murdered: Soul Suspect (Airtight Games)
3pm - The future of Ouya (Julie Uhrman)
4pm - PS3 Indie: Wasteland Kings (Rami Ismail from Vlambeer)
5pm - Eurogamer Indie Podcast (developers and writers from Eurogamer.net)
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Inscrit depuis 7450 Jourshttps://twitter.com/aarongreenberg/statuses/378685...
So the way it looks so far is-
Titan Fall- 1080p/60
Forza- 1080p/60
Ryse- 1080p/30
Dead Rising- 1080p/30
Dice is still trying to get BF4 at 1080p/60 on the X1 but the jury on that has been out for awhile.
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Dedicated servers most likely the biggest incentive for them.
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Inscrit depuis 7696 Joursthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 7424 JoursLet's just hope that means 343 is going back to the Bungie playbook for solid Halo MP. And by Bungie playbook I mean the one that rolled under the couch circa Halo 2 :D.
Inscrit depuis 6212 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7524 Jourshttp://www.youtube.com/watch?v=kWh0xNK1jxI
Dedicated servers most likely the biggest incentive for them.
Inscrit depuis 7424 JoursSo to rephrase MLG Chooses Xbox One as it's official Call of Duty: Ghosts platform
Inscrit depuis 7578 JoursCOD4 + CAL/CEVO was the last really solid COD scene. CAL was never as mainstream as MLG. It was just better.
Developer support for this sorta thing is at an all time low. No mods. No lan support. No one cares about comp.
PS. Azure is not required. Azure is not standard. Azure is not free to all developers. This myth that Microsoft has standardized dedicated servers and Sony has not is simply false.
Even TitanFall paid for Azure: http://www.respawn.com/news/lets-talk-about-the-xb...
Inscrit depuis 7696 Joursthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
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Inscrit depuis 7696 Joursthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
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Inscrit depuis 7696 Jourshttp://www.ign.com/boards/threads/so-could-the-x1s...
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 7450 JoursEven TitanFall paid for Azure: http://www.respawn.com/news/lets-talk-about-the-xb...
But I've suspected for a long time that not all cloud service is the same, that "the cloud" has indeed become an overused marketing term for many companies that don't bother to explain what kind of infrastructure they actually have in place, whether it be streaming, archiving, computations or even rendering such as Nvidia.