Driftwood @TheDud: pourtant les visages et les animations faciales ne sont vraiment pas terribles par rapport à ce qui peut se faire aujourd'hui. On dirait qu'ils se sont injectés du Botox. :p (il y a 26 minutes)
TheDud punaise les 30min de gamplay de Fable...c'est FOU visuellement. j'en peux plus de l'attendre (il y a 2 Heures)
GTB @Zega: Sujet trop vaste pour la shout. Et je ne parle pas de ça. Je parle des raccourcis énormes. (il y a 6 Heures)
Zega Je vois pas ce qui est compliqué. C'est un problème sociétal en Corée du sud. Et la Kpop est un point de crispation de ces dérives. (il y a 11 Heures)
GTB Alors que la Kpop cartonne dans le monde, avec des meufs/mecs de 20-30ans qui ont des visages d'ado; peut-on vraiment découvrir la mode coréenne avec Stellar 2 ? (il y a 23 Heures)
GTB @face2papalocust: C'est un peu plus compliqué que ça. Je ne critique pas la question, mais les réponses sans demi mesure. (il y a 23 Heures)
face2papalocust Trop bien smalland 2 annoncé <3 [url] (il y a 23 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 6981 Jours
Inscrit depuis 5765 JoursWho here is such king shit among gamers that they can tell people which games they should and shouldn't find enjoyment in, and how much, if so?
The problem some people have is that they are much too engaged in the competition that should only exist between Microsoft, Sony and Nintendo. It's not a damn competition. It's playing whatever the hell you enjoy as often as you like, on whichever platform you like. You think the number of exclusives any one console has in comparison to another means jack shit to a gamer if that gamer isn't interested in playing EVERY single one of those exclusives, which 95% of the time they are not? We are talking about gamers here, not game reviewers whose job it is to review and play just about everything there is. More people have played GTA4 and specific COD games on each respective console more than they've played any specific exclusive for either the 360 or PS3.
Most gamers may find one or two, 3+ if they're lucky, first party exclusives that they feel they absolutely, positively can't do without. You ever wonder sometimes why despite all the wide spread hype about all these various Playstation first party exclusives, that hardware sales don't reflect this supposed content advantage? Because it's generally the same exact people all talking up the same games. It doesn't mean the games aren't good, but it showcases that hype and volume of forum chatter doesn't exactly translate the way some would think. The Vita is a perfect example of this.
Exclusives exist for the sole purpose of fostering loyalty to that franchise and thus, the brand that it calls home. Whether people like to admit it or not, these exclusives in very equal looking numbers, exist on both platforms. And if there are truly no worthwhile Xbox exclusives, then why the hell do people keep buying xbox exclusives in the millions? Halo is more or less classified an inconsequential xbox first party exclusive by some, and yet the newest installment that just released late last year has already sold more than any single Sony First Party title, with the exception of GT5, which was in the market for over 2 years already. Just as I did this gen, I'll be getting all 3 new consoles and getting whichever exclusives catch my fancy along the way, with the majority of my multiplatform purchases taking place for my primary console, which right now is Durango because of Halo. The 360 is my primary console right now, the PS3 is my secondary, and the Wii is my third, and my 3DS I imagine for some time will dominate the majority of my time. All of my ps3 purchases are first party exclusives, except for FF13, which I always intended on getting for the PS3. Last purchases for PS3 were Uncharted 2, God of War 3 and Ni No Kuni, that studio ghibli/level 5 jrpg. Last purchases for Wii were Last Story and Xenoblade Saga.
Halo, though, is just one game that I absolutely can't do without, all it would take for the PS4 to be my primary console is for it to have more good looking jrpg exclusives, especially if any of those involve Mistwalker, who are by no means tied to Microsoft, which is why I'm not exactly so certain that I'll see a blue dragon sequel, or that MS might ever work with Mistwalker again. Blue Dragon and Lost Odyssey are pretty much what made the 360 my primary console. I got onboard early in anticipation of those 2 games, and then after that I decided to check out what else the xbox 360 had to offer. Prior to the 360, I was strictly a ps2 loyalist, and damn proud of it. It was the superior console by a country mile.
I'm not convinced we will see a return to the days of the ps1 and ps2 anytime soon, which is why I generally don't buy the sky is falling stuff about Durango. The PS4 having better specs doesn't suddenly make Durango's spacs incapable of delivering incredible games, which is exactly what it sounds like people are implying. Since when has superior specs ever been the way to choose a friggin games console... If that were the case the PSP would kick DS ass, Vita would kick 3DS ass, and xbox would kick PS2 ass.
Inscrit depuis 7577 JoursRailing against it being a competition, and yet...
You seem to genuinely care who wins more than most people here. I don't think most people give a shit about sales.
Inscrit depuis 7469 JoursXbox was always a tough sell for me, as it didn't have enough of the games that I wanted to play, which, with a few key exceptions, was heavily Japanese content. I was convinced that I should give Kotor a shot on this forum, and it was one of the best gaming decisions I've ever made, as it was one of the most amazing and rewarding games I've ever played. I literally wasn't all that into non Japanese rpgs until people had me give that game a shot. Kotor is what convinced me to take a chance with Mass Effect. Going back to the original xbox, it also didn't help much that one of my favorite game franchises of all time, GTA, would always see release on the PS2 first. Now when I say GTA is one of my favorite game franchises of all time, I mean that. I was a rabid fan of those games when the only thing you could see was an overhead view of your car, like the picture below.
I would rent those games from blockbuster and literally keep renewing my rental. Even in those older games, when you decided you wanted to cause some mayhem, the gameplay was pure perfection. It's why I knew almost immediately how big a hit they had on their hands with the changes for GTA3. It was the kind of freedom people always imagined they would have when playing a gta game.
The 360 and PS3 are technically the first consoles I've ever owned where I purchased so many non Japanese games. Japanese titles are like muscle memory for me, I really only ever step out of that comfort zone for specific titles of interest. I feel Microsoft went out to target a very specific kind of gamer that they knew more than likely existed mostly on Sony's platform, and boy did they ever hit the nail on the head with the announcement of 2 exclusive jrpgs from Hironobu Sakaughi, father of final fantasy, both with music by nobou uematsu, art by akira toriyama for blue dragon, and art by takehiko inoue for Lost Odyssey. Let's just say they had me at hello. :)
If not for those games being announced, I don't think it's a stretch to say I wouldn't be a current 360 owner. In fact, I can almost guarantee it. The end result of what Microsoft did by announcing those two games for the 360 so early on, is that they took a playstation loyalist (who searched endlessly to see if there was any chance blue dragon and lost odyssey were headed to PS3, because that's how much I wanted to avoid having to buy an xbox) such as myself that was obsessed with Japanese titles and jrpgs, and converted me successfully into someone who, while I still love my Japanese rpgs, am much more willing than ever to purchase non Japanese content on a more consistent basis. Take Gears of War, for example, buying that first game literally went against every single thing that I usually look for in a game. In retrospect, I bought it for the wrong reasons. :P Uncharted fits more with my personal taste. I went from a very stubborn purchaser of games, to now more of an impulse buyer.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7469 JoursBoth sides have some rather weak or average first party titles. Some are even downright terrible... It's just that when Sony's stuff is good, it's FUCKING good. Microsoft has some games that I feel fall into that category, too, just honestly not in as diverse seeming a lineup as what you see from Sony's first party. Sony's first party advantage over Microsoft is one of greater stability and organization, and there is a greater volume of diversity among their most quality offerings, which contributes to the end impression that sony's first party is stronger than microsoft's. Microsoft may put together some quality stuff that I think is great, but they have a very samey feel to them often times, and that may just be the nature of the beast.
There are some pretty damn popular first party games on the 360 and ps3, though, that are just plain not good. I would go down a list, but it would totally derail the entire thread, since some of these are heavy favorites that are generally well received (although I can't understand why.) In terms of games that I think are the absolute best for the PS3 from a first party perspective, there are games I'm sure just about everyone will agree with me on, and then there are some that I think there will be heavy disagreement about. Best PS3 first party games are Heavy Rain, Uncharted 2 (I don't think the other uncharted games are even close to part 2), and GT5.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6981 Jours
Inscrit depuis 7469 JoursOkay, promise back on again.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7469 JoursIf this is all correct, then I think we are looking at the next Xbox's gpu, albeit with different clock speeds and ESRAM instead of GDDR5.
Both have 12 CUs, both have 768 Stream Processors, both have VRAM memory bandwidth of 102.4GB.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7469 JoursA presentation slide, allegedly by AMD, leaked by a Japanese distributor confirmed specifications of AMD's upcoming Radeon HD 7790 graphics card. According to the slide, the HD 7790 is indeed based on a brand new silicon, with a transistor count of 2.08 billion. Compare that, to the 1.5 billion TC of "Cape Verde," and 2.80 billion of "Pitcairn." The silicon is built on the 28 nanometer silicon fab process.
The clock speed mentioned in the slide could be core, which is clocked at 1.00 GHz. Next up is the stream processor count, which stands at 896. The HD 7790 is mentioned to feature a primitive rate of 2 prim/clk, suggesting that its component hierarchy is more similar to "Tahiti" than "Cape Verde," which could mean double the tessellation processing power. All said and done, the HD 7790 belts out 1.79 TFLOPs of floating-point performance. The source goes on to mention in its text that the card features a 128-bit wide memory interface, memory clock speed of 6.00 GHz (96 GB/s), a TDP of 85W, and a single 6-pin PCIe power connector. It is expected to launch no later than tomorrow (22/03).
85 watt, though, would be a pretty damn good fit for a console. Obviously different GPUs, but there's a good chance they could be based on the same silicon. Durango also has 2 prim/clk and they're so similar spec wise. Maybe Durango's GPU is a scaled back version of this card. May be an 80W GPU, possibly even lower due to ESRAM? Who really knows for sure.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7696 Jours'What you are about to read is something that should be announced in the upcoming months, maybe the plans can change at the last minute, but it is quite likely that everything happens. You don't have to believe if you do not want.
The question is: what Microsoft is hiding in the "EDD"?
Yes, I'm talking about the "Entertainment and Devices Division", especially related to the Xbox brand.
Again I warn, you don't have to believe if you do not want to, feel free to call me crazy, but if you have an open mind ... welcome!
For starters, why this kind of information don't leak easy? Simple, because Microsoft just want that game developers to make games, they do not need precise details about the business. They need the tools of development and only a few details about the business.
Come on!
What would this Secret Sauce of Durango?
Simple,
Microsoft will abandon the XBOX hardware manufacturing and open to third parties. Yes, like Windows, or Android and Steam Box, but not for everyone, only for some OEMs that reach a level of quality.
Now, Microsoft is working with AMD and NVIDIA to define minimum specifications your system. They want to reach all kinds of gamers, from the most casual interested only in cheap machines up to the most demanding enthusiasts.
The games should run the same happens on the PC, from low to max settings. The better the spec, more expensive and better performance.
Every year we will have new models, providing improvements in games that should renew people's interest in hardware, while the old models suffer price cuts. With cable TV companies subsidizing the Hardware, you will be able to get an XBOX for a very cheap price, every year the best model is your! You can simple transfer save games and downloading again in the cloud!
I can't tell you exactly which companies to manufacture the XBOX at the time could only ensure the Samsung. In the future, Microsoft want to shrink the SoC for setting into TVs or other devices.
And now the best, Microsoft will be able to dominate the living room and expand to the whole House? Yes, something big will come in the future!
It's hard to explain, would be something like "xbox slaves", without the main capabilities of games, only for Apps, too small, cheap and with a simple version of Kinect.That is why the Kinect is mandatory, is to encourage the creation of Apps! These slaves can be spread through the House, connect and form a home network. Metro UI works perfectly with various interfaces, can be only Kinect, can be touchscreen and be combined with the illumiroom. Skype will be included.
You can start a video conference in the living room and go to the kitchen without disrupting the Conference, everything will happen automatically and natural way. Going further, the kinect can turn into security camera and you can access the video in real time through the 4G on your phone or augmented reality glasses. The limit will be the creativity of the developers.'
Sooooo.... ahem....
Obviously taken with a truck sized pinch of salt but it did get me thinking.
Maybe MS are showing last as they are going to announce some random partnerships?
EA, Samsung? Who knows but it would be one way to combat Apple long term, and maybe even the Steam Box too.
Hmmm... Anyway, I just can't believe they would offer something so vanilla (as recent leaks have supposed) as we are just on the verge of the...
'WAR FOR THE LIVING ROOM!' :)
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 6981 JoursSeems too far fetched, but we'll see.
Inscrit depuis 7469 JoursIf OEMs can build Windows computers and tablets, why not xbox gaming console devices?
It would also more than likely save Microsoft quite a bit of money.
Microsoft for game development purposes can just set a minimum spec for development that all developers must code for regardless of stronger hardware existing, and then after 5 or 6 years, Microsoft can just announce a brand new minimum spec for OEMs to build from and that developers will also follow, abandoning the old specs, unless of course they already have projects being developed for the older spec.
If the hardware specifications scale carefully enough, the architecture on all power scales will be practically identical to prevent development challenges. The games would just perform even better on the stronger hardware, and we might see situations where higher spec versions of the console maybe have an extra graphical feature that the lower spec hardware can't handle right now, but we would never have a situation where just because stronger hardware exists, the weaker hardware can't handle the game, because there are strict guidelines to code for that weaker spec until Microsoft says otherwise. It would basically be like how Microsoft releases a new Directx, and then GPU makers adopt the new standard, or how Google releases a new Android OS. I can certainly see it working.
I could certainly see a situation where AMD and Nvidia or Intel and AMD compete to have their own respective architectures be the minimum spec from which all future xbox hardware upgrades are made, and then in 5 or 6 years time, they fight again to see who gets the architecture contracts. It could theoretically be really good for OEMs and for Microsoft.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7521 JoursPSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
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Inscrit depuis 7577 JoursNot that he's not a crazy or the idea isn't stupid. He basically just described Windows.
Inscrit depuis 6649 JoursI could see MS doing a low range and high range spec that devs can aim for, one offers higher res / frame rate but having to design against dozens of potential consoles is just a minefield.
Inscrit depuis 7469 JoursManufacturers could make stronger hardware, but only within certain limits. The overall architecture could not be so different that it ever presented challenges to games scaling perfectly across all consoles. The greater challenge with PC gaming is that you aren't dealing with that one set spec standard that everybody is making games for, you're dealing with an unbelievable level of variation, too many combinations to possibly make guarantees as to what any specific user will get.
One way to look at it is, say for example, Samsung, Lenovo and Toshiba would, just like Microsoft, build a single console, but maybe Samsung decided to go with a stronger GPU in their xbox, but a gpu that is architecturally identical to the GPU from the original approved specification, so as to make sure games are guaranteed to run as they are designed, just with better or more consistent performance on stronger hardware. For 5 or 6 years, Samsung, Toshiba, Lenovo and Microsoft would all keep selling the same exact specifications they all started out with, and then when Microsoft is ready to launch a new reference spec, they all build new consoles, more or less following the same rules.
A good way to describe this would be to look at the way AMD and Nvidia announce new Graphics cards, and then manufacturers take those base designs and give it their own unique take. Or look what motherboard makers do with specific mobo chipsets.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6649 JoursAs I said, when you get further away from 1 or 2 standard SKU's you go into the PC arena where machines can perform vastly different in every circumstance and that just ain't gonna work in a console arena when the average consumer already moans when they have to update a driver on PC.
Inscrit depuis 7469 JoursIf Microsoft sets an AMD GCN 7870 as the standard spec gpu, any and all gpu choices after that MUST also be 7870 or stronger 7000 series gcn gpus. Only place that a manufacturer could go after that would be a 7950 or a 7970. They wouldn't be allowed to use, for example, a brand new 8000 series GPU since the architecture on that GPU might be too different. Once AMD is chosen, Nvidia is an automatic no no, and vice versa.
The bandwidth isn't an issue, so long as no console goes below the minimum required bandwidth. They can easily toss in the necessary bandwidth to support the stronger gpu. That doesn't create a problem for developers. The only things that could create problems are if manufacturers create something below the required minimum specs set by Microsoft.
If the required system bandwidth is 153GB/s with a 7870 and Samsung decides they want a 7950 in there instead, they, at their own discretion, can easily opt to make the memory bandwidth 240GB/s to support that kind of card. It in no way creates any problems for developers making games targeting the lower spec system with a 7870 and 153GB/s of bandwidth. The game would just run better on the 7950 console, but devs wouldn't be allowed to do things that they know can't run on the 7870 system.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6981 Jours
Inscrit depuis 7469 JoursThey would never lose the ability to take advantage of a closed spec'd platform because developers would always have strict guidelines to code exactly to the minimum specifications laid out by Microsoft, not according to whatever enhancements or modifications other manufacturers ended up making. Whatever they design for the minimum spec would run and look incredible on the enhanced xbox consoles by certain manufacturers. They may perform better even better due to the stronger hardware, but that's what happens when you have stronger hardware. This business model can definitely work in the console space, but there needs to be some manner of control to keep things from getting out of hand, and that's where Microsoft's game development guidelines, minimum reference specs and restrictions from straying too far outside the architectural boundaries established in the reference spec come into play.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7450 JoursI could see MS doing a low range and high range spec that devs can aim for, one offers higher res / frame rate but having to design against dozens of potential consoles is just a minefield.
The same thing will happen with the 720. It's BOM+manufacturing costs (if the tablet controller rumors hold) will be somewhere between $350-$450, Microsoft will probably be willing to take up to a $125 hit to get it as close to $299.99 as possible. After a couple of years when 2nd generation parts are being used it should turn a profit, at which point there will barely be a stipend for overseas manufacturers.
Now consider that Microsoft has been actively looking into building it's own manufacturing plants, they also want to buy Dell. If all of that happens Microsoft won't need Foxconn or anybody else, and they'll slash their costs even further.
Inscrit depuis 7469 JoursAlso, how do you know what Microsoft pays foxconn for assembly of each console? How exactly do you know 3 plants have dropped 360 production, as opposed to Microsoft themselves deciding to no longer produce 360s at those facilities? And why do you really think that any manufacturer, even ones that no longer build 360s, would have ever at any point done so If they somehow weren't making any profit? Man, that's a lot to take in at once.
You think Microsoft chose the components they chose in the 720 to take up to a $125 hit? This tablet controller stuff is fantasy at this point. They have smartglass for a reason. Kinect AND a tablet controller? Only thing I've ever seen said about the Durango controller is that it will undergo ergonomic evolutions over the current 360 controller.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7577 Jours
Inscrit depuis 6981 JoursThey would never lose the ability to take advantage of a closed spec'd platform because developers would always have strict guidelines to code exactly to the minimum specifications laid out by Microsoft, not according to whatever enhancements or modifications other manufacturers ended up making. Whatever they design for the minimum spec would run and look incredible on the enhanced xbox consoles by certain manufacturers. They may perform better even better due to the stronger hardware, but that's what happens when you have stronger hardware. This business model can definitely work in the console space, but there needs to be some manner of control to keep things from getting out of hand, and that's where Microsoft's game development guidelines, minimum reference specs and restrictions from straying too far outside the architectural boundaries established in the reference spec come into play.
It's a recipe for disaster in my eyes.
But it all sounds like BS anyway, so probably an irrelevant discussion. Lol,