raina
raina
Since 5389 Days
Last gen at least xbox had better gpu this time nothing. All the above website I mentioned have said, read semiaccurate. It is a media box that play games.

BANNED
In reply to

Playstation, pushing the boundries of Play.
http://www.youtube.com/watch?v=7fMRYPZ4Jek

gym4life
Since 6102 Days
Hmmmm what do you think they mean to do with the cloud?, i mean is this even possible?
We don’t have any specific Australian announcements to make, but one thing that I do think is particularly exciting for customers of the Xbox One in general, and also to Australians, is the power of the cloud. We touched on it briefly in our press conference, and I think it’s a really important point and a key differenciator for Xbox One. Essentially, no longer are we constrained to the processing power of Xbox One in terms of hardware; we’re able to do a lot of processing that was traditionally done on the box, in the cloud.

“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
http://stevivor.com/2013/05/microsoft-xbox-austral...
In reply to
Optimusv2
Optimusv2
Since 7469 Days
Definitely possible in some respects, no doubt, but it's a change for developers, so it's use will probably be a slow going process. Probably still quite a few years away from wide scale adoption of anything of the sort.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Jollipop
Jollipop
Since 7460 Days
Looks at Simcity .. um no

Cloud based calculations are a pipe dream just like streaming games over the internet, is it possible, perhaps, is it worth doing, probably not.
In reply to

Marumaro for the WIN !!

gym4life
Since 6102 Days
I'm not to techi, so i don't know how it would work?
In reply to
GrimThorne
GrimThorne
Since 7449 Days
Posted by Optimusv2
Definitely possible in some respects, no doubt, but it's a change for developers, so it's use will probably be a slow going process. Probably still quite a few years away from wide scale adoption of anything of the sort.
Agreed, but they can still share with us an example of their cloud tech in action. We can't deny something is happening because Microsoft has spent $15 Billion dollars creating cloud data centers around the globe, and their goal of 300,000 servers dedicated just to Xbox One is a SERIOUS commitment.

So they can at least show us what they're planning, especially if they want gamers to invest themselves once again.
In reply to
KORNdog
KORNdog
Since 6981 Days
Posted by gym4life
Hmmmm what do you think they mean to do with the cloud?, i mean is this even possible?
We don’t have any specific Australian announcements to make, but one thing that I do think is particularly exciting for customers of the Xbox One in general, and also to Australians, is the power of the cloud. We touched on it briefly in our press conference, and I think it’s a really important point and a key differenciator for Xbox One. Essentially, no longer are we constrained to the processing power of Xbox One in terms of hardware; we’re able to do a lot of processing that was traditionally done on the box, in the cloud.

“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
http://stevivor.com/2013/05/microsoft-xbox-austral...
It's highly unlikely they can calculate things like collision and physics in the cloud like they say. Those are things that are done on the fly, real time. Unless it runs on black magic or something. I can see them having servers that run higher spec hardware then the box itself, which then streams to you in a manner similar to gaikai, but then sony has that capability as well. They way they're talking about it though, like they can offload rendering to the cloud with no latency or negative effects just sounds like pure BS to me.
In reply to
gym4life
Since 6102 Days
$15 Billion :O
In reply to
scoobs0688
scoobs0688
Since 6212 Days
Its all ridiculous. If developers actually used this, the people who lose internet, or dont have internet literally could not play their game. Not feasible, stupid PR speak
In reply to

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

KORNdog
KORNdog
Since 6981 Days
Posted by scoobs0688
Its all ridiculous. If developers actually used this, the people who lose internet, or dont have internet literally could not play their game. Not feasible, stupid PR speak
Its the same as what happened to sim city. It's technical bullshit trying to justify always online DRM. Do they think we're stupid?
In reply to
Jollipop
Jollipop
Since 7460 Days
Posted by scoobs0688
Its all ridiculous. If developers actually used this, the people who lose internet, or dont have internet literally could not play their game. Not feasible, stupid PR speak
Exactly, like I mentioned Simcity was supposed to have calculations being processed on their servers but turns out it was mostly made up to cover the fact of always having to be connected.

The problem is that most gamers are stupid enough to believe this stuff and will just accept it.

I reckon that 15 Billion spent on servers is just to accommodate all those extra connections having to always be connected personally and they are using the same excuse EA did with simcity.
They also mentioned that with their new servers, matches will no longer be Peer to peer and will use dedicated server space to host games on now.
In reply to

Marumaro for the WIN !!

BLackHawkodst
BLackHawkodst
Since 6463 Days
Posted by gym4life
Hmmmm what do you think they mean to do with the cloud?, i mean is this even possible?
We don’t have any specific Australian announcements to make, but one thing that I do think is particularly exciting for customers of the Xbox One in general, and also to Australians, is the power of the cloud. We touched on it briefly in our press conference, and I think it’s a really important point and a key differenciator for Xbox One. Essentially, no longer are we constrained to the processing power of Xbox One in terms of hardware; we’re able to do a lot of processing that was traditionally done on the box, in the cloud.

“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
http://stevivor.com/2013/05/microsoft-xbox-austral...
I highly doubt it?
In reply to

Prepare To Drop!!

sanex
Since 5764 Days
Posted by BLackHawkodst
Let's wait to see how many core games they show and Kinect games at E3, then compare it to Sony's E3 showing.
Around the same i guess.
In reply to
Optimusv2
Optimusv2
Since 7469 Days
It's not magic and nobody should expect any miracles, but people are definitely underestimating what can be done through a cloud, especially with a cloud infrastructure as powerful as what Microsoft possesses with Azure. Forget gaming for a moment. Do you have any idea the kinds of calculations that can be done and delivered to devices through a cloud at seemingly real-time speeds?
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

scoobs0688
scoobs0688
Since 6212 Days
the very fact that microsoft pr is saying stuff like this bothers me. Its either a sad attempt at damage control or they have literally lost their minds. Its very true u can do stuff like this over the cloud, but it would never work unless ur 100% content with alienating everyone w/o internet
In reply to

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

anm8rjp
anm8rjp
Since 8274 Days
Yeah, remember the last unveiling by MS, on how you could snap a photo of a real skateboard, and then zowie, it would appear virutally in your game and you could ride it?

That never happened. They figured hey, we can charge people to download our artwork as game packs and make a mint.

If MS doesn't see dollar signs in providing more for their customer... as in cloud computing... they aren't going to do it. And if they do provide cloud computations, they'll charge a premium to do it.

Imagine Gears of War 6... normal graphics, and cloud rendered enhanced graphics... oh but you have to always have your internet on, to enable that feature, and you need a 10MB DL minimum,
oh, and we are going to charge you an additional $30 for cloud rendered enhanced graphics.

Not saying Cloud computing can't
be done... they just aren't going to do it for free, if they can charge additionally for it. Unless somehow in a few years time Sony and PS4 is eating their lunch graphically
and they have to offer cloud computing/rendering to compete.

MS has jaded me, can you tell? And the kicker is, I'm going to buy the next one.
In reply to
scoobs0688
scoobs0688
Since 6212 Days
The beauty of the hardcore gamer, we'll take all their bullshit they keep feeding us and continue to buy their products even though we dont agree. Until people vote with their wallets, these new DRM policies and stupid shit are gonna be thrown at us. We're a guaranteed sale basically, they're out there trying to sell the product to everyone else
In reply to

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

Optimusv2
Optimusv2
Since 7469 Days
Well, here's the thing, the PS4 has stronger hardware, but Xbox One isn't exactly weak. It's pretty damn powerful hardware for a console, but I feel that fact is maybe being lost for one reason or another. The goal isn't to be stronger than the other side, it's to give developers enough power to make great games. 8-10x stronger than the Xbox 360 doesn't sound so bad to me at all, and when you factor in efficiency gains, both on the hardware end and the software side of things, it's potentially even more. So, there's a higher ceiling for the PS4. So what? For someone who only plans on getting a single machine, and for whom specs are such a significant factor, I suppose that makes the PS4 an easy choice. There's a range of games that I'll want to play, which is why even the Wii-U hasn't dropped off my radar.

The used games details or potential online requirements, whenever all that stuff is finalized, I'll deal with that when the time comes. But the potential value of the system hasn't yet been destroyed based on what I've thus far seen. First event left a lot to be desired, but there's still E3, and E3 is still about games, even more so when you're launching a new system.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Since 7469 Days
They sound deadly serious about what the cloud can make possible on the new xbox. Specific examples included.

http://arstechnica.com/gaming/2013/05/how-the-xbox...
Our first question had to do with the 300,000-server cloud architecture that Microsoft says the Xbox One will use to help support "latency-insensitive computation" in its games. What does that mean exactly, and can laggy cloud data really help in a video game where most things have to be able to respond locally and immediately?

"Things that I would call latency-sensitive would be reactions to animations in a shooter, reactions to hits and shots in a racing game, reactions to collisions," Booty told Ars. "Those things you need to have happen immediately and on frame and in sync with your controller. There are some things in a video game world, though, that don't necessarily need to be updated every frame or don't change that much in reaction to what's going on."

"One example of that might be lighting," he continued. "Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."

Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay. And the server resources Microsoft is putting toward these calculations will be much greater than a local Xbox One could handle on its own. "A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available," he said.

While cloud computation data doesn't have to be updated and synced with every frame of game data, developers are still going to have to manage the timing and flow of this cloud computing to avoid noticeable changes in graphic quality, Booty said. “Without getting too into the weeds, think about a lighting technique like ambient occlusion that gives you all the cracks and crevices and shadows that happen not just from direct light. There are a number of calculations that have to be done up front, and as the camera moves the effect will change. So when you walk into a room, it might be that for the first second or two the fidelity of the lighting is done by the console, but then, as the cloud catches up with that, the data comes back down to the console and you have incredibly realistic lighting."

Does that mean that Xbox One games will feature graphics that suddenly get much more realistic as complex data finally finishes downloading from the cloud? "Game developers have always had to wrestle with levels of detail... managing where and when you show details is part of the art of games," Booty said. "One of the exciting challenges going forward is a whole new set of techniques to manage what is going to be offloaded to the cloud and what’s going to come back.

And what about those times when a gamer doesn't have an active Internet connection to make use of the cloud's computational power? Microsoft has confirmed that single-player games don't have to be online to work, but all this talk of cloud computing seems to suggest that these games might not look or perform as well if they don't have access to a high-speed connection.

"If there’s a fast connection and if the cloud is available and if the scene allows it, you’re obviously going to capitalize on that," Booty told Ars. "In the event of a drop out—and we all know that Internet can occasionally drop out, and I do say occasionally because these days it seems we depend on Internet as much as we depend on electricity—the game is going to have to intelligently handle that." Booty urged us to "stay tuned" for more on precisely how that intelligent handling would work, stressing that "it’s new technology and a new frontier for game design, and we’re going to see that evolve the way we’ve seen other technology evolve."
Sounds like they are dead serious about this. :)
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

alimokrane
alimokrane
Since 7507 Days
They need to show a concrete real example of what this Cloud can do. I still think it's just a PR stunt to cover the fact that the Xbox 360 is less powerful than PS4.

Once again, it's all about your exclusive games. In that department, Sony has always kicked MS's a**. Will that change this E3? We will see but I am sure MS knows that E3 will be the make or break of their Hardocre market and they better deliver period.
In reply to
Optimusv2
Optimusv2
Since 7469 Days
I really don't think it's just a pr stunt. I just don't see them going to this extent to literally lie or fabricate what's possible from what isn't. They aren't exactly immune to some good old pr every now and then, but this is on another level from simple hype or playing with numbers to claim more bandwidth or computer power. Is it really all that impossible that Microsoft always intended on the cloud helping to provide some kind of computational boost to xbox one games provided a solid internet connection? Why outright lie and say that this is something that developers can do, if it truly isn't? What if Microsoft really has provided developers the tools and the examples they point to are actually possible? Level of detail just with the cloud tossed into the mix doesn't sound all that impossible really.

Perhaps Microsoft has a rosey view of what they've built, but that 300,000 server expansion has to be for something? Maybe it's easier to say it's just for DRM and no used games, but what if it legitimately isn't? And, yes, Sony has had a first party advantage, but to say they have always kicked Microsoft's ass is just not something I entirely agree with. Sony has the edge, but they aren't kicking Microsoft's ass.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

scoobs0688
scoobs0688
Since 6212 Days
Why? to cover up the fact that their competition has a competitive edge
In reply to

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

gow_fan
gow_fan
Since 5934 Days
I can see Microsoft pushing for the cloud and online stuff a lot. They already did that will 360 and with gold subscription they thought it was success. So they will go for it even more this time with live. However it may also be another reason to turn people off. I am really interested to know what will be the price of XO and subscription fees ?

As far as power goes I do not think it will matter too much. Last gen too 360 was little weak inspite of nice gfx chip. But the multiplats were more or less same. So most people will not see differences apart from analysis or vs which some site do. I think there are many other things though that can turn people off.
In reply to
Optimusv2
Optimusv2
Since 7469 Days
Posted by scoobs0688
Why? to cover up the fact that their competition has a competitive edge
A lot was made of the PS3's competitive edges, too. Cell, Blu ray, R Ram, HDMI (remember when only the PS3 had HDMI and the fuss people made over it, and how much better the graphics would be as a result?), Full HD 1080p. Although, in fairness, the edges are more real this time. But why, if they really and truly made this possible for developers to such an extent with the cloud on Xbox One, does their touting what would be a pretty impressive tech facet of the console have to only be because the PS4 has more powerful hardware? Does everything good that Microsoft says about their system have to be because they are insecure about how they stack up with the PS4's hardware? I don't believe that to be the case.

Even with weaker hardware, they are not obligated to go around telling people that the PS4 is better. They can advertise what they feel are their system's strong suits, completely ignoring Sony's hardware decisions. As far as they are concerned, they have the best system, and I'm sure Nintendo believes the same of the Wii-U. :P
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Jollipop
Jollipop
Since 7460 Days
Posted by Optimusv2
It's not magic and nobody should expect any miracles, but people are definitely underestimating what can be done through a cloud, especially with a cloud infrastructure as powerful as what Microsoft possesses with Azure. Forget gaming for a moment. Do you have any idea the kinds of calculations that can be done and delivered to devices through a cloud at seemingly real-time speeds?
What you mean like Seti which has been going on for years or the Cancer research one that you could download for PS3.

Cloud based calculations are hardly a new thing, but even so how can you possibly apply this to a game running in realtime with issues such as latency.

One thing I will say is that cloud based calculations could work well for open world where you can animate NPC's to act like a real living world with interesting AI and what not, but I hardly think thats worth the cost as its pretty specific.
In reply to

Marumaro for the WIN !!

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