Zega Je vois pas ce qui est compliqué. C'est un problème sociétal en Corée du sud. Et la Kpop est un point de crispation de ces dérives. (il y a 4 Heures)
GTB Alors que la Kpop cartonne dans le monde, avec des meufs/mecs de 20-30ans qui ont des visages d'ado; peut-on vraiment découvrir la mode coréenne avec Stellar 2 ? (il y a 16 Heures)
GTB @face2papalocust: C'est un peu plus compliqué que ça. Je ne critique pas la question, mais les réponses sans demi mesure. (il y a 16 Heures)
face2papalocust Trop bien smalland 2 annoncé <3 [url] (il y a 16 Heures)
face2papalocust @GTB: Désolé si ca choque mais sexualiser une image infantile oui c'est le début de l'horreur. (il y a 16 Heures)
Blackninja @GTB: vu la tête de l’héroïne ça ne m’étonne pas (il y a 21 Heures)
GTB Ah tiens, il semble y avoir un polémique sur Stellar 2. Pas surpris de ça. Par contre je m'attendais pas à ce que ça devienne carrément un jeu pedo (comme Pragmata). Tout dans la demi-mesure :s. (il y a 22 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 5389 JoursBANNED
Playstation, pushing the boundries of Play.
http://www.youtube.com/watch?v=7fMRYPZ4Jek
Inscrit depuis 6102 Jours“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
Inscrit depuis 7469 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7460 JoursCloud based calculations are a pipe dream just like streaming games over the internet, is it possible, perhaps, is it worth doing, probably not.
Marumaro for the WIN !!
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Inscrit depuis 7449 JoursSo they can at least show us what they're planning, especially if they want gamers to invest themselves once again.
Inscrit depuis 6981 Jours“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
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Inscrit depuis 6212 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
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Inscrit depuis 7460 JoursThe problem is that most gamers are stupid enough to believe this stuff and will just accept it.
I reckon that 15 Billion spent on servers is just to accommodate all those extra connections having to always be connected personally and they are using the same excuse EA did with simcity.
They also mentioned that with their new servers, matches will no longer be Peer to peer and will use dedicated server space to host games on now.
Marumaro for the WIN !!
Inscrit depuis 6464 Jours“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
Prepare To Drop!!
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Inscrit depuis 7469 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6212 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 8274 JoursThat never happened. They figured hey, we can charge people to download our artwork as game packs and make a mint.
If MS doesn't see dollar signs in providing more for their customer... as in cloud computing... they aren't going to do it. And if they do provide cloud computations, they'll charge a premium to do it.
Imagine Gears of War 6... normal graphics, and cloud rendered enhanced graphics... oh but you have to always have your internet on, to enable that feature, and you need a 10MB DL minimum,
oh, and we are going to charge you an additional $30 for cloud rendered enhanced graphics.
Not saying Cloud computing can't
be done... they just aren't going to do it for free, if they can charge additionally for it. Unless somehow in a few years time Sony and PS4 is eating their lunch graphically
and they have to offer cloud computing/rendering to compete.
MS has jaded me, can you tell? And the kicker is, I'm going to buy the next one.
Inscrit depuis 6212 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7469 JoursThe used games details or potential online requirements, whenever all that stuff is finalized, I'll deal with that when the time comes. But the potential value of the system hasn't yet been destroyed based on what I've thus far seen. First event left a lot to be desired, but there's still E3, and E3 is still about games, even more so when you're launching a new system.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7469 Jourshttp://arstechnica.com/gaming/2013/05/how-the-xbox...
"Things that I would call latency-sensitive would be reactions to animations in a shooter, reactions to hits and shots in a racing game, reactions to collisions," Booty told Ars. "Those things you need to have happen immediately and on frame and in sync with your controller. There are some things in a video game world, though, that don't necessarily need to be updated every frame or don't change that much in reaction to what's going on."
"One example of that might be lighting," he continued. "Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."
Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay. And the server resources Microsoft is putting toward these calculations will be much greater than a local Xbox One could handle on its own. "A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available," he said.
While cloud computation data doesn't have to be updated and synced with every frame of game data, developers are still going to have to manage the timing and flow of this cloud computing to avoid noticeable changes in graphic quality, Booty said. “Without getting too into the weeds, think about a lighting technique like ambient occlusion that gives you all the cracks and crevices and shadows that happen not just from direct light. There are a number of calculations that have to be done up front, and as the camera moves the effect will change. So when you walk into a room, it might be that for the first second or two the fidelity of the lighting is done by the console, but then, as the cloud catches up with that, the data comes back down to the console and you have incredibly realistic lighting."
Does that mean that Xbox One games will feature graphics that suddenly get much more realistic as complex data finally finishes downloading from the cloud? "Game developers have always had to wrestle with levels of detail... managing where and when you show details is part of the art of games," Booty said. "One of the exciting challenges going forward is a whole new set of techniques to manage what is going to be offloaded to the cloud and what’s going to come back.”
And what about those times when a gamer doesn't have an active Internet connection to make use of the cloud's computational power? Microsoft has confirmed that single-player games don't have to be online to work, but all this talk of cloud computing seems to suggest that these games might not look or perform as well if they don't have access to a high-speed connection.
"If there’s a fast connection and if the cloud is available and if the scene allows it, you’re obviously going to capitalize on that," Booty told Ars. "In the event of a drop out—and we all know that Internet can occasionally drop out, and I do say occasionally because these days it seems we depend on Internet as much as we depend on electricity—the game is going to have to intelligently handle that." Booty urged us to "stay tuned" for more on precisely how that intelligent handling would work, stressing that "it’s new technology and a new frontier for game design, and we’re going to see that evolve the way we’ve seen other technology evolve."
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7507 JoursOnce again, it's all about your exclusive games. In that department, Sony has always kicked MS's a**. Will that change this E3? We will see but I am sure MS knows that E3 will be the make or break of their Hardocre market and they better deliver period.
Inscrit depuis 7469 JoursPerhaps Microsoft has a rosey view of what they've built, but that 300,000 server expansion has to be for something? Maybe it's easier to say it's just for DRM and no used games, but what if it legitimately isn't? And, yes, Sony has had a first party advantage, but to say they have always kicked Microsoft's ass is just not something I entirely agree with. Sony has the edge, but they aren't kicking Microsoft's ass.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6212 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 5934 JoursAs far as power goes I do not think it will matter too much. Last gen too 360 was little weak inspite of nice gfx chip. But the multiplats were more or less same. So most people will not see differences apart from analysis or vs which some site do. I think there are many other things though that can turn people off.
Inscrit depuis 7469 JoursEven with weaker hardware, they are not obligated to go around telling people that the PS4 is better. They can advertise what they feel are their system's strong suits, completely ignoring Sony's hardware decisions. As far as they are concerned, they have the best system, and I'm sure Nintendo believes the same of the Wii-U. :P
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7460 JoursCloud based calculations are hardly a new thing, but even so how can you possibly apply this to a game running in realtime with issues such as latency.
One thing I will say is that cloud based calculations could work well for open world where you can animate NPC's to act like a real living world with interesting AI and what not, but I hardly think thats worth the cost as its pretty specific.
Marumaro for the WIN !!