Yesterday's presentation of 007 First Light at Sony's State of Play made a point of showing what we can expect from the game in terms of variety. Developed by IO Interactive, it's impossible not to notice all the elements from the Hitman series that have been incorporated into this new James Bond title. Mechanics, visual assets, animations, the crowd system (with the same limitations) – it's not so far removed from the approach taken by the teams at From Software, who capitalize on their previous games to create more complete experiences. You could almost see bits of Kane & Lynch in the airport sequence. Technically, however, there is still a lot of work to be done to get the game ready for March 27, 2026: frame rate still struggles, motion blur is way too strong, chromatic aberration is very aggressive and some shadow flickering. Clearly, the remaining months will have to be spent optimizing all of this and hopefully it will. On the other hand, we imagine that the stiffness of the animations (especially when James moves along ledges, in hand-to-hand combat, it's thankfully better) cannot be improved, nor can the excess of clones in the crowd. We are therefore awaiting the game with cautious curiosity that only a hands-on experience might fully convince us of the game's potential. What did you think about presentation?