Video PC

With two weeks remaining, the Kickstarter campaign of Everspace has almost reached its goal, leaving time hopefully to reach stretch goals for Mac/Linux support and one can hope for the PS4/X1 version. Check inside two devblog videos and 10 minutes of gameplay for more visual fest and details on procedural levels and story progression from this beautiful and promising roguelike space shooter.

12 screens

  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
  • Everspace: 10 min. of gameplay - 12 screens
SlicRic
SlicRic
Commented on 2015-08-26 22:48:12
This looks outstanding (aside from some minor jaggies in first person). The 10 minute video was almost hypnotic in its scale and beauty.
In reply to
Zat
Zat
Commented on 2015-08-27 09:45:02
This looks beautiful!
In reply to
marklola25810 - Grouchy Smurf
marklola25810
Commented on 2015-08-27 14:10:51
This is what I do not understand a game that looks this great has to rely on kickstarter...why do not bigger devs or sony/Microsoft help fun these games so they get a big release plus surly they would gain profit when it sells well or part of the profit.
In reply to
About the game
Platform
PC PS4 XBOXONE SWITCH
Published by
Rockfish Games
Developed by
Rockfish Games
Patreon

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What's up?
  • toelessfoot

    toelessfoot lol truly (15 Hours ago)

  • MrWhite

    MrWhite That's some Star Trek shit. (17 Hours ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (17 Hours ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (17 Hours ago)

  • MrWhite

    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (17 Hours ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (17 Hours ago)

  • toelessfoot

    toelessfoot Too bad the Index doesn't have eye tracking (17 Hours ago)

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