GSY Video PC PS4 Xbox One

After the disappointment of the first stages in Michigan, DiRT 4 has shown us its potential, with the narrow and curvy roads of Wlaes, Spain, Sweden and Australia. That being said, you must keep in mind that this new installment in the series is nowhere near the complexity of DiRT Rally, but is however much closer to the first Colin McRae games than the first 3 DiRT when you choose the simulation mode. Although the driving is more forgiving than in DiRT Rally, it is still interesting enough once you've left the R2 cars behind, but we believe Codemasters will have a hard time convincing those who are into hardcore simulations. Those with a more open mind will disover a fun game to play that can offer enough realism to maintain their interest for a little while, until DiRT Rally is announced maybe?


Note: We're still experiencing issues with 4K capture so you might see some frame drops that will not be due to your PC. If the Mirillis Action! counter does not drop, it's not the game.

Note 2:

So the game remains steady at 60 fps in 4K, we had to set shadows to high and turn off advanced ambient occlusion and advanced blending. That way, the game is smooth with a GTX 1080, except during replays when frames can drop (it also happens in 1080p though). 1080p footage was recorded with ultra settings (with advanced blending activated).

4K images (PC)

  • Our PC videos of DiRT 4 - 4K images (PC)
  • Our PC videos of DiRT 4 - 4K images (PC)
  • Our PC videos of DiRT 4 - 4K images (PC)
  • Our PC videos of DiRT 4 - 4K images (PC)
  • Our PC videos of DiRT 4 - 4K images (PC)
  • Our PC videos of DiRT 4 - 4K images (PC)
Zat
Zat
Commented on 2017-06-11 11:17:02
The times, when car engines finally sound great.
In reply to
omniscient
omniscient
Commented on 2017-06-11 16:43:57
DiRT 2 is probably still codemasters best looking DiRT game.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Codemasters
Developed by
Codemasters
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What's up?
  • nostradamus

    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (57 minutes ago)

  • toelessfoot

    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (1 Hour ago)

  • MrWhite

    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (1 Hour ago)

  • toelessfoot

    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (4 Hours ago)

  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (1 Day ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (1 Day ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (1 Day ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

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    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

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    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

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    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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