GSY Review Stadia

Stadia is once again in the spotlight on Gamersyde and you can watch a video of Wave Break and as a bonus, you can read a short interview with the co-founder of Funktronic Labs: Eddie Lee.

• How many people make up the Funktronic Labs team today?

Currently we have eight developers at Funktronic Labs consisting of engineers, artists, musicians and marketing folks!

• Your different projects are very varied so far (VR/AR games, various graphic experiments, etc.) are there any other areas you’d like to explore?

If you take a look at our studio portfolio, you will notice that each experience that we’ve made has been vastly different not only in the game genre, but also in the target hardware platform. We’ve made VR games, AR games, mobile games, and “traditional” console games. As a studio, we don’t bind ourselves to any form, rather, we believe strongly in our design sensibilities and like to manifest our ideas in whatever form it sees fit.

• What have been your main inspirations during the development of Wave Break?

Our main inspirations have been from the classic Tony Hawk’s Pro Skater series as well as other arcade skating games. Those games set a nice foundation for balancing between “realism” and “fun gameplay”. With Wave Break, we like to think that we are bringing the spirit of those classic skating experiences into the modern world.

• Where does the choice of this very 80s graphic and musical style come from?

The 1980s Miami-vice inspired aesthetic was a natural fit for the game. With boats, jetskis, and guns, we thought the 80s Miami era would align really well with our mechanics. Plus, that setting is such an unique and recognizable time period in terms of tone. Also, the music of that time was absolutely banging, and fun to incorporate those vibes into our soundtrack.

• How will the solo campaign go? With levels? In an Open-World?

The solo campaign functions as story missions that unfold this drama between the Bigpin (bear) and the Detective McHutchenson (otter). Essentially, Bigpin endeavors to set up illicit operations but keeps getting foiled by the Detective. Additionally, the campaign features several side missions, including collecting secret tapes, scripted combos, and other fun challenges.

• What will be the different activities available to play together?

A big focus for Wave Break is its online multiplayer functionality, in which you would be able to play with your friends in a group or ranked online against other players in various games modes -- including free skate, time attack and death match. We also have split-screen local multiplayer as well. We are experimenting to add more game modes in the future, so stay tuned!

• How did the partnership with Google/Stadia come about?

At our studio, we had a strong vision of what we wanted Wave Break to be. The benefits of partnering with Google is that they allowed us to create the game without any compromises to our vision. Also, our focus on online multiplayer and streaming made Stadia a good fit for us.

• Did you receive any particular help from Google/Stadia teams during the development of the game?

The folks at Google Stadia were very helpful. Whenever we had technical questions, they would be very responsive. On the marketing side, they were also very helpful in aiding our marketing efforts as well. Overall, we’ve been very happy with working with them and would love to collaborate with them again in the future.

About the game
Platform
PC STADIA
Published by
Funktronic Labs
Developed by
Funktronic Labs
Patreon

$156 of $400 per month

What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (4 Days ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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