reneyvane @CraCra: MS & Sony sont au chevet du jeu physique mais ils ont fermé la porte à clé et poussé la stéréo à fond ? LOL (il y a 2 Heures)
CraCra @reneyvane: LOL, vive le physique. (il y a 2 Heures)
reneyvane Gk testé Doom, 8/10 vs 9/10 pour Eternal, séquence robot&dragon nullissime, bande son moins bien, trop facile & si beaucoup réglage, tout le monde ne sera pas bien réglé (il y a 10 Heures)
Blackninja @Driftwood: entre E33 et lui ça devient lourd vous êtes blacklisté ou quoi? (il y a 13 Heures)
Driftwood @Blackninja: Bethesda ne nous envoie plus les jeux en avance depuis longtemps. (il y a 16 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
http://www.champions-online.com/f2p
Osu! Tatakae! Ouendan 2
War, war never changes...
Demigod
Osu! Tatakae! Ouendan 2
War, war never changes...
Demigod
Champions reminds me a lot of the Crackdown style actually, which should make for an interesting universe.
We seek permission to devour you. We mean...to approach the bench.
We seek permission to devour you. We mean...to approach the bench.
WOW functions pretty well for example @ 400+ ms.
We seek permission to devour you. We mean...to approach the bench.
*edit: oh you mean that game by real time worlds? All Points Bulletin or something?
We seek permission to devour you. We mean...to approach the bench.
It surerly had wonderful ideas, and the player-driven economy was great, but the overall game design was one of the worst ever conceived. Mindlessly grind professions is what was all about (I remember macroing Musician in the tatooine cantina all day long to unlock my Jedi) and the combat system was admittedly the worst on any mmo i remember, with melee hitting you from 100 meters and macros for up to 10 abilities made fights a one-button press affair. Not to talk about balance (90% of population went doctor/teraskasi, with 10% macroing grinding for jedi)
Thou, swg was the last mmo to give that sense of freedom tipical of Ultima online, with giant empty maps to build player cities. (I remember having a droid shop with my bounty hunter :)
I'm talking about pre-spaceshipsthing expansion.
Overall i'd say it had an incredible potential, but for me it was the most frustating and alienating online experience ever, mostly due to an insanely flawed (in spots) gamedesign.
Playing with the Jedi, i must admit, has been a thrilling experience, but trying to unlock it (for almost a full year) has been as fun as working in a coal mine.
Why fight Artificial Intelligence when you can do PvP and fight Natural Stupidity?
And agree that modern mmos lack many of the early ideas. But ideas alone don't make a game. If swg would have been trimmed to have a proper combat system and some accomplishment feeling, it would have been the perfect mmo.
I'm an all-out pvp mmoer, and as such i'm having the best moment in my gaming life since UO with Warhammer.
Back on topic: Champions online could be a good game, but personally i just can't stand the design. I could never get attached to a character like those shown there. Just not my cup of tea.
Why fight Artificial Intelligence when you can do PvP and fight Natural Stupidity?
Interesting. Too bad that the Flagship Studios got on to those problems... Mythos looked great and what I played Hellgate it wasn't bad either.
Osu! Tatakae! Ouendan 2
War, war never changes...
Demigod
Oh well, won't hurt to try the beta(if I get in) out since it's free. Thanks for the link, Isomac.
“You either die a hero, or you live long enough to see yourself become the villain.”-- Harvey Dent
Nemesis idea sounds awesome, I really hope it's as fun as it sounds. Character creation is really well done. Also there is sidekick system which lets you play with higher / lower level players. That feature was really great in CoH. Tentonhammer has quite nice interview about sidekick system here: http://www.tentonhammer.com/node/72477
Rate my champion is pretty nice feature on the website.
http://www.champions-online.com/rate_my_champion/
Nemesis Trailer: http://www.gametrailers.com/video/nemesis-trailer-...
Character Creator Tutorial: http://www.gametrailers.com/video/character-creato...
Osu! Tatakae! Ouendan 2
I think they might need to balance out the ability to choose powers from any discipline to avoid overpowered builds, but that is what a beta is for I guess.
http://www.gametrailers.com/video/tutorial-walkthr...
Tutorial Walkthrough Part II
http://www.gametrailers.com/video/tutorial-walkthr...
I like the power house. It's so nice to be able to try out the powers before actually choosing what to get.
Osu! Tatakae! Ouendan 2
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
I don't know how long it's still at the site since they will delete all the characters..
Osu! Tatakae! Ouendan 2