reneyvane @TheDud: Si pour le lancement pour Windows, on à le DLSS/FSR/XESS et les FrameGen qui vont avec, c'est royal, un peu comme la nouvelle version de TheWitcher3. (il y a 3 Jours)
TheDud @reneyvane: j'espere bien que ça sera le cas autrement ça serait scandaleux. prendre du temps pour faire une version PC c'est aussi pour proposer ça (il y a 4 Jours)
reneyvane @TheDud: Merci pour la vidéo, j'ai une 4080, lorsque j'active le PT dans CrimsonDesert/AlanWake2 ou Cyberpunk, c'est sublime. Quid d'avoir le PT day-one dans GTA-6 pc ? (il y a 1 Semaine)
reneyvane @TheDud: Les différentes technologie du FrameGen Nvida/AMD/Intel ont une constante, l'ampleur de la latence créer par le multiplicateur est propre à chaque jeuxvideo. (il y a 1 Semaine)
face2papalocust @GTB: cool merci pour l'infos (il y a 2 Semaines)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7566 JoursAs far as Ghost goes. The game is pretty bad on PC as well. Guru3d benchmark int the second chart which is little more than 1080P is not showing great performance as it should:http://www.guru3d.com/articles_pages/call_od_duty_vga_graphics_performance_benchmark,6.html
I think exclusives is the most important for consoles and specs too. Xbone or XO whatever people are calling it is trying to win living room for family. I think both will succeed but both have different goals.
I think alot of people (especially the doom and gloomers) are going to be surprised this generation.
Inscrit depuis 7438 Jourshttp://www.eurogamer.net/articles/digitalfoundry-n...
They should have dropped the resolution on Killzone, at 720p, they most likely could have kept a rock solid 60fps in single player/multiplayer and it would look a lot better for it. ~45fps just isn't good enough for competitive MP, especially when it drops as low as 36fps.
Knack is just awful.
Resogun looks great, they layout/idea reminds me of Nights :D
Inscrit depuis 7577 JoursMarumaro for the WIN !!
Inscrit depuis 7438 Jours
Inscrit depuis 7098 Jours
Inscrit depuis 6051 Jourshttp://www.eurogamer.net/articles/digitalfoundry-n...
They should have dropped the resolution on Killzone, at 720p, they most likely could have kept a rock solid 60fps in single player/multiplayer and it would look a lot better for it. ~45fps just isn't good enough for competitive MP, especially when it drops as low as 36fps.
Knack is just awful.
Resogun looks great, they layout/idea reminds me of Nights :D
Inscrit depuis 6329 Jourshttp://www.eurogamer.net/articles/digitalfoundry-n...
They should have dropped the resolution on Killzone, at 720p, they most likely could have kept a rock solid 60fps in single player/multiplayer and it would look a lot better for it. ~45fps just isn't good enough for competitive MP, especially when it drops as low as 36fps.
Knack is just awful.
Resogun looks great, they layout/idea reminds me of Nights :D
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7694 Jours
Inscrit depuis 7561 Jours
Inscrit depuis 6329 JoursWhatever AA technique they're using is amazing, you really have to search to find jaggies.
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7098 JoursThese patched resolutions are a bit weird. But 1080p is 1080p.
Whatever AA technique they're using is amazing, you really have to search to find jaggies.
Inscrit depuis 7694 JoursRivals:
Inscrit depuis 6766 JoursI laugh at all the talking heads saying they may be able to gain more resolution out of the xbone and in the same breath saying it doesnt matter anyway. If resolution didn't matter we'd all be watching dvd's and playing 3ds games upscaled on our tv's. The xbox isn't even a true 1.2TF part, its ddr3 RAM and 32mb ESRAM are massive bottlenecks that reduce its capability further from what a native PC GPU could do with dedicated GDDR RAM. They may be able to close the gap a little, but in the same time they eek more performance of the xbox they will gain performance from the PS4.
It has really annoyed me seeing how people are surprised at the performance differences, it's like they totally ignored the specs and what people were telling them when analysing them. Now they're relying on some magic and MS to break the laws of physics to close the gap.
Inscrit depuis 7813 Joursthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 7624 Jours
Inscrit depuis 7577 Jours3DS is pretty popular but the games looks like ass.
I agree with the majority of your post though, but fanboys will convince themselves that resolution doesn't matter and be happy with their purchase regardless.
Marumaro for the WIN !!
Inscrit depuis 7694 Jours3DS is pretty popular but the games looks like ass.
Inscrit depuis 7438 Jours
Inscrit depuis 7098 Jourshttp://kotaku.com/installing-xbox-one-games-takes-...
Assassin's Creed IV:
Xbox One (offline, no update): 5 minutes 50 seconds
Xbox One (with update, fastest connection): 7 minutes 2 seconds
Xbox One (with update, 10Mbps connection): 10 minutes 32 seconds
PS4: 42 seconds
The rest of these were tested on our office Wi-Fi which is around 9-11Mbps. It may have been faster on a wired connection, but you can compare your own connection speed here. These are our results:P
Need For Speed Rivals:
XBO: 09:25 (including update)
PS4: 00:32
Just Dance 2014:
XBO: 08:48 (including update)
PS4: 00:45
NBA Live 14:
XBO: 16:26 (including update)
PS4: 00:35
FIFA 14:
XBO: 16:06 (including update)
PS4: 00:34
Madden 25:
XBO: 9:38 (including update)
PS4: 00:38
Inscrit depuis 7561 Jours
Inscrit depuis 6329 Joursadd me on PSN: scoobs0688
Currently playing: NBA2k14, Killzone:SF, FIFA14, Battlefield 4 (PC)
Inscrit depuis 7263 JoursRegarding the install/time-to-start-playing, it sounds like microsoft needs do some rearranging there to cut down on the wait time.
A different question is how long it will take to start digital purchased. today, on 360 and ps3 i get about 3x the bandwidth from xbox live than from psn. dunno if this is the rule elsewhere, but it's the same with all my friends around here. Might just be poor support in my country/region. This could drastically impact digital purchases, especially with games as large as 40-50GB. I don't have psn+, so dunno if sony's got bandwidth allocation according to subscription level. Also, i don't have a xbox one or ps4 (they haven't even launched here yet), so it might be different on them.
Inscrit depuis 7098 JoursRegarding the install/time-to-start-playing, it sounds like microsoft needs do some rearranging there to cut down on the wait time.
A different question is how long it will take to start digital purchased. today, on 360 and ps3 i get about 3x the bandwidth from xbox live than from psn. dunno if this is the rule elsewhere, but it's the same with all my friends around here. Might just be poor support in my country/region. This could drastically impact digital purchases, especially with games as large as 40-50GB. I don't have psn+, so dunno if sony's got bandwidth allocation according to subscription level. Also, i don't have a xbox one or ps4 (they haven't even launched here yet), so it might be different on them.
since i'm here:
Elbowing into the tussle is, as always, the PC version with its higher-grade particle and alpha effects, superior object draw distance and more refined shadow detailing at ultra settings. But it must be commended just how much of this maxed-out experience translates to next-gen platforms. The textures on PS4 and Xbox One are equal to the PC's highest, and water shaders carry over as-is, where the current-gen versions really show us the plain, pared-back alternative. It's a very solid effort in this sense, and can only get better as DICE's understanding of the hardware grows.
The PS4's strong performance lead is the real clincher though; a wide 10fps margin flaring up for most of our campaign mode tests. The comedown hits, however, once you realise that neither platform can pull off a straight 60fps during the larger Conquest multiplayer maps, where most of the fun is to be had. Regardless, a clear-as-day recommendation still goes to the PS4 version, and while there are glitches on both consoles that need to be addressed, the embracing of seamless, behind-the-scenes updates should at least ease some of Battlefield 4's growing pains.
Inscrit depuis 5561 Jours
Inscrit depuis 7694 JoursYou also insisted that there would be no difference.. so that seems like it should be surprising to you.
And fwiw PS3 input lag wasn't addressed for nearly a year in BF3.. seems like a top priority :)