GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7255 Jours
Yea.. the visor thing made me think of Metroid too. I don't love it but it's not a big deal.
En réponse à
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7101 Jours
Seriously though. Halo 4 is looking to be just as amazing as usual. Bungie really has knocked it out of the park this gen, so it's natural for me to feel reservations about 343 doing a good job.

Everything they've shown so far has been better than the last. Really picking up the pace in regards to premiere storytelling and mission creativity. I like the variety of the locations, which should really enhance the replay value.

I'm pre-ordering the limited edition on Amazon now. Hoo-rah!
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7198 Jours
Posté par GriftGFX
Yea.. the visor thing made me think of Metroid too. I don't love it but it's not a big deal.

Seriously though. Halo 4 is looking to be just as amazing as usual. Bungie really has knocked it out of the park this gen, so it's natural for me to feel reservations about 343 doing a good job.

Everything they've shown so far has been better than the last. Really picking up the pace in regards to premiere storytelling and mission creativity. I like the variety of the locations, which should really enhance the replay value.

I'm pre-ordering the limited edition on Amazon now. Hoo-rah!
who hacked your account?
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7255 Jours
No one. Phaethon thinks playing with other people's posts is funny.
En réponse à
volvicstraw
Inscrit depuis 5261 Jours
Posté par BLackHawkodst
Spartan Ops sound like its going to be awesome.
Spartan Ops:

As most of you know Spartan Ops (SPOPS) is a episodic co-op experience. Episodes are released periodically with new missions and CGI stories. First you are presented with a story CGI scene. The build I played had 'motion comic', which was a place holder. I'm not going into detail about story, but the in terms of scope it seemed very ambitious. Playing Spartan Ops was a blast. As someone who got bored with Firefight after a month or two I can see myself returning to SPOPS to visit new locations and experience new stories. The mission I played was as ambitious as you would expect from campaign. I played with three other players and we had to work together to make our way through the level. We fought both Covenant and Promethean ai. Fighting against the Covenant felt great, but when I first starting taking on Promethean enemies I felt like I had to hug the closest person around me. Promethean's, Knights in particular, were some of the most thrilling ai opponents I have ever fought against. I consider myself a component Halo player and I was being slapped around and out smarted. Knights dodge, evade, advance, and are just completely unpredictable and super lethal. David, who was kind enough to walk me through the mission, pointed out that we weren't seeing the entirety of their battle prowess. Consider me wowed. I will sum this up by saying that Spec Ops isn't some Firefight mode in a contained map with tacked on story. It played like a campaign mission and in terms of story it seemed to be as ambitious as a campaign. Spartan Ops was definitely a highlight for me. I would like to point out that on my first play through of Spartan Ops I could of sworn I picked up a grenade type that wasn't a plasma or a frag. What I threw was orange, but I never encountered it again. I also had the chance to use the scatter shot, which I'll talk about a little later.
http://www.neogaf.com/forum/showthread.php?p=38592...
Excellent read, thanks.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
This should especially interest Grift, since I think this is what you were talking about.
Upgrades:
I can't quite remember all of them, but here is what stuck in my head. The ability to carry more ammo, faster shield recharge, unlimited sprint, in scope motion sensor. There were several more that I will report on again tomorrow. To be really honest, I didn't even notice the upgrades most of the time. They never felt like they interrupted the game or broke the game. I think as players dig deeper into Halo 4 these upgrades will open up more opportunities.

Thanks to GodlyPerfection I just remembered two more. Increased motion sensor radius and AA Efficiency. I believe that the AA upgrade recharges your AA faster.
If these are the things that you can purchase, then I would say that they aren't too bad. Just special upgrades that you can add to your character. The addition of these upgrades actually add a bit more uniqueness to each player you might get in a fight with. Let's say a specific poster on this forum has a certain upgrade they like to use far more than any other, then fighting against that person will be a slightly more unique experience

Also, check this out.






En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

fabreezwait
Inscrit depuis 5434 Jours
Very good to hear the Sandbox gameplay is still their....
343 showed as much in their on-stage demo, but here in The Cauldron the combat wasn't scripted. Our grenades missed their mark and our shots bounced harmlessly off the Prometheans' shields. Ten years of fighting the Covenant has made us soft and new enemies required new tactics. Fighting a Promethean isn't about chasing them, but about predicting where they'll go next and lining up enough firepower to catch them as they rematerialise.

Nope, 343's stageshow wasn't Halo, but it's not a reason to be scared, either. In every interview 343's Frank O'Connor and Kiki Wolfkill have given over the past twelve months they've said the same thing - 343 are in love with Halo's sandbox and they're committed to bringing it to life. The proof is there in The Cauldron - a series of bowl-shaped sandbox spaces where four players have room to attack from any angle they choose.
En réponse à
Jin187
Jin187
Inscrit depuis 6999 Jours
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
Forerunner architecture has never looked so good in a Halo game before.

http://www.neogaf.com/forum/showpost.php?p=3864147...
Incendiary weapons are Forerunner weapons, such as the Scattershot and Lightrifle we saw during the campaign reveal.

Every time a Forerunner weapon is used, you will get that incendiary animation when killing someone.

You can bounce off the Scattershot, kind of like the Grenade Launcher from Halo Reach.

One of the new armor abilities is a shield, when equipped you go into third person and you will not be able to shoot.

Shield is able to deflect Scattershots – can cause people to commit suicide when used effectively.

There is a multiplayer mode called Infinite Slayer, with it there is a new point system in where you get points for kills, assist, double-kills, killing spree and more.

There is a risk and reward aspect in the point system, for example if you go for assassinations you will get more points.

The Battle Rifle is three-shot burst, there is an indicator when your shots are hitting. On the gun you will see hash marks around your cursor indicating that.

Promethean vision does a pulsing wave when equipped, it hits any anybody who is in the area.

There is a possibility to use the full usage percentage of armor ability to see pretty far across the map.

When you get hit by Promethean vision you will get a audio cue that somebody is using it.

Sniper Rifle has a lot more recoil to it, between shots it took a while to re-centre it. It was difficult to explain, but it felt powerful and a one-shot kill weapon.

There is a circle bar on the left side, like the armor ability bar from Reach, on the screen. The more points you get the more it fills up and when it’s full you get to choose a ordnance drop.

You get to choose three things from the ordnance drops via the D-pad.

On the right D-pad is going to be power ups, for example speedboost (you move faster, reload faster), powerboost (lets you do more damage) and overshield.

When somebody is using a power up you will know it via visual tricks such as when you have powerboost you will be red. If you have overshield, you will be green.

On the right D-pad are weapons such as the Scattershot. They are balancing it out per map basis, on certain levels sniper is the best so that is the highest weapon you can get.

The ordnance drops carry over when respawned, so if you die before you used it you will get to use when respawned.

Ordnance drops are very nearby when used and anybody can take it from you.

Ordnance drops indicators are active when you are nearby, not when you’re on the other side of the map.

Walshy estimated that there are 1300 possible load-out combinations from the build he played.

There will be more tactical options, support options, armor abilities, weapons and more when the game comes out.

The fourth option for tactical option is “Shielding”, which makes your shield recharge faster.

With the tactical option “Resupply” you can pick up grenades from your teammates or enemies. You can’t do this without the perk.

The tactical option ”AA efficiency” lets your armor ability recharge faster.

The support option “Ammo” gives you more ammo from the moment you spawn, but also the ordnance drops you call in have more ammo.

The support option “Sensor” increases the distance of your radar and the sensitivity of it.

The support option “Awareness” lets you see your radar while zoomed in.

The support option “Mobility” lets you have infinite sprint. Normal sprint is for 7 seconds estimates Walshy.

With the armor ability “Thruster pack” you get only one burst and you can go every direction you want. You can’t shoot when using it and screen goes blurry.

The armor ability “Shield” has infinite damage, third person and you can’t shoot. You move fairly slow.

Scattershot has a five bullet clip and you get six buckshots off of it.

There is a Spartan Laser, much like that one from Halo 3, and takes a while to recharge.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

ManThatYouFear
ManThatYouFear
Inscrit depuis 7198 Jours
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

BLackHawkodst
BLackHawkodst
Inscrit depuis 6141 Jours
It really dose..

Heres Frankie talking about MP and Spartan ops and how long a season will last.

http://www.g4tv.com/videos/59118/official-e3-previ...
En réponse à

Prepare To Drop!!

fabreezwait
Inscrit depuis 5434 Jours


En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
The Didact's logo showed up in the live action intro of the Infinity as it was being taken over, and it showed up at the end of the trailer. Why in god's name is he seemingly targeting humanity?


Does he somehow want to prove the Primordial wrong and show that Forerunners are superior to humanity?

This "Mantle" that they seem to believe in, the Primordial seemed to suggest that humanity was being tested to be the true inheritors of whatever it is this mantle might be, and the Didact, despite his wife believing it a joke or falsehood, the Didact seems to believe in it. Is that why he's targeting humans? Or is there something much more to his actions?
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

REDX
REDX
Inscrit depuis 5874 Jours
Posté par KORNdog
this has probably been brought up already, but did the footage remind anyone else of metroid prime? especially when he picked up that promethean rifle. and due to the extra emphasis on looking through his helmets visor. i was half expecting a flash of light to semi-reflect his face (which would be cool btw)
Two former members of Retro studios who worked on MP are part of 343i....
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
Yep, they have people from Retro on 343.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

BLackHawkodst
BLackHawkodst
Inscrit depuis 6141 Jours
Love the second picture.
En réponse à

Prepare To Drop!!

Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
I also like their decision to, I guess, letterbox the cutscenes, which allows them to do more visually.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

BLackHawkodst
BLackHawkodst
Inscrit depuis 6141 Jours
Check out this GiantBomb video Interview: http://www.justin.tv/giantbomb/b/320727388

Those guys are so funny, lots of good info too...
En réponse à

Prepare To Drop!!

Doom_Bringer - I have terrible taste
Doom_Bringer
Inscrit depuis 6578 Jours
Those two screens up there look great! Dat epic vehicular combat level! Decade or so after the original Halo release, nobody does vehicular combat like Halo...what a clueless industry (we got plenty of CoD clones though, I guess those are easier to make)
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7198 Jours
OMFGCANTWAITNOMOREI'MFLAILINGMYARMSINTHEARMICANTCONTAINITNOMORE!!!!!!!ARGHHHHHHHHHHHH!

WANT!
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
Yea, I want this game so bad it's unhealthy.

They talk about more tight combat areas, but then they talk about an area that's so large, that it could quite possibly be the largest area of this kind that has ever been in a Halo title.

Spartan Ops takes place, I think they said 6 months after Halo 4, and part of the story involves you coming back to Requiem, and there are quite a few changes to the specific locations, sometimes entirely new locations. And they stress that there's quite a bit of narrative involved in Spartan Ops, basically making it sound far more ambitious than even I was thinking it would be.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
6 months after events of halo 4.

Fiction requires you go back to requiem, visit heavily changed places. Massive amount of completely brand new content, level layout, even types of environment. A lot of brand new content that isn't re-used, and that you haven't seen.. Will see huge parts of halo universe without the need of a sequel. Sounds like Spartan Ops is pretty much the videogame equivalent of the books that would normally tell us about these other things going on in the Halo Universe. Legit Halo fiction here, not just some time waster co-op that means nothing. They make it sound like some pretty major stuff will take place in this thing.

http://e3.gamespot.com/story/6380997/halo-4-the-sp...
The campaign will follow the story of Majestic Squad, a Spartan squad from the UNSC Infinity on the planet Requiem
343 Industries made it clear that none of what you'll see in the single-player Master Chief campaign will repeat itself, either in Spartan Ops or in the competitive multiplayer.
Enter another Forerunner enemy: the Watchers. Watchers are tactical enemies that act like AI support for the Forerunner troops. They take the shape of what looks roughly like a giant flying motorcycle and hover above the fight, ready to spawn more enemies. Taking Watchers down is a priority; otherwise you're going to be facing a never-ending battle. However, they're smart: they learn your shooting tactics and react in different ways once you try to take them down a second time.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 7147 Jours
10 videos of halo 4 from MLG. Some full matches, developer interviews.

http://www.neogaf.com/forum/showthread.php?t=47764...

Every power-up in the game has a visual indicator that lets other players know what they're dealing with. There's far superior hit detection feedback for the player in the game.

This one explains some of the power-ups and such.

http://tv.majorleaguegaming.com/videos/89544-halo-...

People with overshield will be easy to spot and covered in a green energy.

People with damageboost will be red, and do much more damage.

People with Speedboost leave an obvious bluish trail behind them as a sign of how fast they are. The movement speed is incredible, even without using sprint, and it makes you a strafing machine.

Each of these last about 30 seconds.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Jin187
Jin187
Inscrit depuis 6999 Jours
The amount of potential game braking powerups/abilities is a bit worrying to be honest. And from the looks of things, these powerups are obtained as weapon drops to your feet after a kill streak which makes things even worse.
En réponse à
Jin187
Jin187
Inscrit depuis 6999 Jours
DP
En réponse à
Il faut etre identifie pour participer au forum !
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