Driftwood @CraCra: je l'ai viré dès que j'ai vu, merci. (il y a 3 Jours)
CraCra @Driftwood: encore un bot section GTA (il y a 3 Jours)
Driftwood @CraCra: en effet, et tant qu'elle est présente, on le sera aussi. (il y a 4 Jours)
CraCra @Driftwood: Tout facon tu as un travail à coté, t'es pas ici pour vivre mais plus par passion. (il y a 4 Jours)
Driftwood @reneyvane: on ira jusqu'au bout de gsy et puis ensuite ce sera l'heure de la retraite pour nous à priori. On ne manquera pas à grand monde. (il y a 4 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
@Ops: That's some deep analysis :)
Upon glancing through the book Halo : Primordium again, looking at every single reference of "Composer", I'm pretty positive now that the big secret of the Halo 4 story will revolve around the Composer, and what it is capable of doing. The composer seems to be some mixture of both organic and machine. The composer might have been a forerunner itself once, a lifeworker. But it seems that this lifeworker may have been infected with the flood, and I guess, with it's knowledge or talent on how to convert forerunners and even humans into Machines, or to place the mind and spirit of former human warriors into the genetic code of future humans, pretty much performed its talent on itself while it battled flood infection in a last ditch effort to save itself, and in doing so somehow managed to stabilize itself in the final stages of flood infection. So the composer is nothing remotely close to what it once was, but is probably now a combination of forerunner, flood and machine, that is still capable enough to perform its most important task, the same task it was apparently famous for as a forerunner.
It is implied that the Master Builder made horrible misuse of the composer, something designed once to save them all (forerunners) So perhaps that's it. Someone misused the composer for their own evil goals, and now has themselves a pretty formidable army of Forerunner Promethean rank Warrior Servants that have been turned into impressive combat machines that not just have no semblance of free will, but who will also likely obey whoever it is that created them without question. That's what the Promethean Knights are -- former top forerunner warriors now turned into machines. Even more impressive, whoever this person is likely also has themselves a Didact Promethean Knight under their command.
343 was being pretty cryptic as to why there are differently colored promethean knights, like some (the ones the chief fought) have an orange light all over them, and then there are ones that are covered in a blue light that we saw in the Halo 4 SP trailer, and we have no idea who they are fighting against in that scene. The weapons fired at them, though, seemed like Covenant weapons. You saw a plasma projectile shot at one, and even a plasma grenade tossed, I believe.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://halo.xbox.com/blogs/post/2012/06/11/Halo-4-...
SPUNK!
PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
http://www.youtube.com/watch?v=yx2kbROpxP8&feature...
You see the Chief at the end. Had trouble initially figuring out if that was the game again, or if it was a live action/cg chief. I'm assuming CG.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo 4's story: Master Chief finds himself on weird world. Fights Covenant, and an ancient evil threat. Seemingly saves everyone and gets away.
TELL ME YOU THINK THIS SHIT WILL BE ANY DIFFERENT OPTIMUS!! TELL ME!!!
And yes, Phaethon, quite a bit different, actually.
#1 No game has ever addressed Cortana's impending rampancy. That will be a cool story all in itself that will do a much better job of exposing the gamer to more of the Chief's character, compared to previous Halo games where he was way too damn quiet at times. Halo : Combat Evolved and Halo 2 feel as if they struck a better balance in this regard than Halo 3 did. Speaking of Halo 3, I think it made a complete mockery of the situation that Cortana was left in at the end of Halo 2. A complete mockery. Even as we play through Halo 3, we are led to believe that something pretty damn significant is taking place with Cortana, and it might play a significant role in the story, only for the Chief to go get her, and then nothing at all. All is instantly back to normal, like none of what we were being led to believe was worth a damn.
Chief isn't some chatterbox, but he sure as heck talks a lot more than he is shown doing in the games, and I think it's just a weak excuse to not develop his character properly by exaggerating this strong, silent type cliche that the franchise has going. What we see of the Covenant now are but remnants of the all powerful, well equipped and organized covenant that we fought in previous games. They won't even be the most prominent aspect of the SP story, but they naturally have to play some role, because there are some small factions of the covenant that will not accept a piece with humanity. I welcome that. An immediate, all encompassing love affair with all facets of the Covenant after such a huge war would be a joke, but I see potential for cooperation depending on what the intentions of the new enemies are.
#2 We finally get to learn more about the Forerunners. Remember those crazy religious nutjobs in the Covenant? Well, the Forerunners are who they worship like gods, and soon the forerunners will be forced to worship the Chief like a god. Well worth the price of admission :)
#3 They are saying they are putting more of the books and the Chief's character into the game this time, and they actually look like they're keeping that promise this time around. They're doing more with Cortana's character this time around, and the timing couldn't be any more perfect for that.
#4 The Presentation and overall production value of this next gen Halo finally looks like its deserving of a title that singlehandedly put the Xbox brand on the map. I love Bungie, but it seems like they may have actually been more of an impediment to the proper advancing of this series than some initially thought. Most blamed Microsoft for this, but I honestly believe the more of this game that we see, the more we realize that Bungie shares a great deal of that blame, too, with all due respect to Bungie.
#5 343 already look like they're adding more legitimate changes to the core Halo Sandbox gameplay than anything Bungie has done in a total of 3 next gen attempts (Halo 3, ODST, Reach). Looks like there will legitimately be more fresh ideas on combat sandbox gameplay than in the previous next gen attempts.
Unlike the previous Halo trilogy, this one is actually a planned trilogy from the start. I don't believe for one second that Halo was ever originally planned to be a trilogy from the very beginning, and it shows in a lot of ways. With the first Halo, it looks like Bungie knocked it out of the park, realized it was a massive success, beyond anyone's wildest expectations, and then realized "Oh shit, we gotta actually make a few followups to this thing now, don't we?" Bungie seemed to, at their whim, just dismiss all the strong accompanying fiction around the Halo Universe. You always wondered to yourself why they couldn't bring more of the cool stuff that you read about in the books to the games, and this game seems to make that a major priority. Bungie definitely gave it a shot somewhat in Halo Reach, but there was a much more less ambitious, and more traditional military feel to that game because of what it had to focus on, and I guess you had to expect that considering what it covered. However, when Bungie seemingly tried to go there from a story perspective with Reach, the game seemed all the better for it. You only kinda wish there was more. What Bungie did in those terminals and datapads, weave more of that into the actual story of the game without people having to stop and read a bunch of cryptic text.
#6 343 is finally doing a better job of making the player actually believe that they are controlling a supersoldier. It was easier to do this with the first Halo, because it was new to a lot of people, but the Chief is starting to feel no more special than a random dude in Call of Duty, and so I like 343 actually going out of their way to make the kind of HUD changes that they did, bringing in the kinds of cool hud tech that you read about in even the oldest of Halo books. Instead of forcing us to use our imagination so much, how about doing more of those presentational little things that make the Chief look appropriately superhuman? 343 is focused on this stuff.
#7 COD 4 was a much more epic looking/feeling game than Halo 3 as you played through the SP campaign. I shouldn't even be able to say those words with a straight face. Personally, I think Halo 4 is the first next gen Halo title to actually realize what the hell kind of game it's suppose to be. Halo, by the very nature of being Halo, and having the kind of universe that it does, should have been absolutely smoking the competition from a singleplayer spectacle and experience standpoint. Other SP experiences should have felt as if they were fighting with two arms tied behind their backs, but that really hasn't been the case. I can remember the death of some random soldier in COD better than I can the death of Miranda Keyes and Sergeant Johnson in Halo 3. That's a disaster. Halo : CE handled Captain Keye's death in truly memorable fashion. Halo : CE handled our initial experience with the flood through that video playing in the chief's helmet in truly memorable fashion. Even Halo 2, for all the crap it gets, was superior to any next gen Halo in ways that are too long to bother going into.
The point is I don't want it to be that much different. Just bring the series the kind of attention that a next gen Halo has deserved from the get go, and it hasn't always felt as if it was getting that kind of attention. You make a comparison to Halo 1's story and Halo 4's story. Well, if Halo 4 can be the next gen equivalent of the kind of experience, wonder and discovery that Halo 1's story represented at the time, then I'll be more than happy that they share basic similarities
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Give me a new interesting story following the Master Chief about an aspect of the Halo universe I want to learn more about. Show me what's going on with Cortana, and what's going to happen to her, and what can maybe be done to save her. Reveal new, awesome secrets about the Halo Universe that gets the players excited. Show me humanity's reaction to finding out the Chief is actually still alive. Will he find out about the fate of Halsey and his fellow Spartan IIs? Will Paragonsky or anybody else of interest have a chance to learn the Chief is still alive during the events of Halo 4? Who is responsible for what's going on on Requiem? What are their plans? We knew what the Covenant's goal was, even if they themselves didn't understand what the hell the Halo rings were all about.
I want to fight new and interesting enemies. Don't want them to just look different, I want them to feel different, too. I want the story behind why they even exist. Add in some things to help make me feel more like a legendary Spartan Super Solider. Nothing ever wrong with making the player feel like more of a badass. Give the presentation and overall production values an awesome next-gen overhaul. Allow us to get in the Chief's head a bit and find out more about him as a person, but do so without turning him into optimus prime from transformers that makes those cheesy, often bloated speeches. Do it the way the books did it. The way he chose to protect SGT. Johnson's life at the potential cost of the war effort in First Strike, seemingly not wanting to fail to live up to Halsey's expectations of him, knowing she was clearly testing him. I want a nice balance of great, good old fashioned Halo sandbox gameplay, but give us some well done scripted moments, too, because they really add a great deal to the overall experience, and are fantastic tool for story telling and gameplay purposees when used correctly. That little sequence with the 2 grunts, a jackal and an elite behaving as they were, was awesome to see.
I want the devs to never forget that they are trying to tell us a story, too. A story that a lot of people still feel is damn important.
The Flood introduction cutscene in the first Halo and cutscenes like this from Halo 2 are what Halo are all about. Chief giving the Covenant back their bomb. http://www.youtube.com/watch?v=A_HxlekWWN0
Showcase how badass the chief is, let us see the chief and cortana conversing, but also showcase how damn lucky he is, too. Cortana chose him largely because of how damn lucky he was, and it even shows in this cutscene. For all he knew, the thruster from that ship would have actually fired up, possibly annihilating both he and Cortana, but it just failed to start as he was passing by. And why did that happen? Because the plasma beam from the Covenant ship hit it right as he was floating by, causing the malfunction that likely saved his life in the first place. 343 shouldn't forget that Chief is one lucky SOB :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
Do you have the video of the Match where you owned Acert? :)
Prepare To Drop!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Do you have the video of the Match where you owned Acert? :)
Pwn'd by Phaethon360.
http://www.youtube.com/watch?v=pFmtr5SnsWE#!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://uk.gamespot.com/halo-4/videos/halo-4-tourna...
http://uk.gamespot.com/halo-4/videos/halo-4-tourna...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th