volvicstraw
Inscrit depuis 5266 Jours
Posté par BLackHawkodst
Got to dig these movies out of my DVD collection, thanks all lol!
Dynamite!!!!

lol
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7230 Jours
Posté par GriftGFX
You guys knee jerk almost as well as you circle jerk. I'm not sure anyone actually got the point.

The only reason you think the gamepad is "how it was intended" is because that's apparently what you're used to. When you decry that motion controls are simply for "the casuals," you should probably be called on it. Because ya know what? So is your silly gamepad. No one would actually prefer the pad if they were good with the mouse. It's impossible.

Those people are liars and/or scrubs.

But why am I explaining myself? Like you guys care. Carry on with your obnoxious selves.
Gamepads are better for those on a couch.

Another benefit of gamepads -- seeing as I began PC gaming before you were even in diapers -- is UI. Consoles essentially have a limited number of color or directionally oriented buttons that must be accessible by both hands at all times and prioritized primary color-buttons downward. UI designs have had a general curve of improvement over the years and a lot of it centers around, "How can I make the commands more accessible and more clear with fewer key strokes?" I get a good chuckle out of the old overlays--or even the "gaming KBs" from a number of years back when, effectively, all those button strokes could be designed into a game using a gamepad when intuitive measure (like cascading options, rose menus, and better UI and toggles) and also communicate more clearly to the gamer.

I obviously use a KB/MS on the Xbox 360 for shooters as the mouse is more natural and, when unhindered by rotation speed, superior. But as more "realistic" shooters have emerged with not only rotation speed caps but also momentum the mouse becomes less of an advantage. The left analog stick helps and having all the core buttons quickly accessible in a comfortable form factor doesn't hurt.
En réponse à

Pwn'd by Phaethon360.

Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
Keyboard and mouse destroys controller anyday, for both movement and for aim. Controller has a natural disadvantage, as good as some Halo players are. I was an absolute monster in CS 1.5/1.6. Source blows :)

The snap headshots that I'd get with an ak or colt in CS 1.6 would piss people off so much. Don't even get me started on the Desert Eagle or AWP :P I just don't see those same reaction shots and raw accuracy and reaction time being anywhere near as possible on a controller. You can be downright impressive on a controller, but when you're damn good with keyboard and mouse, you can be even better than your best on a controller. The real issue nowadays is that a lot of shooters, at least from my view, just aren't nearly as dependent upon raw skill as much as a game like CS 1.5 or 1.6 was. Even the use of flashes, smoke grenades, he grenades were something of an art in competitive team play in CS 1.6. When you're good and firing on all cylinders, you and a team of people can literally run into a bombsite backwards without getting hit at all when you hit the proper nade assignments. You may not be able to see, but then it's an advantage that neither will the CT side if you do things correctly. God, I love CS 1.6...
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
Posté par Acert93
Gamepads are better for those on a couch.
I said that.
Posté par Acert93
Another benefit of gamepads -- seeing as I began PC gaming before you were even in diapers
How could that possibly be true? Aren't I older than you? My first "PC" was an Apple //c.
Posté par Acert93
is UI
This I'm just not following. Console games have not created UI's that offer the same depth of options in fewer keystrokes. Hardly ever. Cascading options, rose menus, etc. push directly against this concept.

This isn't true in games with complicated UI's, such as RPG's, and it's more or less irrelevant to FPS.

I know this is a crazy idea, but I just know where my keys are. Overlays make me chuckle too.
Posté par Acert93
I obviously use a KB/MS on the Xbox 360 for shooters as the mouse is more natural and, when unhindered by rotation speed, superior.
Most people just call that cheating ;)
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
I haven't kept up at all lately. Is there ANY pc fps that is on the level of CS 1.6 in terms of overall skill/strategy? Because the boosts and such in CS 1.6 and the team nade assignments make the game such a blast. Has any game really repeated that sensation since? I know for sure source didn't, and I don't have much faith in the new CS, either.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
Posté par Optimusv2
The real issue nowadays is that a lot of shooters, at least from my view, just aren't nearly as dependent upon raw skill as much as a game like CS 1.5 or 1.6 was. Even the use of flashes, smoke grenades, he grenades were something of an art in competitive team play in CS 1.6. When you're good and firing on all cylinders, you and a team of people can literally run into a bombsite backwards without getting hit at all when you hit the proper nade assignments. You may not be able to see, but then it's an advantage that neither will the CT side if you do things correctly. God, I love CS 1.6...
Right. Because you've played them all. You know shit like set-grenades even exist in.. gasp.. Call of Duty, right? Oh, and Source.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
Source is complete shit compared to CS 1.5/1.6, and I think anybody that knows anything about pc first person shooters would know that right off the bat. CS 1.6, based on raw skill gap and gameplay alone, utterly destroys BOTH Call of Duty and CS Source, and if even you think that they don't, then I'm afraid you aren't as hardcore a pc fps gamer as I might have thought you were. No, seriously, you think COD and Source actually comes close to matching up with the kind of skill or strategy required at the highest possible levels of competitive gaming in Counter-Strike 1.5 or 1.6?

It isn't even remotely close. Nades and such exists in those games, but it can't remotely be compared to the total package in CS 1.6. The hitboxes are not as good, the spray control is a joke and very noobish, the spamming isn't quite as skill dependent. The maps, from what I've seen, are just worse, and not quite as well designed for competitive play. They seem mostly designed for tossing a crap load of noobs together and having them go at it. I'm not saying that skill based play isn't possible, but it's hardly coming close to the very heights of CS 1.6 at its very best.

CS Source was significantly dumbed down to make the game more accessible for people who just weren't nearly as good in CS 1.6. The spray control had become a joke. The maps became much worse, and less fit for competitive play. The movement mechanics were messed up, the hit boxes and hit detection were not as good, everything was dumbed down to make it more accessible. Everybody knows it. There's a reason that, even with things such as Directv's CGS trying its best to make Source work, it just could never command the kind of respect that the CS 1.6 and 1.5 competitive scenes had commanded before it. Even when they ran more hardcore oriented tournaments around Source, it still never produced the same kinds of truly memorable moments or match situations as you'd often see in a major CS 1.6 play.

People and teams that were horrible in CS 1.6, were suddenly capable of being top teams in CS: Source, solely based on the fact that the skill gap had been closed tremendously. I played CS 1.3, too, but I conveniently leave that one out, because I thought 1.3 sucked, and no amount of nostalgia, which a lot of cs players have for that version of the game, will convince me otherwise. It was floaty and fake as hell, and packed full of issues that needed fixing.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
Have you ever played either of those games competitively, or are you simply speaking out your ass from anecdotal experience?
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
CS 1.5 and 1.6? I've tried Call of Duty and Source competitively, but I have far more extensive experience playing CS 1.5 and 1.6 competitively.

When it comes to CS 1.5 and 1.6, I haven't just played these games competitively, I've played them with all the best teams not just in North America, but from other countries as well. You name a top professional counter-strike gaming team, even the teams out of Sweden like SK or Fnatic, or some of the other top Europeans teams -- possibly South American teams like MIBR, and I've probably played with and against them all at some point or another. I haven't been paying attention to the competitive cs scene in some time, but that doesn't change that for a very long stretch I played with and knew all the best the game had to offer.

Team 3D (sponsored by intel and Nvidia) and Complexity, which were two of the best and most popular gaming teams in North America, are the ones I knew best. Knew guys from both teams for many years. Now, while I would never dare to suggest that I'm better than these individuals, I would argue that I was more than good enough to compete on their level and even win. If I'm playing with them, I was good enough to never hold them back, and even help out or lead in some instances. So, when I say big things about CS 1.5 and 1.6, I say this knowing the competitive sides of the games inside and out on an almost unhealthy level. I also worked for Team 3D when they were the New York franchise in Directv's Championship Gaming Series. Even they weren't total fans of source, at least surely not much more than CS 1.5 or 1.6, but it's hard to argue with being paid $80,000 a piece to play a bad game for a few weeks.

Not a single one of these individuals from any of these top teams would ever dare compare the gameplay and strategy in CS Source to what's available in CS 1.6. Source was just way too dumbed down in comparison. It made people who had no business being able to compete with certain teams instantly possible on an absurd level. Sure, the better teams were eventually able to more or less reestablish a form of dominance, weeding out people who were ONLY benefitting from the balances put in place to help the less skilled players compete with the better skilled players in source, but the playing field was still more or less permanently leveled in truly absurd fashion. Suddenly the fact that this guy had far superior aim or burst firing ability meant nothing. The colt and ak were no longer nearly as good. The only half way decent weapon may have been the damn AWP, and even that was a stretch, compared to what the AWP was in 1.5 or 1.6. Suddenly the fact that this guy knew the perfect spam spot from which to kill a guy on the outside of a bombsite from a safe spot inside of a bombsite through the wall meant nothing. Source, while still somewhat possible, made certain styles of play more based on luck and not upon skill and strategy. Source destroyed what had made CS so special in the first place. It's precisely why the Source scene was mostly left to a bunch of newcomer teams, whereas the best of the best mostly stuck with 1.6. The best players and teams only had short stints, I would say, with Source, and it was mostly seen as a means to an end, especially when there were such nice cash prize opportunities, but the competitive scene really never took off on the same level as 1.6. So, yea, long answer, but I know CS 1.5 and 1.6 competitively inside and out.

I'm as oldschool a cs player as it gets. I literally loved the game. It's all I played before the Xbox 360. And I would only rarely come away from competitive cs for certain major releases on consoles, but never for very long. For example, I think CS 1.6 stomps Halo competitively.

Oh, Halo 4 gameplay trailer incoming!!
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
So anecdotal experience it is. Neat-o. I don't really care how good you you were or think you were at CS 1.6 (I was pro, I just didn't feel like competing!~). You're making judgement calls on virtually every other game based on a bias that doesn't even include personal experience. This is a pointless conversation if there ever was one. I only brought up Source and Call of Duty because you felt like mentioning something you believed unique to CS 1.6.. that isn't.
The playing field was still more or less permanently leveled in truly absurd fashion.
No it wasn't. Go find a pick-up team with two solid Source clans and let's see if you don't get your ass kicked. I know I would.
Posté par Optimusv2
For example, I think CS 1.6 stomps Halo competitively.
You'd almost have to. You've actually played that game.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
Heh, I know what you mean about getting my ass kicked in Source, it's true, but the big problem though is that a lot of these "solid Source clans" were barely cal-intermediate/cal-main level in CS 1.6. If you put some of those Source Clans up against some of the best 1.6 teams, some of them would probably be lucky to get 4 or 5 rounds in a first to 16 match with 2 15 rounds halfs. In CS 1.6 I mean. They'd probably be pretty competitive in Source, though.

I know what you mean. That answer was way longer than it needed to be. But I've played on many competitive cs teams, and I've played with some truly world class teams and players. There's just a major gap between CS 1.6 and what that offers from an all around strategic and gameplay package, and what Source and other fps games like COD offer. For me, there is personally no superior team based gameplay and strategy FPS package than CS 1.6. That's all I needed. All Valve needed to do, if anything, was improve the graphics, but maintain the same amazing gameplay and flow, but it didn't work too well.

I always played competitive scrims and matches, because there's never any good competition in a pub server, and you sorta get tired of being banned from servers because they think you're cheating. I practically lived on ESEA as a result. Nice environment to scrim and play matches with no cheaters. There was the odd ball that beat the system once in a blue moon, but 98% of the time, you knew you had a fair game of team cs going.

Haha, yea, you're totally right about me actually playing cs over halo competitive. I've never been very big on it, but hopefully that changes with Halo 4. I can see Spartan Ops pulling me over to the MP side, where other Halo games before it kinda failed.

0:0:1808 is my steamid. Haven't signed in forever.

http://www.youtube.com/watch?feature=player_embedd...

New Halo 4 gameplay trailer. Hoped for a far superior trailer :/ Oh well, still excited.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Tinks
Tinks
Inscrit depuis 7189 Jours
Every page of this thread
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
How so? Optimus is the only pro gamer here. ;)
En réponse à
BLackHawkodst
BLackHawkodst
Inscrit depuis 6146 Jours
LOL

@Ops: looks like it may have been cut down for tv?
En réponse à

Prepare To Drop!!

Frozpot
Frozpot
Inscrit depuis 7018 Jours
@GriftFGX-

I did say that you were right from a Multi-player standpoint, which is your main attraction. I'll take that analogue anyday over the on/off shit on Keyboard for anything other than fast paced MP gameplay...
En réponse à

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
I get where you're coming from, I just don't believe it's actually important to the genre. I'm willing to bet that you spend 99% of your time in the Halo campaign with that left analog at full tilt anyway.
En réponse à
Frozpot
Frozpot
Inscrit depuis 7018 Jours
Posté par GriftGFX
I get where you're coming from, I just don't believe it's actually important to the genre. I'm willing to bet that you spend 99% of your time in the Halo campaign with that left analog at full tilt anyway.
Nah, there are plenty of instances where slower movement is required. There have always been situations where sneakin' is appropriate...
En réponse à

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
Yea
Posté par Tinks
Every page of this thread
You have all already lost. I have a genetic advantage. Also, yes, it does seem significantly cut down for TV from the looks of it, Blackhawk.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
Posté par Frozpot
Nah, there are plenty of instances where slower movement is required. There have always been situations where sneakin' is appropriate...
Sneaking in Halo = crouch walking. Which is slow. You don't need the analog. There are 0 instances in a Halo game where analog movement is required.

I can't think of any specific examples where it's actually useful at all (I do believe that a few remote examples may exist). The whole analog movement argument is completely bunk as far as I'm concerned. It's mostly there for other genres.

The gamepad is a jack of all trades device.. but ya know what they say.. "master of none." :)

Ask Acert. He uses a keyboard on the Xbox.
En réponse à
fabreezwait
Inscrit depuis 5439 Jours
Hope we get a full trailer, only a few weeks to go... my body is ready!! :)
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
Going to be really exciting. I can't wait. Honestly can't wait.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Inscrit depuis 7018 Jours
Posté par GriftGFX
Sneaking in Halo = crouch walking. Which is slow. You don't need the analog. There are 0 instances in a Halo game where analog movement is required.

I can't think of any specific examples where it's actually useful at all (I do believe that a few remote examples may exist). The whole analog movement argument is completely bunk as far as I'm concerned. It's mostly there for other genres.

The gamepad is a jack of all trades device.. but ya know what they say.. "master of none." :)

Ask Acert. He uses a keyboard on the Xbox.
As much as it pains me to agree with you, I may just have to give it to you. I guess I am thinking more general comparisons beyond First Person Shooters. Still... :P
En réponse à

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7259 Jours
Posté par Frozpot
As much as it pains me to agree with you, I may just have to give it to you. I guess I am thinking more general comparisons beyond First Person Shooters. Still... :P
I won't be satisfied until you're singing the praises of the mouse and keyboard ;)
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7152 Jours
http://www.comingsoon.net/news/gamenews.php?id=963...

Hey, Elite Active Camo scene from Forward Unto Dawn Ep 4 sneak peek. Damn, the Elite looks so damn good.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

BLackHawkodst
BLackHawkodst
Inscrit depuis 6146 Jours
Great stuff!, can't wait to watch this episode tomorrow.
En réponse à

Prepare To Drop!!

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