Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Very Crysis feeling, just love it, well only this piece http://www.youtube.com/watch?v=T06r7QEbAjQ&feature...
Mods, stop changing my SIG! I'm going to end up banning you!
Mods, stop changing my SIG! I'm going to end up banning you!
My all-time favorite piece of music from marty is the flintstones kids jingle ( :P ) the various versions of the original halo theme, of course, but, more specifically this http://www.youtube.com/watch?v=QKuSiu-_ByQ
From 4:35 on in that youtube video, I think that's quite possibly the most amazing, most badass thing I've heard from marty.
It's kinda unfair to judge the halo 4 music by saying it's not even close to marty's best without us getting a better source. Then again, all the same, I've also gone as far as to say it may be better than some of marty's works, so that may be a pretty flawed way for me to look at it as well. I won't say it's better than some of marty's best, because there is just some types of music that are just damn good and most appropriate for the mood they are trying to set, and it's kinda flawed to say that one might be better than the other.
Still, the Halo 4 music sounds pretty damn good. It gives off a pretty mysterious and menacing feeling about what's to come, but at the very same time it also gives off this strong sense of hope that something/someone heroic and historic and incredibly badass is up to the task. :) At least that's how I feel about it.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
And it may be tough to hear the obvious signs of vocal work in the music. Similar to the opening to the iconic halo theme. I'm not referring to toned down voice talking in the vidoc, there is haloish vocal work in the song as well. Listen to 2:03 to 2:07. It's in earlier parts as well. When we get clearer audio people will be able to hear this one in all its glory.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo 3 ODST soundtrack is Marty's magnum opus and probably will not be matched by any future Halo game.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
ODST
http://www.youtube.com/watch?v=SB_eYhf9eng
Reach
http://www.youtube.com/watch?v=uFw1FwfnbiI
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
I'm far more caught up on them taking steps backwards (removing bloom) and steps towards a deeper meta-game (COD/BF). That stuff just stinks.
And it may be tough to hear the obvious signs of vocal work in the music. Similar to the opening to the iconic halo theme. I'm not referring to toned down voice talking in the vidoc, there is haloish vocal work in the song as well. Listen to 2:03 to 2:07. It's in earlier parts as well. When we get clearer audio people will be able to hear this one in all its glory.
Prepare To Drop!!
I also agree with what others have said, I welcome something new. This music is new, yet at the same time kind of familiar also. If I recall, I think it was already confirmed that the traditional Halo theme won't be heard once in this new trilogy, that there will be an entirely new theme in place, or maybe I'm confusing this with what was said about Halo Reach. I also greatly welcome the sound design of the game, because a criticism I sometimes have about Halo, is that I'm not getting the feeling that the weapons I'm firing are really doing any serious kind of damage. Wouldn't mind seeing some changes made to the SP campaign's hit registration, as in more obvious signs that we are destroying the enemy with our weapons.
Now this may be hugely, hugely controversial, but I wouldn't mind a major change being made to the way enemies are killed and hit with bullets in the SP campaign. I'm completely fine with things being left as they've always been in the MP, especially for competitive purposes. But what do I mean about changing the way enemies are killed in the SP? I really want to see far better visual confirmation that these enemies are being littered with bullets. I want when I shoot them in the knee, to see them appropriately fall down on a single knee. I want the hit registration and the visual confirmation to be more like that of Mass Effect 2 and Mass Effect 3, and not like the way it is in Halo 3 or even Reach. The visual feedback just isn't enough when you're hitting enemies in Halo games, and it gives off a damage sponge kind of feeling. Mass Effect, pretty surprisingly considering the kind of game that it was originally meant to be, does a noticeably superior job in this regard than Halo. This doesn't mean enemies have to go down as easily as they do in Call of Duty games, but I'd love if things were more like they are in Mass Effect 2 and 3. You really get the feeling that, regardless of how powerful the enemy is in Mass Effect 2 and 3, that you are doing serious damage with every bullet. If Halo fixed just this simple thing, it would make it an even greater success than what it already is, I believe. You essentially change nothing about how tough enemies can be, but please give us far superior visual feedback. Strong enemies in Mass Effect give the proper impression of being damaged, while still being able to fight back.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
BUt what I saw in the Vidoc I really liked the way the AR moved.
Real Madrid C.F. fan.
People didn't like the way the BR was made inaccurate in Halo 3 since it introduced randomized outcomes in evenly matched fights, even more so against higher skilled players. Reach took that to new extremes with this wonky reticle bloom, which was even less accurate. I'm glad this shit is (apparently) gone and we're at least getting a Halo 3 BR. It sounded way cooler anyway.
Reach was really a train wreck of a Halo game. It ruined almost every single aspect I loved about the franchise. The matchmaking was horrid. In order to please the whining kids who complained they can't "progress" in Halo as much as in CoD they just threw the old tried and tested skill based match up away. In a sandbox game like BF that might work since there are a gazillion of different types of activities you can be engaged in. But as much as Bungie wanted it to be: Halo never was a sandbox game. Halo was about getting thrown into a cage with a bunch of dudes, a few power weapons and duking it out with raw skill and teamwork. It's inconceivable to me how someone thought it'd be a good idea to match up scrubs against high skilled players in an arena shooter.
The final nail in the coffin were the armor abilities though. Crippling the character down to snail speed and giving him sprint is not my idea of a gained ability. Especially when "small" maps are multiples of the size of the small Halo 3 maps. The way I think about it is the way it was presented to us: Bungie came to realize how equipment ruined Halo 3 and simply replaced one ad hoc idea with another. The lack of speed and additions like armor lock made the game even slower as it already was with 5 shots to kill and reticle bloom.
TL/DR: Reach was fucking boring and marked the low point for the multiplayer side of the game. I remain skeptic about Halo 4 until I can play it myself.
But, honestly.. it sounds like "progression" is an even bigger theme this time around. That's a bit of a worry for me still. I won't be all doom and gloom until I get more details though.
I'm skeptical of Halo 4 because I like Reach.. it's interesting to see someone skeptical for the opposite reason :)
The reason why I didn't like any of the changes they made for Reach was because they force you to play the game a certain way, the boring way.
Yea, I also agree with you completely. That's hella noobie to remove such a thing. The more you fire a weapon full blast, the less accurate it should become unless you're skilled at predicting where the bullets will go as it becomes less accurate, hence where spray control comes in. They should definitely add that to Halo 4. Not having it in would be a mistake. But apparently this is pre-alpha stuff we are seeing, so perhaps it's just early. At least make shielded enemies spark far more, do something :P
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.youtube.com/watch?v=sUZ5wNobS-E&feature... i always get hyped for it.
mind you, flood limbs come off.
http://www.youtube.com/watch?v=sUZ5wNobS-E&feature... i always get hyped for it.
http://www.youtube.com/watch?v=F9jn2zvaqOk
only song?.. damn boy you need teh pimp hand.
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat