Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, Uncharted 4
- You don't feel tired playing this game, or fatigued. I only went to bed last night because I had to.
- Today I am trading in Uncharted 4 to get the game on Xbox One, mostly because my Widow Maker and the Dual Shock 4 are incompatible and I have enough friends on both willing to play.
- Dva is my homegirl. My heart weeps for Dva's unwilling to take the high ground. :(
- In the right, sweaty palms Tracer is a goddess until her counter goddess, Symmetra steps onto the field.
- Pharah is... Does anyone know who is best for countering Pharah?
- Overwatch is the first game in years to dominate both the What's Up box and forum traffic, and rightly so, the game is a great representation of why I game.
There are two rules to success:
___________________________________
1. Never tell all you know.
Nothing more fun than flying around bullying the other team and deflecting all of their shots then launching an ultimate into the heart of their defense and watching them scramble. True joy.
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, Uncharted 4
I play Pharah and can't think of any hard counters. Anyone with decent range and DPS, like Soldier or McCree, should be able to deal with her. They're just not at an immediate advantage. Roadhog can be a pain in the butt if he manages to hook you during flight.
D.Va rules. I am nuts about playing her on control maps. It's super good with two-tank teams too.
I feel like Widow Maker can be annoying for Pharah if she has a good aim, but as soon as Pharah knows where that Widow is, it's spamspamspamspamspam. So like any good Sniper, shoot and move, shoot and move.
This game deserves all the multiplayer and design awards this year, I feel nothing will top it, not only this year but for years to come.
Also, took a while, but I am so happy that Dva's rocket boost actually hurts people and can be used as a finishing move. :D
There are two rules to success:
___________________________________
1. Never tell all you know.
A lot of people pick sniper that should not.
Pharah is one of my favorites.. even though they kinda messed her up versus her beta days. They made some changes to her rocket launcher and also removed the ability to refuel your jetpack while sliding down a sloped rooftop. I miss being able to surf rooftops for an entire round. It was a lot of fun and made you more of a threat from above.
Regardless.. her Quake-y, Tribes-y gameplay is some of the best in the game.
D.Va's boosters are very useful. They only do 20 dmg but you can (and should) push people off the map with it too. Environmental kills are so entertaining. That's one of the reasons I play Lucio too. But if there's a common theme among the heroes I'm attracted to in this game it's high mobility. D.Va is a highly mobile tank that is right at home "in the shit" which is where you're most likely to find me in any FPS.
Cake or death!?
Cake or death!?
Everything feels too strong at one point or another. I guess that's the nature of Overwatch. It's a little troublesome, really. People are a little too quick to excuse any potential issue because of it. On the other hand, there's a lot of people who seem to expect every hero to strike a perfect balance against every other hero. That's just not how this game works.
I had a Roadhog hooking my Pharah out of the air left and right last night. The range on that thing is a lot longer than I ever seem to expect. It comes at the expense of mobility and and blocking I guess. One thing I know for certain: he should not get credit for self healing.
Cake or death!?
Also on the McCree note, he's basically my worst enemy with who I've been playing personally. That stun is rough
I need to get on more characters I haven't played much yet too. Need to give McCree a go myself, and play Tracer more, Roadhog, etc.
Megido- last night I had a Torbjorn game where I was able to place my turret in such a way that I was obscured while healing it at a choke point. So satisfying
Mei seems great for shutting down the big guys in general, in my experience.
Cake or death!?
This is a very salty game for me :P
It's like i'm playing with real mongoloids. This guy thinks setting up his bastion turret AFTER the payload checkpooint was a good idea. Braindamage confirmed.
Cake or death!?
Everything feels too strong at one point or another. I guess that's the nature of Overwatch. It's a little troublesome, really. People are a little too quick to excuse any potential issue because of it. On the other hand, there's a lot of people who seem to expect every hero to strike a perfect balance against every other hero. That's just not how this game works.
I had a Roadhog hooking my Pharah out of the air left and right last night. The range on that thing is a lot longer than I ever seem to expect. It comes at the expense of mobility and and blocking I guess. One thing I know for certain: he should not get credit for self healing.
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, Uncharted 4
This is a very salty game for me :P
It's like i'm playing with real mongoloids. This guy thinks setting up his bastion turret AFTER the payload checkpooint was a good idea. Braindamage confirmed.
Also Tor's turret isn't always the strongest so sometimes you have to help keep a payload back by healing it and letting it do it's thing :D
But ulting from a distance while battling and keeping it alive is a blast too
It shouldn't be possible but it also shouldn't happen to begin with!
The game actively misinforms the player. There's no way that aids decision making. I've seen plenty of players complain at the POTG screen because their awesome "team kill" or "kill streak" didn't make the highlight reel. They are completely unaware that Blizzard re-wrote the FPS dictionary, and that those terms don't actually mean what they imply.
I bet there are tons of people who are unaware that their combat performance is terrible.
I love Overwatch, but the flow of information sucks.
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, Uncharted 4
Enjoying my trip though. Will see you next week on the game. You guys will have more cool skins than me :(
On my last play I was also trying to get good with Genjy.
Steam: ElectroManiac
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, Uncharted 4
Cake or death!?
I know about the silly little skull. Plenty of players don't. It's not like the game actually tells you about this either. Or tells players what "eliminations" mean. And it literally tells you that you are getting a killstreak for assisting. When the word "kill" no longer aligns with other games in the genre, they're just lying to the player.
Anyway.. there are two issues here. You can hide individual performance from one another and still accurately inform the individual player of his own performance.
Does it ruin the gameplay? Nope. It's still shit design for a "competitive game".
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, Uncharted 4
Cake or death!?