Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Love me some co-op slashing, and this seems to have a lot of self awareness and fun charm to it.
http://www.twitter.com/simonlundmark - Follow me on twitter
Basara games have the best combat polishness in this type of genre IMO, and there is a certain "comedy" thrown in.
For example the part were Yukimura and his master keeps punching eachother and calling eachothers names is one of those pieces :P
N3 I straight up think is too involved for its own good, I didn't like that game at all.
http://www.twitter.com/simonlundmark - Follow me on twitter
DW series has bad and unsatistfying combat IMO, you dont get a sense of polishness, just sloppy, but thats just me.
And that's not really what I wanna do in a game like this, as little as I want elaborate flight combat tactics to be part of Geometry Wars.
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However you can do "super attacks" in Basara as well and just go crazy, just look at the videos and you will see them.
When I say combat I am not talking about NG, DMC...etc.
I am talking about how polished it is.
Weight of the weapons, characters, hit detection, animations between the attacks and movement or attacks hitting your enemies....etc. the combat is much more satistfying.
I have played 2 DW games, DW5 and DW Strikeforce, and I didnt find it fun to play because all you do is attack, and it just wasent fun compared to the little I played with Basara 2.
And you know how much I like this hack and slash genre so I know a good combat when I see/experience one, DW isnt cutting it.
Again, thats just me.
Winning in DW isn't about whether you defeat each individual enemy, it's about whether you can handle each enemy type and survive each boss wave. It's about concentrating your efforts in the right places in order to turn the tide of the battle. You collect powerups and health items, twin stick shooter style, and instead of a screen clearing "bomb" you have your musou attack.
DW has nothing to do with what you call "good combat", as little as GeoWars or Smash TV are about anything resembling a typical shooter's feedback. It's not an emulation of a physical thing, it's all gameplay layer. Japanese game design is often abstract to the point of having little in common with the visual representations on screen.
If this game is bogged down by strict dial-a-combo systems and fussy, sticky animation I'll prolly find it as frustrating as N3. Jim Sterling - self professed DW lover extraordinaire of Destructoid - played this at E3 and is stoked about it though, so I trust that it's a good time.
Also; mental character designs!
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Its the same thing, you fight groups of enemies, different types, to sub bosses to main bosses...wave after wave. My friend who has played Basara 2 ALOT told me that Basara series is like DW series but with much better combat system that actually feels more satistfying when you do the attacks, and it is much more cooler and exagerated which is good IMO.
In these type of games, combat is very important even if you press the same button alot of times.
I dont know if I understand what you mean by "sticky animation", but its not like DMC or NG for example were your attacks are focused on one enemy character.
If you saw the videos you know that most of the attacks hit almost most of the enemies infront of the character and not one or two.
In fact, any kind of dynamism in a game like this where the addictive nature of a repeated action is key, is a bad idea in my opinion. The same way having elaborate combos in Diablo or headshots in Command and Conquer would be terrible.
DW is very floaty, you kinda just sweep through enemies and there's never the feeling of an interrupted flow to it. Sorta the way GeoWars has you "painting" over enemies and they die without interrupting your shots or doing anything too fuzzy in the way of animation. It's all very pattern like, and built on a degree of predictability.
I could be attaching the wrong meaning to your description of "good combat" here, but with your complete disinterest in DW I can't but imagine the difference is significant.
But as a summary; in a game like this I need each encounter to be elaborate in proportion to its importance and frequency. I don't want a more complex combo system, I don't want fussier hit detection that somehow makes each slash of a sword or impact from a club feel more uniquely significant because that just works towards a shattered sensation on the whole for me. It would be as if Tetris had you physically lifting the blocks out of a bucket, lowering them down with a crane, and making sure they fit into each respective slot by nudging them ever so slightly left and right.
Sure, that'd feel more like building a tower, but that's not *really* why I play Tetris.
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<90f3>http://www.capcom-unity.com/jgonzo/blog/2010/07/14/sengoku_basara:_samurai_heroes_launching_in_october!90f3>
I think Europe will have a similair release month but no word on that, just me guessing.
http://www.gametrailers.com/video/japanese-overvie...
I hope EU gets it in October as well, really want it.
I decided to buy it because I know I will regret it later if I dont. And these type of games coming from Japan are the types that if you dont get them at launch in a few months you might not be able to get your hands on them (unless you import which I dont, unless its from US).
Sure after September, very good games starts to pour in like chocolate watefall in Willy Wonka's factory, tasty :P
http://www.youtube.com/watch?v=DnPbNhHhJ74
I love this guy!
Anyway, I am buying it day 1!
Wii - 9/8/8/8
PS3 - 9/9/8/8
Looks good :)
http://www.youtube.com/watch?v=DnPbNhHhJ74
I love this guy!
Anyway, I am buying it day 1!
Wii - 9/8/8/8
PS3 - 9/9/8/8
Looks good :)
http://www.youtube.com/watch?v=MPm5BPIrF1o
North America - October 12th
Europe - October 15th
Site updated with Nobunaga (playable)
http://www.capcom.co.jp/basara3/main.html
PS. Nice track.
http://comic-con.gamespot.com/video/6270703/?hd=1
Producer of DMC and RE...you can't go wrong to know this games combat has polished combat compared to DW :)
Heroe time awesome, I loved how the coins went into slow motion as well hehe.
I can't wait to buy this game, a pre-release demo of the Japanese demo would be appreciated ALOT Capcom!
Or else I have to emulate the Wii version (if possible) on Dolphin with the Japanese version until October I can get it on PS3. You make me grow evil Capcom, very evil :P
Also in a interview with Kobayashi said there wont be any DLC for this game...atleast he is being honest about it. I rather have that than some people say "DLC support in the future" but we wont get a damn (Ninja Gaiden Sigma 2, outfits sucks).
The previous Basara game had nearly 30 playable characters while in this one its only 16, and with no DLC plans thats pretty much it.
His reason?
Originally they were going to make 30+ characters but realized they didn't have enough time so they focused on the ones that we got.
Last thing...
http://www.youtube.com/watch?v=e6xN8pyH9Xg
Theres one more video in there.
http://ja.justin.tv/hhhmiruru/b/267408930
Damn they are so lucky :(
Release a damn demo Capcom!
FROM THE DARKNESS I DRAW MY STRENGTH!!
http://ja.justin.tv/hhhmiruru/b/267412608
At 45 minutes in, Ishida is in play!
Good orchestral music as well, like the menu of the map :)
FROM THE DARKNESS I DRAW MY STRENGTH!!