The Last Remnant discussion thread - 2 New Screens Added (My post, Page 4)

kenshin2418 - Junior Detective
kenshin2418
Inscrit depuis 6784 Jours
Posté par Jollipop
QTE is like Shenmue or TRL, KH2 was press a button to watch a sequence of long animations which you had no control over.
not really, they're all the same(concept wise). Shenmue just happend to go a bit more in depth.

Anyway, you know it's going to be more like KH2 QTE..given this is SE and all :P
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ready for Bear season?

Jollipop
Jollipop
Inscrit depuis 6692 Jours
Yea probably, but FF10 had a good QTE thing where you had to press buttons in sequence to get the full limit attack.

If it's something like that i can live with it, because that requires you to have more skill in timing buttons presses.
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Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 6832 Jours
Did limit breaks work sort of like mist/quickenings in FF12?
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
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Jollipop
Jollipop
Inscrit depuis 6692 Jours
Sort of, depends which character's overdrive limit you used.

You would have to stop a pointer in the correct spot on a bar, only had a few seconds to do it.

or

A set of up down left right QTE button presses (space chanel 5) kind of thing.

Can't remember all of them, but it added a bit of variation to the battle from time to time.

From what i remember each character had several different Overdrive limits also.
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Marumaro for the WIN !!

SilverHawk
Inscrit depuis 6427 Jours
Developers should go back to the drawing board and find a way for players to pull off these moves in realtime, and stop relying so much on QTEs.
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Jollipop
Jollipop
Inscrit depuis 6692 Jours
That's assuming everyone wants real time JRPG's and i think you will find the majority don't.

Or at least the Majority of exsisting fans.
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Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 6832 Jours
I also have to pose the question: how is QTE not realtime?

Sure, more happens when you press a button than what's usually assigned to that button, but when does stuff stop being context sensitive and start being un-realtime?

Also, what good would it do if games like God of War had special buttons for.. I dunno.. Throwing your blade chain thingy into the eyes of bosses and stuff and that button only works for that particular moment on that particular boss?

I think QTE when used lightly with good measure only enhances gameplay in a really natural way. It's a step away from "micro management" of your moves and into something vastly more surprising and thus suspenseful.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

SilverHawk
Inscrit depuis 6427 Jours
Posté par Jollipop
That's assuming everyone wants real time JRPG's and i think you will find the majority don't.

Or at least the Majority of exsisting fans.
Sorry I should have explained it better, I wasn't necessarily talking about RPGs. I personally like every type of RPG, whether it is turnbased, realtime or a mixture of both, so that part doesn't really matter to me.

What I was referring to is developers in general over reliance on QTEs. QTEs were one of the first evolution in cinematic gaming, and it was great in Shenmue and God of War. It is now time for developers to take the next step and allow players take direct control of those cinematic moments or better yet, allow players to create them at will.

How will they achieve this, is anybody's guess, but I hope it does happen in this console generation.
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