reneyvane Ghost of tsushima ps5 passe en 2.019 afin que les joueurs consoles et pc puissent jouer ensemble au mode Legends. (il y a 23 Heures)
Soda @Driftwood: J'ai vu sur Twitter, une raquette, un polo Lacoste, et j'en passe... (il y a 1 Jour)
Driftwood @GTB: c'est tout aussi gênant que l'histoire du généreux press kit envoyé à certains. Je ne suis hélas pas surpris, les jeux de sport semblent taillés pour cela aujourd'hui on dirait... (il y a 1 Jour)
face2papalocust @GTB: A vomir. (il y a 2 Jours)
GTB Pour info, toutes les features online de TopSpin'25 ne seront assuré que jusqu'à fin 2026. (il y a 2 Jours)
comette La série et bonne rien à dire (il y a 2 Jours)
Soda Déjà 65 millions de téléspectateurs pour la série Fallout ! Je recommande ;) (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Anyway, you know it's going to be more like KH2 QTE..given this is SE and all :P
ready for Bear season?
If it's something like that i can live with it, because that requires you to have more skill in timing buttons presses.
Marumaro for the WIN !!
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
You would have to stop a pointer in the correct spot on a bar, only had a few seconds to do it.
or
A set of up down left right QTE button presses (space chanel 5) kind of thing.
Can't remember all of them, but it added a bit of variation to the battle from time to time.
From what i remember each character had several different Overdrive limits also.
Marumaro for the WIN !!
Or at least the Majority of exsisting fans.
Marumaro for the WIN !!
Sure, more happens when you press a button than what's usually assigned to that button, but when does stuff stop being context sensitive and start being un-realtime?
Also, what good would it do if games like God of War had special buttons for.. I dunno.. Throwing your blade chain thingy into the eyes of bosses and stuff and that button only works for that particular moment on that particular boss?
I think QTE when used lightly with good measure only enhances gameplay in a really natural way. It's a step away from "micro management" of your moves and into something vastly more surprising and thus suspenseful.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Or at least the Majority of exsisting fans.
What I was referring to is developers in general over reliance on QTEs. QTEs were one of the first evolution in cinematic gaming, and it was great in Shenmue and God of War. It is now time for developers to take the next step and allow players take direct control of those cinematic moments or better yet, allow players to create them at will.
How will they achieve this, is anybody's guess, but I hope it does happen in this console generation.