Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 6985 Days
Since 7325 Days
Since 7581 DaysAnd I don't really care for direct download on platforms that have single digit life-cycles anyway.
We will never know the *reality* of those features anyway. Unless they return. And there's no real reason they can't for digital purchases.
Since 7453 DaysConsole gamers just can't see the bigger picture. I KNOW they would have enjoyed a Steam-like marketplace. Older titles would have been so cheap, and the benefits of being able to pass those games along to friends who don't live in your locale would have been awesome.
Since 7453 DaysAnd I don't really care for direct download on platforms that have single digit life-cycles anyway.
We will never know the *reality* of those features anyway. Unless they return. And there's no real reason they can't for digital purchases.
Since 7316 DaysSo much potential... gone
Great all that is left for this so called "Next-Gen" left is a marginal graphics bump.
The irony is that by Microsoft giving gamers a choice they've essentially removed the choice of picking a different kind of next gen console.
Oh but Yay for the consumers.
Since 7581 DaysThey did not make such a large decision hastefully.
And they're going to keep pushing online features. I think people are overreacting. Damned if you do, damned if you don't.
If nothing else this is a PR disaster.
Since 7473 DaysHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7520 DaysI don't think that Microsoft has ruled out online sharing for online games. It would be a nice feature. If there are enough people supporting that, then surely they will use it.
I am just happy that this happened. Xbox One is back on my radar. Still no hurry with next generation.
Since 7527 Days
Since 7581 DaysPuts my purchase back on the table. I still don't want to pay extra for Kinect. Perhaps after a price-drop.
Since 7473 Days[quote]"There’s a few things we won’t be able to deliver as a result of this change," Marc Whitten, v.p. of Xbox Live told Kotaku, "One of the things we were very exicted about was 'wherever we go my games are always with me.' Now, of course your physical games won’t show up that way. The games you bought digitally will. You’ll have to bring your discs with you to have your games with you. Similarly, the sharing library [is something] we won’t be able to deliver at launch."
That means that two features are being cut, at least for now, from the console. Microsoft's concept of having your full game library travel with you is gone. Their offer to let you share games with up to nine other "family" members is gone, too.
Those sacrifices are the cost of the new DRM policy that, Whitten says, will give people an Xbox One experience with disc-based games that matches what they had on the Xbox 360. Games won't have to be registered online and players won't have to connect to the Internet in a 24-hour period to play offline disc-based games. "The way to think about it is it works the way it does with 360," Whitten said. "You can give them, loan them, trade them, play them. They will work exactly as they do today."
It's clear that Microsoft was not planning to make these changes. Even though it's June and the console doesn't launch until November, Whitten said that Xbox One consumers will have to download a day-one patch to enable the Xbox One's offline mode. Presumably, without it, the console will still think it's living in the Xbox One era of E3 2013.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7473 DaysThat means that two features are being cut, at least for now, from Microsoft's Xbox One plans. Microsoft's concept of having your full game library travel with you is gone.
Microsoft's offer to let you share Xbox One games with up to nine other "family" members is gone, too.
The play-your-games-from-anywhere feature had been tied to the idea that all Xbox One games must be installed to the system's 500GB harddrive in order to run. In theory, if you had registered the game online—a requirement that's also been dropped for disc games for the Xbox One—you'd then be able to play those games from any other console you were logged into. Now, with disc games not needing to be registered, you'd have to bring the disc with you to prove you had the rights to play the game on it.
Those sacrifices are the cost of the new DRM policy that, Whitten says, will give people an Xbox One experience with disc-based games that matches what they had on the Xbox 360. Games won't have to be registered online, and players won't have to connect to the Internet in a 24-hour period to play offline disc-based games. "The way to think about it is that it works the way it does with the Xbox 360," Whitten said. "You can give them, loan them, trade them, play them. They will work exactly as they do today."
It's clear that Microsoft was not planning to make these changes. Even though it's June and the console doesn't launch until November, Whitten said that Xbox One consumers will have to download a day-one patch to enable the Xbox One's offline mode. Presumably, without it, the console will still think it's living in the Xbox One era of E3 2013.
UPDATE: Microsoft clarifies that the planned day-one Xbox One update, which Whitten told me, will "complete some of the software that won’t be there," is actually not a result of today's DRM policy change. Rather, it was always planned and will simply be required for playing off-line, among other things. Not a patch, they say. But, yes, your new Xbox console would have to connect online once in order to do the things Microsoft described today. And then you can keep it offline and play games without re-connecting to the Internet forever.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7453 DaysRubin added Infinity Ward is making "big strides" in development but can't push things further with Ghosts' AI until they know exactly what they are working with for the PS4 and Xbox One.
"We need some hardware, some finished hardware, before we can really expand"
http://www.polygon.com/2013/6/18/4441316/call-of-d...
Since 7703 DaysThere's no way MS will sell as much as Sony with that freaking price tag, it'd be very smart for them to include a Kinect-less bundle for $400, it's kind of an obvious move they'll soon realize they have to make (I hope).
As far as the controller, I have to say the XB1 controller with the rumble on the triggers sounds freaking amazing -- shooters and racing games, potential for immersion there is top notch.
Mods, stop changing my SIG! I'm going to end up banning you!
Since 7473 DaysAlso, Respawn does a fantastic job in this video of, I think, explaining without confusion just what it is that the "Cloud" does for the Xbox One without any of the marketing buzzwords.
http://www.youtube.com/watch?v=6F8kI_kWIMk
"Basically, so Microsoft and Google have datacenters all over the world with tons of fast machines in them, and they can slice em up however they want, turn them into virtual machines, and then what they've done is they've exposed that in a very awesome way for Xbox One games. If you're in Connecticut and you want to play a game, we can say alright, well here's the datacenter you're going to because that's the closest one, you have a 30 ping to it, and there's no empty servers, let's spin one up for you in 5 seconds, and then off you go. We don't have to provision hardware, we don't have to go out and buy a bunch of servers and rack em in different places, it's just there, it's easy. It gets rid of all that fear and worry of how is this actually going to work. And dynamically allocated. We don't have to worry about where we place them, and do we need more servers, less servers, it just works. They give the specs, we code to those specs. Let's get crazy here and say it gets popular in Japan. If we didn't think it would get popular there, and we didn't buy a bunch of servers to put there, traditionally, we would be screwed. We love Australians, and we know they get screwed most of the time. This helps alleviate those problems."
Dynamic allocation of dedicated servers without the devs having to put in the kind of work or resources to support dedicated servers. They're just there waiting to be dynamically serviced to any number of potential users depending on when the need arises.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 6707 DaysAn alternative could be that it's all about the $$. Maybe there was some back-door deal that was contingent on them eliminating the used game market. Maybe a dev, or an app service, or some such deal was brokered based on that. I realize this is pure speculation, but...there seems to be a lot of that sort of thing going on lately.
.::Chill::.
[you probably wont like what i just said]
Since 7448 DaysI remember when Angry Joe asked Nelson that it should be easy to turn off this "online connect" thing then Nelson got cocky and took the mic away from Joe and told him that and it was a pretty bold thing to say.
http://www.youtube.com/watch?feature=player_detail...
Since 7581 DaysAn alternative could be that it's all about the $$. Maybe there was some back-door deal that was contingent on them eliminating the used game market. Maybe a dev, or an app service, or some such deal was brokered based on that. I realize this is pure speculation, but...there seems to be a lot of that sort of thing going on lately.
I think re-working this is good.
Some people are still spinning it pretty hard.
I'm still out until it's cheaper or there's no Kinect. But price drop me and I'm basically sold.
Since 7427 Days-Family&Friends Sharing.............gone
-Digital Gifting and Selling...........gone
-One Time Register To Play Your Games From Anywhere...........gone (now you have to carry the fuckin disc with you for validation)
-Continuous Updates From Developers...............Not completely gone, but gimped because of no online req.
*sigh*
The future IS being connected with your friends and gaming together. The future IS digital distribution. The future IS broader ways of sharing and having your library with you wherever you go.
The future is NOT swapping discs. The future is NOT in physical media. The future is NOT stand alone gaming systems that never need to be connected. The future is NOT offline single player.
So gamers don't want to be connected, they're afraid of change, afraid of the future. And they want to continue to swap physical discs AND be fucked by their local retailer. They don't want to see cheaper prices because they want to continue supporting a multi-billion secondary market that siphons profits from the game industry.
I'll say it again. There's no freaking reason MS couldn't have done this with digital purchases ONLY. Except this was a power play. Not to mention MS made it so Publishers could have blocked you from doing Family Sharing whatsoever. But I guess that point was glossed over.
And I'll note that some of you were still hissing at us before Family Sharing was even explained or announced. Back pedal am total. Buy your games digitally and you're set.
Since 7448 DaysI wouldnt be surprised after launch they start putting their original ideas one by one through patches years down the line after people bought their Xbox (why not, MS got your money now). Just saying, dont trust MS after their PR bullshit one after the other, I know I wont.
They constantly said they are building their console around connected as in online, and look how easy it was to reverse their engineering (you were right Joe, it was EASY!) to make it like a proper console like PS4 now.
It will also be easy to remove this Kinect crap is a must-connect as well, but since MS is greedy bastards, its up to them now if they want to sell more without Kinect or sell less with Kinect and bump the 500 price tag on it.
I know some people who will gladly pay for a cheaper price with equal or more powerful console, so as long as that price tag + Kinect is there, MS still hasent finished their "sorry" stuff.
If they dont remove Kinect, you gotta wait a year or so for a price reduction because you can sure as hell count MS wont be stupid to sell anything less on that price when Kinect is bundled with it.
Since 7473 DaysAlso, with the disc now being required, the fast switching between games feature is gone. We'll need to have the specific game disc for the game we want to play inserted into the console before we can launch any games. I don't know why this stings so much, but it does somewhat. It does absolutely nothing to instant resume, however, but now only the game disc that you have inserted into the console can ever be instant resumed.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7012 DaysHere was the simple vision of the Xbox One, selling and reselling games:
Every game you bought, physical or digital, would be tied to your account. This would eliminate current-gen problems like buying a disc, and then being unable to store it or download it from the cloud.
Because every single game, physical or digital, would be tied to an account, publishers could create a hub to sell and resell the games digitally. Let's refer to these as "licenses" from here, even though it's a loaded term.
Because reselling games would now work through a hub, publishers could make money on resold games.
Here is how this makes sense for YOU: New games could then be cheaper. Why? Publishers KNOW that they will not make money on resold games, so they charge more to you, the first buyer. You are paying for others' rights to use your game in the future. If the old system had gone into place, you would likely have seen game prices drop. Or, at the very least, it could have staved off price increases.
You also would have started getting a better return on your "used" games—because a license does not have to be resold at a diminished rate.
How do you know that this would have been the case? Because that's exactly what happens on Steam. But wait!, you shout. Steam is CHEAP cheap, and it has crazy sales. We love Steam! Micro$oft is nothing like that. Well, no, it isn't now, but Steam was once $team, too. It was not always popular, and its licensing model was once heavily maligned. Given time, though, it's now the only way almost every PC gamer wants to play games.
Sharing games would have worked either by activating your Live account on someone else's Xbox One, or by including them in your 10-person share plan, which would not have been limited to "family.". Details on that had been scarse, but even the strictest limitations (one other person playing any of the shared games from your account) would have been a HUGE improvement over the none that we have now. We don't get that now.
The 24-hour check-in would have been necessary for the X1's store, which it is not for Steam, because the physical product (game discs) would still be available. This check-in, literally bytes of data exchanged, would confirm that the games installed were not gaming the system in a convoluted install-here-and-then-go-offline-and-I'll-go-home-and-check-in-and-go-offline-too-and-we'll-both-use-the-game methods.
Also, please now stop the kinect whining. really.
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Since 7012 Days