Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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Since 7325 Dayshttp://www.youtube.com/watch?v=vJi8tAJ6noY&feature...
This looks ridiculous!
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Since 6468 DaysThis looks ridiculous!
Prepare To Drop!!
Since 7473 DaysTiled resources automatically swaps in the details whenever a gamer is looking closely at it. This should enable developers to pack in tons of lifelike textures. This functionality is only available on Windows 8.1 and next-gen consoles.
“The motivation for doing something like this is to enable you to make games with unprecedented amounts of detail,” Microsoft vice president of Windows Antoine Leblond said in a presentation at the company’s Build conference today in San Francisco.
Leblond demonstrated this technology using a map of Mars that was blurry whenever he zoomed into the landscape. He then turned on tiled resources, which made the minutiae of the surface of Mars pop with crispness.
In a different demo, Leblond zoomed in on a glider to show its rivets and dirt smudges.
This feature should improve visual performance on any PC running Windows 8.1, and it is something developers will have access to on Xbox One.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 6216 DaysThis is already a feature of the AMD GCN architecture used in Xbone and PS4. AMD refers to it as Partially Resident Textures (PRT) and claims texture sizes up to 32TB. OpenGL already has support for this through an AMD extension.
So both Xbone and PS4 will have this feature
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Since 7340 DaysThis looks ridiculous!
Oooh, Profound, isn't it?
Since 7703 DaysMods, stop changing my SIG! I'm going to end up banning you!
Since 6468 DaysTiled resources automatically swaps in the details whenever a gamer is looking closely at it. This should enable developers to pack in tons of lifelike textures. This functionality is only available on Windows 8.1 and next-gen consoles.
“The motivation for doing something like this is to enable you to make games with unprecedented amounts of detail,” Microsoft vice president of Windows Antoine Leblond said in a presentation at the company’s Build conference today in San Francisco.
Leblond demonstrated this technology using a map of Mars that was blurry whenever he zoomed into the landscape. He then turned on tiled resources, which made the minutiae of the surface of Mars pop with crispness.
In a different demo, Leblond zoomed in on a glider to show its rivets and dirt smudges.
This feature should improve visual performance on any PC running Windows 8.1, and it is something developers will have access to on Xbox One.
Prepare To Drop!!
Since 6216 Daysadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Since 7473 DaysThis is already a feature of the AMD GCN architecture used in Xbone and PS4. AMD refers to it as Partially Resident Textures (PRT) and claims texture sizes up to 32TB. OpenGL already has support for this through an AMD extension.
So both Xbone and PS4 will have this feature
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 6468 DaysPrepare To Drop!!
Since 7473 DaysHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
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Since 6468 DaysPrepare To Drop!!
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Since 5769 Days
Since 6468 DaysPrepare To Drop!!
Since 6106 Dayshttp://www.youtube.com/watch?v=vJi8tAJ6noY&feature...
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Since 6468 DaysPrepare To Drop!!