Blackninja @Driftwood: surtout que derrière il va certainement y avoir Majora et Twilight (il y a 2 Jours)
Driftwood Comme avec Black Flag, qui ne reprend pas le système RPG des derniers AC, ni même leur approche du combat. Ils ont retravaillé le tout mais sans trahir l'intention de base. (il y a 2 Jours)
Driftwood @Blackninja: ils vont forcément refaire le monde entièrement pour qu'il soit plus grand et plus intéressant à explorer. Il y aura donc des ajouts mais pas de modification de l'esprit du jeu. (il y a 2 Jours)
Blackninja @Driftwood: Oui il peuvent faire un simple remake boosté comme Starfox mais il ya quand même pas mal de chose à corriger. (il y a 2 Jours)
Driftwood @Blackninja: je doute qu'ils osent modifier ce genre de choses, car le jeu original n'était pas construit sur de telles mécaniques. Avec un remake, tu dois penser aussi aux fans de la première heure. (il y a 3 Jours)
Blackninja @Driftwood: C’est sûr que la plaine de nos jours en 2 min 30 tu en fais le tour. Tant qu’il n’y a pas d’endurance et d’armes qui cassent 😡 (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 7325 Jourshttp://www.youtube.com/watch?v=vJi8tAJ6noY&feature...
This looks ridiculous!
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Inscrit depuis 6468 JoursThis looks ridiculous!
Prepare To Drop!!
Inscrit depuis 7473 JoursTiled resources automatically swaps in the details whenever a gamer is looking closely at it. This should enable developers to pack in tons of lifelike textures. This functionality is only available on Windows 8.1 and next-gen consoles.
“The motivation for doing something like this is to enable you to make games with unprecedented amounts of detail,” Microsoft vice president of Windows Antoine Leblond said in a presentation at the company’s Build conference today in San Francisco.
Leblond demonstrated this technology using a map of Mars that was blurry whenever he zoomed into the landscape. He then turned on tiled resources, which made the minutiae of the surface of Mars pop with crispness.
In a different demo, Leblond zoomed in on a glider to show its rivets and dirt smudges.
This feature should improve visual performance on any PC running Windows 8.1, and it is something developers will have access to on Xbox One.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6216 JoursThis is already a feature of the AMD GCN architecture used in Xbone and PS4. AMD refers to it as Partially Resident Textures (PRT) and claims texture sizes up to 32TB. OpenGL already has support for this through an AMD extension.
So both Xbone and PS4 will have this feature
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7340 JoursThis looks ridiculous!
Oooh, Profound, isn't it?
Inscrit depuis 7703 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 6468 JoursTiled resources automatically swaps in the details whenever a gamer is looking closely at it. This should enable developers to pack in tons of lifelike textures. This functionality is only available on Windows 8.1 and next-gen consoles.
“The motivation for doing something like this is to enable you to make games with unprecedented amounts of detail,” Microsoft vice president of Windows Antoine Leblond said in a presentation at the company’s Build conference today in San Francisco.
Leblond demonstrated this technology using a map of Mars that was blurry whenever he zoomed into the landscape. He then turned on tiled resources, which made the minutiae of the surface of Mars pop with crispness.
In a different demo, Leblond zoomed in on a glider to show its rivets and dirt smudges.
This feature should improve visual performance on any PC running Windows 8.1, and it is something developers will have access to on Xbox One.
Prepare To Drop!!
Inscrit depuis 6216 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7473 JoursThis is already a feature of the AMD GCN architecture used in Xbone and PS4. AMD refers to it as Partially Resident Textures (PRT) and claims texture sizes up to 32TB. OpenGL already has support for this through an AMD extension.
So both Xbone and PS4 will have this feature
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6468 JoursPrepare To Drop!!
Inscrit depuis 7473 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6985 Jours
Inscrit depuis 6468 JoursPrepare To Drop!!
Inscrit depuis 5769 Jours
Inscrit depuis 6985 Jours
Inscrit depuis 6106 Jours
Inscrit depuis 5769 Jours
Inscrit depuis 6468 JoursPrepare To Drop!!
Inscrit depuis 6106 Jourshttp://www.youtube.com/watch?v=vJi8tAJ6noY&feature...
Inscrit depuis 6985 Jours
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Inscrit depuis 6468 JoursPrepare To Drop!!