Blackninja @Driftwood: surtout que derrière il va certainement y avoir Majora et Twilight (il y a 2 Jours)
Driftwood Comme avec Black Flag, qui ne reprend pas le système RPG des derniers AC, ni même leur approche du combat. Ils ont retravaillé le tout mais sans trahir l'intention de base. (il y a 2 Jours)
Driftwood @Blackninja: ils vont forcément refaire le monde entièrement pour qu'il soit plus grand et plus intéressant à explorer. Il y aura donc des ajouts mais pas de modification de l'esprit du jeu. (il y a 2 Jours)
Blackninja @Driftwood: Oui il peuvent faire un simple remake boosté comme Starfox mais il ya quand même pas mal de chose à corriger. (il y a 2 Jours)
Driftwood @Blackninja: je doute qu'ils osent modifier ce genre de choses, car le jeu original n'était pas construit sur de telles mécaniques. Avec un remake, tu dois penser aussi aux fans de la première heure. (il y a 3 Jours)
Blackninja @Driftwood: C’est sûr que la plaine de nos jours en 2 min 30 tu en fais le tour. Tant qu’il n’y a pas d’endurance et d’armes qui cassent 😡 (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 7473 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 5769 JoursFound this interesting.
With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.
Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.
Inscrit depuis 6985 Joursthe only thing you really gain from dedi servers in consistent terms, is host advantage, and host migration. which is still great. but i think people are expecting a little more then what it actually offers.
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Inscrit depuis 7555 JoursMicrosoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.
So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.
So that means Xbox 360 gonna increase it's power by 20 thanks to the cloud to :D lol
Good to know that the PC version is also using Azure, so there is really no reason to get the Xone version over the PC version for me.
Inscrit depuis 7511 JoursI think they're just continuing to make stupid decisions
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Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
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So that means Xbox 360 gonna increase it's power by 20 thanks to the cloud to :D lol
Good to know that the PC version is also using Azure, so there is really no reason to get the Xone version over the PC version for me.
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Inscrit depuis 7581 JoursGood to know that the PC version is also using Azure, so there is really no reason to get the Xone version over the PC version for me.
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Inscrit depuis 7581 JoursIt looks good but we must be reaching some point of diminishing returns for racers. We need to take a bigger step towards photo-realism. It's suddenly annoying that they don't model the wind in the trees.. or on the audio side some fancier acoustics. I'd like to hear the difference when I pass through a structure. If Battlefield can do it, a racing game can :D
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