Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 5772 Days
Since 7555 DaysI'm sure Forza 6 gameplay will look as great as Forza 5 car vistas.
Since 6106 DaysAnd that memory performance info is fantastic news. :)
Great news for dev.
Since 6468 DaysSo how could Microsoft's own internal tech teams have underestimated the capabilities of its own hardware by such a wide margin? Well, according to sources who have been briefed by Microsoft, the original bandwidth claim derives from a pretty basic calculation - 128 bytes per block multiplied by the GPU speed of 800MHz offers up the previous max throughput of 102.4GB/s. It's believed that this calculation remains true for separate read/write operations from and to the ESRAM. However, with near-final production silicon, Microsoft techs have found that the hardware is capable of reading and writing simultaneously. Apparently, there are spare processing cycle "holes" that can be utilised for additional operations. Theoretical peak performance is one thing, but in real-life scenarios it's believed that 133GB/s throughput has been achieved with alpha transparency blending operations (FP16 x4).
Prepare To Drop!!
Since 7703 DaysMods, stop changing my SIG! I'm going to end up banning you!
Since 7473 DaysForza Motorsport 5 sounds insane...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7269 DaysForza Motorsport 5 sounds insane...
In FM3 it was: New tyre-modell, tyre-flex, tyre physics, they really change the game, blablabla...
In FM4 it was: Image-based-lighting, no fake reflections, no fake shadows, it really changes the game, blablabla...
Now it is : Imperfections of the cars, the paint, the cloud, everything has changed, it really is a new game, blablabla...
Basically the core game has NOT changed since FM1. Damaged stayed the same, the tracks keep staying the same ones (actually FM1 had the best variety in tracks).
After Forza Horizon, I took at least day-night cycles as a given, but as it seems, they couldn't even realise that.
The most positive thing about the game so far is imo that they finally have windshield in cock-pit view (lol).
If they wanted to make a racing game, then it is time to add pit-stops, qualyfing, weather, day-night cycles and so on. But as it seems they keep building a car community game...
They tookor jeabs
Since 6468 DaysForza Motorsport 5 sounds insane...
Prepare To Drop!!
Since 6985 DaysIn FM3 it was: New tyre-modell, tyre-flex, tyre physics, they really change the game, blablabla...
In FM4 it was: Image-based-lighting, no fake reflections, no fake shadows, it really changes the game, blablabla...
Now it is : Imperfections of the cars, the paint, the cloud, everything has changed, it really is a new game, blablabla...
Basically the core game has NOT changed since FM1. Damaged stayed the same, the tracks keep staying the same ones (actually FM1 had the best variety in tracks).
After Forza Horizon, I took at least day-night cycles as a given, but as it seems, they couldn't even realise that.
The most positive thing about the game so far is imo that they finally have windshield in cock-pit view (lol).
If they wanted to make a racing game, then it is time to add pit-stops, qualyfing, weather, day-night cycles and so on. But as it seems they keep building a car community game...
Maybe my expectations are too high? But racers are usually the games to really push visuals at launch. But both forza and driveclub, while they look nice, arn't exactly blowing my mind. I want realtime refections in cars, i want dynamic smoke, day night cycles, dynamic weather. And i wanted it all to look like GT5's photo mode while playing, something to truely trick the mind into believing what we where seeing was real. Lofty expectations, sure, but we had glimpses of that THIS gen. To have it on a more consistent basis next gen seemed a dead cert to me? Maybe forza 6 and GT7 will impress me enough?
Since 5587 Days
Since 7700 DaysDead Rising 3
Forza Motorsport 5
Kinect Sports Rivals
Ryse: Son of Rome (maybe)
Watch Dogs will be bought on PC. PS4 will have to wait until after XMas, unless Mulitplatform games tend to be a lot better, then I'll buy sooner. Although every mulitplatform title I am looking forward to, also comes on PC.
As for Ryse - it seems fun and the demo on the conference was cut on the fighting so it didn't take too long, will decide on launch.
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Since 7340 DaysI'm gettin'
Dead Rising, Forza, Ryse, Watchdogs, BF4, AssCreed4( she preordered it, but I said why not, I played the shit out of 3). I'd like to get Madden, but I'll have to play the demo first. I am also interested in Below, too.
I'd say these new consoles have incredible launch line-ups. Too much, actually. I'm sooo glad Quantum Shift is coming next year...
Oooh, Profound, isn't it?
Since 7511 Dayshttp://kotaku.com/xbox-live-stops-charging-studios...
Since 7703 DaysMaybe my expectations are too high? But racers are usually the games to really push visuals at launch. But both forza and driveclub, while they look nice, arn't exactly blowing my mind. I want realtime refections in cars, i want dynamic smoke, day night cycles, dynamic weather. And i wanted it all to look like GT5's photo mode while playing, something to truely trick the mind into believing what we where seeing was real. Lofty expectations, sure, but we had glimpses of that THIS gen. To have it on a more consistent basis next gen seemed a dead cert to me? Maybe forza 6 and GT7 will impress me enough?
The thing is, if you look at what FM5 is doing, is they have no pressure, so they are being passive. They are doing more of the same and changing some gameplay stuff (which has always been top of class--and I don't mean the driving only, I'm talking overall game design, etc).
So the only pressure they have is to deliver something representative at launch. I think there's tons of stuff that fails to impress me on FM5, but I hope it's just being saved for the true sequel in 2015
Mods, stop changing my SIG! I'm going to end up banning you!
Since 5587 DaysDead Rising 3
Forza Motorsport 5
Kinect Sports Rivals
Ryse: Son of Rome (maybe)
MS had a good E3 games wise.
In addition, here are a few other trends we’ve seen to date:
• “Titanfall”, an Xbox platform exclusive, has been widely acclaimed as the big winner of E3 and remains the lead game across all platforms with 101 nominations and 54 wins, for global nominations and awards.
•Across US award nominations*, Xbox exclusive titles have received 168 nominations and 68 wins, more than any other next-generation platform’s exclusive lineup. Top title nominations and winning awards include:
?“Forza Motorsport 5” earned 24 nominations and 8 wins
?“Dead Rising 3” earned 17 nominations and 7 wins
?“Project Spark” earned 13 nominations and 4 wins
?“Ryse: Son of Rome” earned 11 nominations and 2 wins
We’re really excited to see the positive response to the Xbox One exclusive games line-up and we remain committed to making Xbox One the best place to play games – led by the biggest exclusives, new IP and blockbuster franchises that play best on Xbox – delivered via exclusive technology only available on Xbox One.
Since 7453 Dayshttp://channel9.msdn.com/Events/Build/2013/4-063
http://channel9.msdn.com/Events/Build/2013/3-062
I would also recommend these two vids for anyone interested in what Microsoft has in store for developers with DX11.2. So like the Xbox 360, it looks like Microsoft will continue it's trend of providing devs with the best creative environment and tools for game development. Some of those features are pretty nifty, like Tiled Resources. Giving developers the ability to take up to 3GBs of ultra high resolution textures and fit them into 16MBs.
It's going to be very interesting when developers settle in with these tools and functions.
Since 7340 DaysWill the PS4 be able to utilize them considering it IS x86? If it can that's great, but if it can't then it would be a big advantage for MS....
Oooh, Profound, isn't it?
Since 7581 DaysA big advantage? Let's not get too crazy here.. The mega-mega textures are cool though.
They still have a significant disadvantage in aspects of the hardware game. If they're doing anything it's recovering a little bit of that ground.
Since 6106 Dayshttp://channel9.msdn.com/Events/Build/2013/3-062
I would also recommend these two vids for anyone interested in what Microsoft has in store for developers with DX11.2. So like the Xbox 360, it looks like Microsoft will continue it's trend of providing devs with the best creative environment and tools for game development. Some of those features are pretty nifty, like Tiled Resources. Giving developers the ability to take up to 3GBs of ultra high resolution textures and fit them into 16MBs.
It's going to be very interesting when developers settle in with these tools and functions.
Sounds like it will lend itself very nicely to the 32MB fast ram, MS have always given devs great development tools, I expect that to continue this upcoming gen.
Since 7340 DaysA big advantage? Let's not get too crazy here.. The mega-mega textures are cool though.
They still have a significant disadvantage in aspects of the hardware game. If they're doing anything it's recovering a little bit of that ground.
Oooh, Profound, isn't it?
Since 7700 Daysthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Since 7453 Dayshttp://allthingsd.com/20130701/exclusive-microsoft...
Since 7581 DaysThis is much better.
Since 7453 DaysThis is much better.
Since 7427 DaysRaw deal about the Zynga opp. That's like leaping from the Hindberg onto the Titanic.