Blackninja @Driftwood: surtout que derrière il va certainement y avoir Majora et Twilight (il y a 2 Jours)
Driftwood Comme avec Black Flag, qui ne reprend pas le système RPG des derniers AC, ni même leur approche du combat. Ils ont retravaillé le tout mais sans trahir l'intention de base. (il y a 2 Jours)
Driftwood @Blackninja: ils vont forcément refaire le monde entièrement pour qu'il soit plus grand et plus intéressant à explorer. Il y aura donc des ajouts mais pas de modification de l'esprit du jeu. (il y a 2 Jours)
Blackninja @Driftwood: Oui il peuvent faire un simple remake boosté comme Starfox mais il ya quand même pas mal de chose à corriger. (il y a 2 Jours)
Driftwood @Blackninja: je doute qu'ils osent modifier ce genre de choses, car le jeu original n'était pas construit sur de telles mécaniques. Avec un remake, tu dois penser aussi aux fans de la première heure. (il y a 2 Jours)
Blackninja @Driftwood: C’est sûr que la plaine de nos jours en 2 min 30 tu en fais le tour. Tant qu’il n’y a pas d’endurance et d’armes qui cassent 😡 (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 5772 Jours
Inscrit depuis 7555 JoursI'm sure Forza 6 gameplay will look as great as Forza 5 car vistas.
Inscrit depuis 6106 JoursAnd that memory performance info is fantastic news. :)
Great news for dev.
Inscrit depuis 6468 JoursSo how could Microsoft's own internal tech teams have underestimated the capabilities of its own hardware by such a wide margin? Well, according to sources who have been briefed by Microsoft, the original bandwidth claim derives from a pretty basic calculation - 128 bytes per block multiplied by the GPU speed of 800MHz offers up the previous max throughput of 102.4GB/s. It's believed that this calculation remains true for separate read/write operations from and to the ESRAM. However, with near-final production silicon, Microsoft techs have found that the hardware is capable of reading and writing simultaneously. Apparently, there are spare processing cycle "holes" that can be utilised for additional operations. Theoretical peak performance is one thing, but in real-life scenarios it's believed that 133GB/s throughput has been achieved with alpha transparency blending operations (FP16 x4).
Prepare To Drop!!
Inscrit depuis 7703 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 7473 JoursForza Motorsport 5 sounds insane...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7269 JoursForza Motorsport 5 sounds insane...
In FM3 it was: New tyre-modell, tyre-flex, tyre physics, they really change the game, blablabla...
In FM4 it was: Image-based-lighting, no fake reflections, no fake shadows, it really changes the game, blablabla...
Now it is : Imperfections of the cars, the paint, the cloud, everything has changed, it really is a new game, blablabla...
Basically the core game has NOT changed since FM1. Damaged stayed the same, the tracks keep staying the same ones (actually FM1 had the best variety in tracks).
After Forza Horizon, I took at least day-night cycles as a given, but as it seems, they couldn't even realise that.
The most positive thing about the game so far is imo that they finally have windshield in cock-pit view (lol).
If they wanted to make a racing game, then it is time to add pit-stops, qualyfing, weather, day-night cycles and so on. But as it seems they keep building a car community game...
They tookor jeabs
Inscrit depuis 6468 JoursForza Motorsport 5 sounds insane...
Prepare To Drop!!
Inscrit depuis 6985 JoursIn FM3 it was: New tyre-modell, tyre-flex, tyre physics, they really change the game, blablabla...
In FM4 it was: Image-based-lighting, no fake reflections, no fake shadows, it really changes the game, blablabla...
Now it is : Imperfections of the cars, the paint, the cloud, everything has changed, it really is a new game, blablabla...
Basically the core game has NOT changed since FM1. Damaged stayed the same, the tracks keep staying the same ones (actually FM1 had the best variety in tracks).
After Forza Horizon, I took at least day-night cycles as a given, but as it seems, they couldn't even realise that.
The most positive thing about the game so far is imo that they finally have windshield in cock-pit view (lol).
If they wanted to make a racing game, then it is time to add pit-stops, qualyfing, weather, day-night cycles and so on. But as it seems they keep building a car community game...
Maybe my expectations are too high? But racers are usually the games to really push visuals at launch. But both forza and driveclub, while they look nice, arn't exactly blowing my mind. I want realtime refections in cars, i want dynamic smoke, day night cycles, dynamic weather. And i wanted it all to look like GT5's photo mode while playing, something to truely trick the mind into believing what we where seeing was real. Lofty expectations, sure, but we had glimpses of that THIS gen. To have it on a more consistent basis next gen seemed a dead cert to me? Maybe forza 6 and GT7 will impress me enough?
Inscrit depuis 5587 Jours
Inscrit depuis 7700 JoursDead Rising 3
Forza Motorsport 5
Kinect Sports Rivals
Ryse: Son of Rome (maybe)
Watch Dogs will be bought on PC. PS4 will have to wait until after XMas, unless Mulitplatform games tend to be a lot better, then I'll buy sooner. Although every mulitplatform title I am looking forward to, also comes on PC.
As for Ryse - it seems fun and the demo on the conference was cut on the fighting so it didn't take too long, will decide on launch.
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 7340 JoursI'm gettin'
Dead Rising, Forza, Ryse, Watchdogs, BF4, AssCreed4( she preordered it, but I said why not, I played the shit out of 3). I'd like to get Madden, but I'll have to play the demo first. I am also interested in Below, too.
I'd say these new consoles have incredible launch line-ups. Too much, actually. I'm sooo glad Quantum Shift is coming next year...
Oooh, Profound, isn't it?
Inscrit depuis 7511 Jourshttp://kotaku.com/xbox-live-stops-charging-studios...
Inscrit depuis 7703 JoursMaybe my expectations are too high? But racers are usually the games to really push visuals at launch. But both forza and driveclub, while they look nice, arn't exactly blowing my mind. I want realtime refections in cars, i want dynamic smoke, day night cycles, dynamic weather. And i wanted it all to look like GT5's photo mode while playing, something to truely trick the mind into believing what we where seeing was real. Lofty expectations, sure, but we had glimpses of that THIS gen. To have it on a more consistent basis next gen seemed a dead cert to me? Maybe forza 6 and GT7 will impress me enough?
The thing is, if you look at what FM5 is doing, is they have no pressure, so they are being passive. They are doing more of the same and changing some gameplay stuff (which has always been top of class--and I don't mean the driving only, I'm talking overall game design, etc).
So the only pressure they have is to deliver something representative at launch. I think there's tons of stuff that fails to impress me on FM5, but I hope it's just being saved for the true sequel in 2015
Mods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 5587 JoursDead Rising 3
Forza Motorsport 5
Kinect Sports Rivals
Ryse: Son of Rome (maybe)
MS had a good E3 games wise.
In addition, here are a few other trends we’ve seen to date:
• “Titanfall”, an Xbox platform exclusive, has been widely acclaimed as the big winner of E3 and remains the lead game across all platforms with 101 nominations and 54 wins, for global nominations and awards.
•Across US award nominations*, Xbox exclusive titles have received 168 nominations and 68 wins, more than any other next-generation platform’s exclusive lineup. Top title nominations and winning awards include:
?“Forza Motorsport 5” earned 24 nominations and 8 wins
?“Dead Rising 3” earned 17 nominations and 7 wins
?“Project Spark” earned 13 nominations and 4 wins
?“Ryse: Son of Rome” earned 11 nominations and 2 wins
We’re really excited to see the positive response to the Xbox One exclusive games line-up and we remain committed to making Xbox One the best place to play games – led by the biggest exclusives, new IP and blockbuster franchises that play best on Xbox – delivered via exclusive technology only available on Xbox One.
Inscrit depuis 7453 Jourshttp://channel9.msdn.com/Events/Build/2013/4-063
http://channel9.msdn.com/Events/Build/2013/3-062
I would also recommend these two vids for anyone interested in what Microsoft has in store for developers with DX11.2. So like the Xbox 360, it looks like Microsoft will continue it's trend of providing devs with the best creative environment and tools for game development. Some of those features are pretty nifty, like Tiled Resources. Giving developers the ability to take up to 3GBs of ultra high resolution textures and fit them into 16MBs.
It's going to be very interesting when developers settle in with these tools and functions.
Inscrit depuis 7340 JoursWill the PS4 be able to utilize them considering it IS x86? If it can that's great, but if it can't then it would be a big advantage for MS....
Oooh, Profound, isn't it?
Inscrit depuis 7581 JoursA big advantage? Let's not get too crazy here.. The mega-mega textures are cool though.
They still have a significant disadvantage in aspects of the hardware game. If they're doing anything it's recovering a little bit of that ground.
Inscrit depuis 6106 Jourshttp://channel9.msdn.com/Events/Build/2013/3-062
I would also recommend these two vids for anyone interested in what Microsoft has in store for developers with DX11.2. So like the Xbox 360, it looks like Microsoft will continue it's trend of providing devs with the best creative environment and tools for game development. Some of those features are pretty nifty, like Tiled Resources. Giving developers the ability to take up to 3GBs of ultra high resolution textures and fit them into 16MBs.
It's going to be very interesting when developers settle in with these tools and functions.
Sounds like it will lend itself very nicely to the 32MB fast ram, MS have always given devs great development tools, I expect that to continue this upcoming gen.
Inscrit depuis 7340 JoursA big advantage? Let's not get too crazy here.. The mega-mega textures are cool though.
They still have a significant disadvantage in aspects of the hardware game. If they're doing anything it's recovering a little bit of that ground.
Oooh, Profound, isn't it?
Inscrit depuis 7700 Joursthe only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
Inscrit depuis 7453 Jourshttp://allthingsd.com/20130701/exclusive-microsoft...
Inscrit depuis 7581 JoursThis is much better.
Inscrit depuis 7453 JoursThis is much better.
Inscrit depuis 7427 JoursRaw deal about the Zynga opp. That's like leaping from the Hindberg onto the Titanic.