Project Gotham Racing 4
  • Project Gotham Racing 4

  • Xbox 360
  • Published by Microsoft Studios
  • Developed by Bizarre Creations
  • French release: Available
  • US release: Available
  • Japanese release: Available
GSY RETRO | X360 Tuesday, July 8, 2014 | 6:30 PM
GSY Retro: Remembering PGR 4

After about 8 months playing next gen titles, we asked ourselves a very simple question: what if Project Gotham Racing 4 were to be released now? Seven years after shipping on Xbox 360, Bizarre Creations' iconic title still looks gorgeous and includes many features that next gen racing games haven't even included yet, like a full weather system for example. Let's go back in time for a few laps thanks to our fresh batch of videos of one of the best games of the 360 era.

X360 Thursday, February 14, 2008 | 12:39 PM
PGR4 content pack released

Bizarre Creations today put online a package of Downloadable content on Xbox Live for Project Gotham Racing 4. We have two videos of the new tourist mode and the free car, Peugeot Flux, and more information about the content can be found on Bizarre's website.


X360 Friday, February 8, 2008 | 4:19 PM
PGR4 DLC Pack announced

Bizarre Creations updated their web site with the announcement of the downloadable content for Project Gotham Racing 4. More informations there, and a few screens inside.
Update: Some more images added.


X360 Saturday, October 6, 2007 | 12:09 PM
Bizarre Creations interview

The great Ben Ward, Community & Web Lead over at Bizarre Creations, has taken time to answer a big bunch of questions about Project Gotham Racing 4. Thanks to the XCN, we can find out more about their thoughts about PGR3, team online racing, DLC and much much more.


X360 Monday, October 1, 2007 | 9:00 AM
The first 10 minutes: PGR4

Almost 4 years day to day after the released of the ever great PGR2, Bizarre Creations finally releases a worthy successor after the midly disappointing PGR3. Enjoy these 8 new videos of Project Gotham Racing 4, that should give you a better idea of the good stuff to come. More impressions after the jump.


X360 Thursday, September 20, 2007 | 1:04 PM
PGR4: Live Action vs Game

It looks like some people over at Bizarre Creations have a lot of free time now that the game is finally done. And what better than creating a comparison video between the tv ad and the game to lose a few hours?


X360 Wednesday, September 19, 2007 | 2:49 PM
PGR4: Even more video

I still have quite a few videos of Project Gotham Racing 4 from the game's presentation last week, like this one showcasing the new Breakthrough mode and the content unlocking system using Kudos.


X360 Tuesday, September 18, 2007 | 10:24 AM
PGR4: Snowy gameplay

As a way to help you wait for the return of our Mass Effect videos, here is a bit more gameplay of Project Gotham Racing 4 I had filmed last week during the game's presentation. Looks like it's a tad slippery!
Update: Second video from this presentation is now online, this time in Quebec. Also some informations on how the corners are now done in the city compared to PGR3.


X360 Sunday, September 16, 2007 | 7:57 PM
No Comment: PGR4 cities

Here comes the second Gamersyde No Comment about Project Gotham Racing 4, this time about how a city is created, all explained by Alan Mealor, Lead Environment Artist of Macau in the game. You'll also get to see some more of Quebec and Shangai in this quite good quality video.


X360 Saturday, September 15, 2007 | 8:26 PM
Gamersyde No Comment: PGR4 audio design

While Snoopers is on his way to Tokyo (bastard!), I'm the one who will have to try to have you guys entertained with the videos I filmed while I was at Bizarre Creations last Thursday. I'm definitively not as good as this guy with the editing so I hope it will be good enough. For this first video we'll take a look at the game's audio design with Bizarre's audio manager, the very enthusiastic Nick Wiswell.
The video is in standard resolution because even our excellent new cameras struggle with such bad light conditions. Also worth mentioning is that the build used during this demonstration wasn't as optimized as the others, and you may notice some slowdowns that definitively weren't there in the latest version we got to play.


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