GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
So is no one else playing this game? The AI is the weak link, thus far.. but it's not my only criticism. The games movement sorta pisses me off a little. Speed and control are fine, but it just seems like the type of affair that would benefit greatly by more control options. Mainly, prone and lean. I'm more aggravated that I can't change crouch to hold (from toggle) or zoom to toggle (from hold). Options Ubi! PC gamers expect them!

The game, in many ways, reminds me of other sandbox experiences. The plot seems to have been sacrificed for a more open experience. I'm not sure that will bother most, as narrative often takes a back seat to action in this genre.. but it's worth noting that even Crysis has a (much) more interesting story.

The performance, so far as the games visuals are concerned, is very good. It runs on average a good deal smoother than Crysis, but it's also worth noting that the game looks significantly worse than its rival. On "Very High" (note: I have not tried Ultra, but I do think it would run well on this PC @ that setting.. so I'll report back on that later) it looks great, but Crysis actually looks nicer even on "High" (or "Gamer" if you're playing Warhead).

Lets get unfair comparisons out of the way first: In terms of gameplay (movement + gun play + weapons) Crysis > Far Cry 2--In terms of story, character, and appearance, Crysis > Far Cry 2..... and now that we're done with that, I'll try to focus on the game's strengths (of which there are plenty) in my next post.
In reply to
LEBATO - IS WRONG
LEBATO
Since 7323 Days
I see. Well, I just bought the game a few minutes ago, I will play it later today to see how it is. I don't expect nothing too revolutionary, but it should be worth it if what I read is to be believed :D
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
Wow. 1920x1200 + Ultra High (one step above Very High in FC2) = 30-40 FPS.

Not bad. Let's try the benchmarking tool. It's so obvious by the folder structure, size, and general appearance of the game world that there is FC1 engine code floating around in there. That's not a critique though. COD4/5 has Quake 3 source floating around.. so what?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
Some screenshots (thumbnails)





















My gallery is missing a good night shot.. and yes.. the map is enormous.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
I think I'm ready to eat crow. This game is awesome. It has some flaws, but the overall scope of their world is pretty fantastic. It's like a little bit Mercenaries with a lot of FPS action thrown in.. in an even bigger world. If you could level up, this would be the real Oblivion with guns.

The ambitious nature of the game almost reminds me of a more interactive (but less.. multiplayer), shooter version of Test Drive Unlimited. The defining difference here is that the game is actually extremely polished. The gunplay, while I wish it were bit deeper is tight. It's not the defining characteristic of this game, and perhaps a bit of a fault, really, but it's solid enough to entertain the idea that each conflict is filled with action.

It's light on direction, it has a cheesy, chiseled from cliche plot.. and the narrative is even worse.. but it's a pretty damn good game anyway. You can get lost in its world. Fighting your way back to Mike's Bar, only to be sent across the entire map for your next mission seems almost tedious, but it's fun.

It's still far from my favorite FPS I've played this year. But it's pretty unique (also note: so are a handful of other 2008 FPS) and it's easily recommendable.

I'll still say.. I honestly think Crysis is a better game (right now, at least), but it's comparing apples to oranges, really--well, apples with guns to oranges with guns. This game offers up a take on the sandbox action genre with an action FPS flair and that's enough to make it really stand out.

Oh, and it seems long. I'm 5.5 hours in and less than 10% done.

Kudos.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
Some nighttime and sunrise screen shots.













In reply to
LEBATO - IS WRONG
LEBATO
Since 7323 Days
Well, I played a little of the X360 version. I like it, but the shooting is not very good. First of all there is no crosshair, this is not BIA, give me a damn crosshair. I hope there is an option. I guess you can say, why don't you use the left trigger to point your gun? Well, it still isn't that great. The aiming accelerates extremely fast. Basically, if you press to the right and don't let go right away it goes ALL THE WAY.

When this is coupled with enemies that can take a million shots before they go down, it can get a little frustrating.

I'm sort of hoping this is something I can get used to, and doesn't become the major detraction from the game.

BTW, graphics are pretty kick ass. The sunsets are jaw dropping. And the game froze on me the first time I played, within 1 minute of actual gameplay (after intro).
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

LEBATO - IS WRONG
LEBATO
Since 7323 Days
Damn, I just played more of it and it is getting quite better. For stick control though, I still think some of the guns (AK47) are way inaccurate and have too much recoil, again, it wouldn't be too much of a problem if enemies wouldn't strafe left and right like crazy.

I swear I have shot some guys way too many CLIPS and they just won't die. Sometimes they fall but they are still alive and it just never ends.

So, I think that is my main gripe with the game. Other cons would be the AI (which surprisingly it isn't that distracting), and the LONG travel times, especially when you realize that your objective is behind a huge rocky hill that can't be "climbed" so you have to go all around.

Having said that, some weapons are extremely satisfying to use, and anything that causes an explosion is always awesome. Any sniper is my favorite thus far. Graphics are top top notch, probably the best looking FPS on consoles this gen. Overall I'm really liking it, it is addicting so far and supposedly the first few hours are a bit slow.

I'm 12% in, and 5 hours or so. Done a few side missions, but have tried to keep to the main "story". If you like shooters, I don't see how you wouldn't like this, I think that is all it comes down to.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

FireWire - IEEE 1394
FireWire
Since 7202 Days
I just want to know, will I be able to customize my weapons? Scope's, silencer's, ammo type?

I saw different scope's in some pictures but wanted to know if there's more to customize......
In reply to

"Let me explain something to you. Um, I am not "Mr. Lebowski". You're Mr. Lebowski. I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing. "

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
The game appears to have plenty of weapons, and while you can upgrade their capacity, accuracy, and reliability... there doesn't seem to be much in the way of customization beyond that. I'm pretty early on though, so perhaps I just haven't seen it. That would only be one of many things it seems this game is missing, but the honest truth is that it just packs in so much.. everything.. that it's hard to complain. Could Far Cry 2 have been more ambitious--YOU BETCHA--but I guess that's what sequels are for.

The story doesn't keep you invested in the experience--the gameplay doesn't even keep you invested in the experience--it's just.. an experience. There's so much damn ambiance (note: Soundtrack blows, I'm playing with it off), you could, and will.. get lost in it. My current motivation is simply to better equip myself. My only fear? That it might get repetitive after a while.
In reply to
Sath - Missed the<br>hay
Sath
Since 7068 Days
Grift the dev team said you can't change the appearence of the weapons.
But you can get some weapons with silencers and scopes that you couldnt do so before, but they cost more or something.
In reply to

*A New Form of Change*

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
I posted this on the news page.. but I figured I'd share it here as well..

This game just keeps getting better and better. There are so many things I wish were included in this game--so many things I find either missing, or childishly simple in their execution--yet what is included is just so damn polished that it's hard to hate on.

I just had one of the coolest, most random things happen to me. I was approaching this camp, sporting a pretty heavy population of baddies. I figured I'd make some noise, and start a few fires before things got too heated. So I find this propane tank, and hurl a frag in its general direction. As you might expect, both explode, sparking a pretty gigantic brush fire. So what was unexpected about all that? Well the propane tank was sitting next to a case of ammo, which promptly started exploding in the fire. "POP! POP! POP! POP," exclaimed the ammunition.. as tracers shot off in every direction.

What a show. Good f'n game.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
Hmm...

Are there scripted events where buddies must die? Read on...

I just finished the mission where you have to ambush a supply car in the train yard, and your buddy (Warren, in my case) attacks the supply train on its way into the station. By the time I get to Warren, he's dying. I tried to revive him, and injected him with several shots of morphine... but he ultimately kicked the bucket anyway. Could I have saved him if I got there sooner... or is was it just Warren's time?

Maybe someone knows. It's currently holding me up a bit.
In reply to
Inflatable
Inflatable
Since 7839 Days
Anyone here play the game on PC? If so, can someone plz explain me how to get keybinding to work properly in MP??

The game is kindof useless if I cannot even bind the movement keys I want to use..
In reply to

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/mycar.jpg

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
Keys don't stay mapped in MP

You have to go to your "options" while in multiplayer and hit "default" then re-map them. HOWEVER!
DO NOT CHANGE ANYTHING IN "mulitplayer" as it will reset your keys back to "wasd"
Have not tried it, but I have read.... I'm not sure that makes much sense, so make of that what you will. I've had key bind problems in single player as well. If you change your use/interact key, you'll still need to use "E" to EXIT a turret or vehicle.. and if you rebind "heal" you'll still need to use "H" when healing a buddy.

Silly bugs. Who Q&A tests this shit?

It still bothers me that I can't change crouch to hold and zoom to toggle.. but whatever. I'm still having fun with the single player portion of the game. It's far better than I had expected, having negative expectations :)

I still worry that it might get repetitive. The big criticism I see relates most strongly to the respawn rate at enemy checkpoints. This in itself does not bother me, as I was concerned that there would not be enough action. This game could seriously use an Oblivion-like fast travel system though.

I could go on all day about Far Cry 2's flaws, but.. I won't.. because it rules.

I think I figured out my problem stated in my previous post BTW. There seems to be a limited number of times that you can revive a buddy. I think Warren may be permadead. Bummer.
In reply to
TheBeagle
TheBeagle
Since 6807 Days
The aiming is seriously shit on the 360. Starting to wish I had bought the PC version. The horizontal speed is different from the vertical and it all just feels very stiff, even with sensitivity turned all the way up. When you hit the left trigger to aim down the iron sights the gun locks on to enemies. It's far to intrusive and obvious, almost insulting. I would be enjoying this game a whole lot more if the aiming felt like COD. This is actually stopping me playing the game for now.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
When you hit the left trigger to zoom in COD, it also locks on to enemies.. even in multiplayer. Call of Duty may feel smoother than Far Cry on the 360, but it's still loaded with assists. Perhaps FC2 just needs more.. and while that may sound like a joke.. I'm sure it actually does!

The PC version controls fine... for the most part. The fact that you can't change toggle/hold options for certain inputs is almost insulting. Call of Duty still gives me this option, and it's just as much of a "console" game as Far Cry 2! Well, no, it's not.. and that's the problem. It's a pretty weird mix, really. The game design is console first--the technology is PC first. What gives?

The mouse movement seems a little jittery too. It hasn't really effected my accuracy, but I have noticed that single pixel movements can be a little more difficult than they should be.. or than they are in other games. It's especially noticeable in the game's menus, where the cursor seems extra-not-smooth.

I wouldn't want the game to feel like.. well.. another game. I'm fine with how the gunplay functions. I just wish I could toggle to zoom. Other games give you options, that's all I expect! I sort of model all of my FPS controls after the default input for BF2 (except for crouch).

So far I'm pretty satisfied with the PC version. The game has pretty awesome performance for an Ubisoft PC release. I guess the engine's heritage doesn't hurt. I'm running it @ 1920x1200 + Ultra + 4XAA, and it's pretty smooth. My first batch of screenshots lack AA.

PS. Halo has different sensitivity for the X and Y axis too, I'm pretty sure ;P
In reply to
mt_sabao
mt_sabao
Since 6633 Days
Posted by TheBeagle
The aiming is seriously shit on the 360. Starting to wish I had bought the PC version. The horizontal speed is different from the vertical and it all just feels very stiff, even with sensitivity turned all the way up. When you hit the left trigger to aim down the iron sights the gun locks on to enemies. It's far to intrusive and obvious, almost insulting. I would be enjoying this game a whole lot more if the aiming felt like COD. This is actually stopping me playing the game for now.
yes, like grift said it's one of the main things in CoD's SP (it's actually explained on the tutorial) when you left trigger to zoom it locks on the enemies. Also, on the MP theres a bit of stickiness to the enemies, but not like on the SP. Very subtle, but actually very annoying. And the different sensibility for x and y i'm almost sure it's present in every game. Maybe this is not so well implemented and that's why you notice it?

I'm waiting for my 360 copy, should arrive begining next week. from your comments what is making me not so positive is the enemies taking lots of damage. that's so bloody anoying. It's also like this in BF: bad company (MP) that i found it a bit difficult to get adicted t the game because of this, whereas if you compare this to CoD which seems to have the perfect amount of damage not to make it frustrating (for the one getting killed) and at the same time super fun (for the one shooting). BF: Bad company just feels you're like 2 minutes unloading a clip before the guy dies, even with a LMG...just no fun (well, unless you have a sniper pistol, then it's just one or two shots lol). well, but it drift from topic.

Curious to see the game...
In reply to
TheBeagle
TheBeagle
Since 6807 Days
Posted by GriftGFX
When you hit the left trigger to zoom in COD, it also locks on to enemies.. even in multiplayer. Call of Duty may feel smoother than Far Cry on the 360, but it's still loaded with assists. Perhaps FC2 just needs more.. and while that may sound like a joke.. I'm sure it actually does!

The PC version controls fine... for the most part. The fact that you can't change toggle/hold options for certain inputs is almost insulting. Call of Duty still gives me this option, and it's just as much of a "console" game as Far Cry 2! Well, no, it's not.. and that's the problem. It's a pretty weird mix, really. The game design is console first--the technology is PC first. What gives?

The mouse movement seems a little jittery too. It hasn't really effected my accuracy, but I have noticed that single pixel movements can be a little more difficult than they should be.. or than they are in other games. It's especially noticeable in the game's menus, where the cursor seems extra-not-smooth.

I wouldn't want the game to feel like.. well.. another game. I'm fine with how the gunplay functions. I just wish I could toggle to zoom. Other games give you options, that's all I expect! I sort of model all of my FPS controls after the default input for BF2 (except for crouch).

So far I'm pretty satisfied with the PC version. The game has pretty awesome performance for an Ubisoft PC release. I guess the engine's heritage doesn't hurt. I'm running it @ 1920x1200 + Ultra + 4XAA, and it's pretty smooth. My first batch of screenshots lack AA.

PS. Halo has different sensitivity for the X and Y axis too, I'm pretty sure ;P
Grift, I know about the lock in SP and you have mentioned before that it is also in the MP, but it isn't. At least, it's nowhere near as obvious. It still feels like you are manually aiming. It's not so much the lock-on in FC2 that annoys me, it's more the different axis speeds and the acceleration. Once I focus on that game and get properly into it (bought it, Fable 2 and Dead Space on the same day...lol) then I'm sure it will become less of an issue.

I had a hell of a lot of fun with the map editor yesterday. It's instantly familiar to anyone who used the one in FC: Instincts but also adds a ton of new helpful features. People made these insane levels for Instincts which were essentially giant obstacle courses with varying degrees of difficulty. I can't wait until people make some for FC2 as they were a ton of fun. Some of them were so well designed despite a very limited and glitchy map editor.

PS- Which is exactly why I used COD as an example. I'm actually not a fan of the aiming in Halo.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

LEBATO - IS WRONG
LEBATO
Since 7323 Days
The actual problem with the aiming is the acceleration. I said this before. Again, I think you get used to it more and more as you until it becomes not so much of a problem, but it IS a con of this game. I don't think it affects the game that much, but in close combat it can get tricky.

And well, the editor is unlike ANYTHING ever on consoles as far as I know. It's like a garry's mod only you can't create new objects, but you can form geometry, etc etc, so it is different editor. This is an actual map creator basically.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

TheBeagle
TheBeagle
Since 6807 Days
Posted by LEBATO
The actual problem with the aiming is the acceleration. I said this before. Again, I think you get used to it more and more as you until it becomes not so much of a problem, but it IS a con of this game. I don't think it affects the game that much, but in close combat it can get tricky.

And well, the editor is unlike ANYTHING ever on consoles as far as I know. It's like a garry's mod only you can't create new objects, but you can form geometry, etc etc, so it is different editor. This is an actual map creator basically.
Yeah, anything except Instincts which was on the original xbox.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7202 Days
Posted by TheBeagle
Grift, I know about the lock in SP and you have mentioned before that it is also in the MP, but it isn't. At least, it's nowhere near as obvious. It still feels like you are manually aiming. It's not so much the lock-on in FC2 that annoys me, it's more the different axis speeds and the acceleration. Once I focus on that game and get properly into it (bought it, Fable 2 and Dead Space on the same day...lol) then I'm sure it will become less of an issue.

I had a hell of a lot of fun with the map editor yesterday. It's instantly familiar to anyone who used the one in FC: Instincts but also adds a ton of new helpful features. People made these insane levels for Instincts which were essentially giant obstacle courses with varying degrees of difficulty. I can't wait until people make some for FC2 as they were a ton of fun. Some of them were so well designed despite a very limited and glitchy map editor.

PS- Which is exactly why I used COD as an example. I'm actually not a fan of the aiming in Halo.
I've only played the multiplayer beta of COD4 on the Xbox 360, and it most certainly has camera adhesion and auto-aim. I suppose it is more obvious in single player though, or, at least it was in Call of Duty 3. Aim assists are pretty much a necessity when you're tracking fast moving targets with a game pad.

The single most important thing that the PC version offers over its console cousin? Quick save. I can't imagine playing this game without it. The safe house system could work, but given the number of encounters I've had where something just goes wrong for no particularly good reason, I think I'd find it maddening.

Well.. that and my mouse and keyboard ;)

I'm hoping for some mods.. hopefully.. sooner than later. Someone needs to rip off Oblivion's fast travel, and give me more input options! Give me a prone stance, while you're at it.
In reply to
TheBeagle
TheBeagle
Since 6807 Days
Yeah, the MP definately has auto-aim, but the iron sight doesn't automatically lock onto a target if your crosshair is about 2 metres in the wrong direction. To be honest I'd have to fire up COD4 and really pay attention to find out the degree of it but anyway, this is beside the point. The aiming sucks in FC2 period. I'm going to wait until I can dedicate my entire attention to the game before I play any further. Going between it and other games will only make it harder to manage.

Other than that, I'm glad to hear the positive impressions. Have you tried out the PC version of the map editor Grift? Is that something that interests you?
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

UrukHaiPT
UrukHaiPT
Since 6729 Days
Got it on friday for PC, been playing all weekend. Loving it :)
This is pretty well optimized runs amazing on my new PC.

Gameplay is quite fun, firefights can be quite intense sometimes, and fire rules :P

I was amazed how big the map was, and today reached a new map with the same size :o, quite big game. Awesome sandbox FPS :)
I was afraid of geting it, but it didnt disappoint me. Its lots of fun.

I was just expecting more animals :(, feels very empty the world.
Theres bit too much driving, but we can use the buses to fast travel, and we can always avoid the guard outposts to dont delay our trip. :p

Really enjoying it.
In reply to
Slabs
Slabs
Since 7232 Days
I discovered last night that Very High vs. Ultra High shadows is a MASSIVE difference on PC. Definitely switch up if you can, Ultra is well worth a drop in resolution/AA to compensate if need be.
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