Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
is gloriously incandescent.
In Halo Reach, my favourite 2 things to do were driving the warthog, and chasing enemy warthogs with the grenade launcher.
Guess what, the only map that's virtually useful for the hog is Ragnarok.
But then, its way too easy to destroy it. Stupidly shooting at vehicles is way more effective than 1 or 2 well placed grenades...yaaaawn....
Not managed yet to get a wheelman-spree.
Oh yeah and they of course replaced my favorite weapon from Reach (grenade launcher) to replace it to the far more boring detonator.
I am a worse player than in previous Halos, because I still find myself using grenades out of habbit, which often is my death sentence, but thats not the problem. For me the gameplay itself in general is less fun :. (
They tookor jeabs
and redneck yes, i also still rely on grenades :( there shit as i say, there to much like uncharted grenades, even there arch of throwing is different than previous halo games you have to arch to high :(
PSN:ManThatYouFear
GT: ManThatYouFear
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Never much cared for the grenade launcher in Reach so I can't say that I've missed it. I don't miss anything about Reach at all. I would attribute most of my success in Halo 4 from the amount of damage placed on headshots. Most of my shots and kills hit the head, so firefights are over fairly quickly for me. It is a shame that they seemed to have improved shooting only to butcher grenades.
As much as I'm enjoying it I can't predict how long I will play this. I have about a month and a half of XBL Gold left, and I don't see myself renewing it or purchasing the new maps. Who knows how many hours I'll rack up by then though.
my fave combo at minute is pro vision and bolt shot or rail gun, charge that fucker up as there coming round the corners.. perfect, every time. they need to fix it, OP to fuck for a starter weapon.
PSN:ManThatYouFear
GT: ManThatYouFear
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Binary Rifle is a rebellion ender. Destroys people and vehicles alike. Even in Spartan Ops I get pissed when the AI has it. Best to be on the return sender end of that.
PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
Headshots aren't more important than in previous Halo games, if that's what you're suggesting. Although without recoil or bloom it's pretty easy to land every shot upstairs anyway.
The Gauss Hog is OP.
but if that's true.. sniper to the head=dead but body 2 shot.
PSN:ManThatYouFear
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How can you not know that?! That's even an important mechanic in single player Halo! Halo's unique damage model is one of the things that made it so special in the first place.
I'm quite honestly shocked i never noticed this, just always assumed head shot damaged the shield more (and always questioned why the shield does not make it stronger near the head..)
I'm man enough to admit.. i never knew.. after playing Halo for 11 years... *holds head down in shame*
PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
Headshots aren't more important than in previous Halo games, if that's what you're suggesting. Although without recoil or bloom it's pretty easy to land every shot upstairs anyway.
The Gauss Hog is OP.
And Gauss hog has always been powerful since it definitely used to kill in one shot before.
And Gauss hog has always been powerful since it definitely used to kill in one shot before.
Sniper was an instant impact weapon in Halo 3, while the BR wasn't. This means, that if you shot at a distant aim with the BR in Halo3, you had to aim just a little in front of where your aim was going at to actually hit. Sniper bullets 'teleported'. Pull the trigger, no delay.
I dont know about the DMR in Reach.
In Halo 4, I think that every human weapon is an instant impact weapon...
They tookor jeabs
Halo 4 is more arcade oriented in this way
There used to be a certain degree of skill required to snipe, now everybody (and I do mean EVERYBODY) can do it. My current #1 Loadout is DMR, Plasma Pistol, Plasma Grenades, Prothean Vision and alternate with support abilities. Mostly because I haven't found comfort with an all purpose support yet.
The good news is that my teams have now worked out a system where we share ordinance drops. One teammate might have a sniper weapon in his ordinance, another may have damage boost or an incinerator. By communicating, sharing and swapping what we have in our ordinance drops, we raised the effectiveness of our fighting ability substantially. The point spreads are now no less than 200 now. Communication goes a very long way, and when we're in the lobby and we see the other side has no mics on..............well...... let the butt hurt begin.
The Mantis is alot of fun if you can deal with being treated like the highest priority target on the field, alot of people don't get it though. You are ENEMY #1, everyone wants you dead. The Mantis has greater mobility than a tank, but it's height can be a vulnerability because it's so visible to lasers, snipers and people (like me) who enjoy harassing the driver into doing something stupid. Banshees are no longer to be feared, they aren't the agile air bombers they used to be, capable of winning a match in the game's first opening minutes. They have instead been reduced to low flying vehicles that crash into unsuspecting players. This nerf is really unnecessary when you have the types of weapons on the field (Lasers, Railguns, Incinerators, Multiple turrets, Tanks) that are capable of nailing a Banshee instantly.
Anyway I should be hitting SR-50 in a couple of days, hopefully open up a few more specializations.
I like how you don't even mention the machine gun Warthog. Is it because they turned it into shit?
The ghost on the other hand is more efficient than in previous Halos.
But what sucks about it, is it beeing so quiet. You got shot to death but dont hear it at all!
They tookor jeabs
I like how you don't even mention the machine gun Warthog. Is it because they turned it into shit?
The ghost on the other hand is more efficient than in previous Halos.
But what sucks about it, is it beeing so quiet. You got shot to death but dont hear it at all!
I haven't spent too much time in the gunner seat, the driving from many players (including my teammates) has been uninspiring. The Warthog now requires a very good driver, in truth it always did. But since all vehicles are now visibly seen on radar and revealed with red approaching arrows that alert the field, skirting and controlled maneuvers are what's really necessary to avoid ambushes and give the gunner a little extra time to nail his opponents. Over all the mechanics haven't changed, everyone agrees that it sounds AWFUL, but the turret is still very very effective.
And each of these appears to take 10 levels to unlock. Charming.
I haven't spent too much time in the gunner seat, the driving from many players (including my teammates) has been uninspiring. The Warthog now requires a very good driver, in truth it always did. But since all vehicles are now visibly seen on radar and revealed with red approaching arrows that alert the field, skirting and controlled maneuvers are what's really necessary to avoid ambushes and give the gunner a little extra time to nail his opponents. Over all the mechanics haven't changed, everyone agrees that it sounds AWFUL, but the turret is still very very effective.
However you will never spend too much time on the turret, because its too easy to get shot of it by the DMR...
On the open field, your gunner is shot to bits in a few seconds.
In more narrow areas, people get away sprinting...
@Grift
I also was one of the guys who thought that perks and what not wont change the game too much...maaaaaan, how wrong I was.
But the bit that sucks most is the randomness added by ordonance you also mentioned.
I just wait for more classic stuff to be added...
Wasn't there supposed to be a classic playlist anyways?!
They tookor jeabs
I was playing with the light rifle a bit last night. It took some getting used to but it's pretty good. I think I'm going to go back to the DMR tonight though.
Out of all of the maps so far, the only two that are really sticking out are Adrift and Haven. Valhala is also great, but that almost doesn't count. Adrift has a very oldscool sort of feel to it. Works well with CTF too.
Oh.. and auto flag pickup/no dropping is really f'n annoying/stupid.
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