Archaos
Archaos
Inscrit depuis 7239 Jours
SWAT is back! \o/
En réponse à

is gloriously incandescent.

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7104 Jours
Yeah, and I think most of the maps are way too big for it. Doesn't help that all my SWAT matches were 3v3 or worse, 1v3. I had 36 kills, and the other 2 dingbats had 2 kills between them and over 40 deaths. Needless to say, we lost.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7258 Jours
Posté par Phaethon360
Agreed.
Thirded.
En réponse à
Redneck
Redneck
Inscrit depuis 6946 Jours
I may sound like a nagger, but I dont see this game's MP growing on me, which, for me as a Halo fan, is a shame...

In Halo Reach, my favourite 2 things to do were driving the warthog, and chasing enemy warthogs with the grenade launcher.

Guess what, the only map that's virtually useful for the hog is Ragnarok.
But then, its way too easy to destroy it. Stupidly shooting at vehicles is way more effective than 1 or 2 well placed grenades...yaaaawn....
Not managed yet to get a wheelman-spree.

Oh yeah and they of course replaced my favorite weapon from Reach (grenade launcher) to replace it to the far more boring detonator.


I am a worse player than in previous Halos, because I still find myself using grenades out of habbit, which often is my death sentence, but thats not the problem. For me the gameplay itself in general is less fun :. (
En réponse à

They tookor jeabs

ManThatYouFear
ManThatYouFear
Inscrit depuis 7202 Jours
Posté par Phaethon360
Agreed.
also agreed.

and redneck yes, i also still rely on grenades :( there shit as i say, there to much like uncharted grenades, even there arch of throwing is different than previous halo games you have to arch to high :(
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7104 Jours
Dunno about all that Redneck. I've gotten a lot of action as both a driver and gunner in warthogs. My best usually come from the Gauss hog. Whenever I stick a vehicle it tends to flip, giving me an opportunity to either throw another or destroy its occupants. The grenade arch is definitely changed however.

Never much cared for the grenade launcher in Reach so I can't say that I've missed it. I don't miss anything about Reach at all. I would attribute most of my success in Halo 4 from the amount of damage placed on headshots. Most of my shots and kills hit the head, so firefights are over fairly quickly for me. It is a shame that they seemed to have improved shooting only to butcher grenades.

As much as I'm enjoying it I can't predict how long I will play this. I have about a month and a half of XBL Gold left, and I don't see myself renewing it or purchasing the new maps. Who knows how many hours I'll rack up by then though.
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7202 Jours
nade launcher was toss, same as brute shot but without the melee bonus damage.. rail gun is a much better gun

my fave combo at minute is pro vision and bolt shot or rail gun, charge that fucker up as there coming round the corners.. perfect, every time. they need to fix it, OP to fuck for a starter weapon.
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7104 Jours
I've done that a few times, but it's too tricky to get down for it to be that OP. If the timing isn't right you just waste your shot. Premature ejaculations abound. Kind of reminds me of the Brute shotguns that let you melee someone instantly after firing.

Binary Rifle is a rebellion ender. Destroys people and vehicles alike. Even in Spartan Ops I get pissed when the AI has it. Best to be on the return sender end of that.
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7202 Jours
Binary rifle is bullshit, but i do enjoy seeing people on map due to trailing light beams :D
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7258 Jours
The pro pipe was better (and more original) than any weapon 343 has "created."
Posté par Phaethon360
I would attribute most of my success in Halo 4 from the amount of damage placed on headshots.
You know that's not how Halo works. None of those headshots do increased damage until their shield is broken. DMR/BR both break shield in 4 hits to any hitbox. If I recall correctly, the BR was 3+1 in previous Halo games instead of 4+1. I'm not sure if my memory serves me right.

Headshots aren't more important than in previous Halo games, if that's what you're suggesting. Although without recoil or bloom it's pretty easy to land every shot upstairs anyway.

The Gauss Hog is OP.
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7202 Jours
You know grift.. i never knew that, i always go for head so never really noticed.

but if that's true.. sniper to the head=dead but body 2 shot.
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7258 Jours
Posté par ManThatYouFear
but if that's true.. sniper to the head=dead but body 2 shot.
Sniper/beam/binary rifle obviously obey a different set of rules. Just like the AR and most automatic weapons do as well.

How can you not know that?! That's even an important mechanic in single player Halo! Halo's unique damage model is one of the things that made it so special in the first place.
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7202 Jours
as say always shoot the head..
I'm quite honestly shocked i never noticed this, just always assumed head shot damaged the shield more (and always questioned why the shield does not make it stronger near the head..)

I'm man enough to admit.. i never knew.. after playing Halo for 11 years... *holds head down in shame*
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7258 Jours
The LR drops shields in 3 hits I guess. That's pretty insane. The ROF and stuff seems pretty fine too. I might have to play with it a bit more. The DMR is pretty great though. It is easy and has really ridiculous range.
En réponse à
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7104 Jours
Posté par GriftGFX
You know that's not how Halo works. None of those headshots do increased damage until their shield is broken. DMR/BR both break shield in 4 hits to any hitbox. If I recall correctly, the BR was 3+1 in previous Halo games instead of 4+1. I'm not sure if my memory serves me right.

Headshots aren't more important than in previous Halo games, if that's what you're suggesting. Although without recoil or bloom it's pretty easy to land every shot upstairs anyway.

The Gauss Hog is OP.
Which is why I'm thinking they must have tweaked that for Halo 4 because I've never won firefights this easily in Halo.

And Gauss hog has always been powerful since it definitely used to kill in one shot before.
En réponse à
Redneck
Redneck
Inscrit depuis 6946 Jours
Posté par Phaethon360
Which is why I'm thinking they must have tweaked that for Halo 4 because I've never won firefights this easily in Halo.

And Gauss hog has always been powerful since it definitely used to kill in one shot before.
Something 343 tweaked (as far as I can tell) is what Bungie called something like instant impact, which means that you have to take into account that the bullets need some time to travel to their destination.
Sniper was an instant impact weapon in Halo 3, while the BR wasn't. This means, that if you shot at a distant aim with the BR in Halo3, you had to aim just a little in front of where your aim was going at to actually hit. Sniper bullets 'teleported'. Pull the trigger, no delay.

I dont know about the DMR in Reach.


In Halo 4, I think that every human weapon is an instant impact weapon...
En réponse à

They tookor jeabs

Tinks
Tinks
Inscrit depuis 7188 Jours
It's a realism factor really

Halo 4 is more arcade oriented in this way
En réponse à
GrimThorne
GrimThorne
Inscrit depuis 7131 Jours
Posté par ManThatYouFear
Binary rifle is bullshit, but i do enjoy seeing people on map due to trailing light beams :D
The trick is to free scope with that thing, any other way and you might as well let the entire field know by announcing, "Okay everybody! I'm about to bring out the Binary Rifle!"

There used to be a certain degree of skill required to snipe, now everybody (and I do mean EVERYBODY) can do it. My current #1 Loadout is DMR, Plasma Pistol, Plasma Grenades, Prothean Vision and alternate with support abilities. Mostly because I haven't found comfort with an all purpose support yet.

The good news is that my teams have now worked out a system where we share ordinance drops. One teammate might have a sniper weapon in his ordinance, another may have damage boost or an incinerator. By communicating, sharing and swapping what we have in our ordinance drops, we raised the effectiveness of our fighting ability substantially. The point spreads are now no less than 200 now. Communication goes a very long way, and when we're in the lobby and we see the other side has no mics on..............well...... let the butt hurt begin.

The Mantis is alot of fun if you can deal with being treated like the highest priority target on the field, alot of people don't get it though. You are ENEMY #1, everyone wants you dead. The Mantis has greater mobility than a tank, but it's height can be a vulnerability because it's so visible to lasers, snipers and people (like me) who enjoy harassing the driver into doing something stupid. Banshees are no longer to be feared, they aren't the agile air bombers they used to be, capable of winning a match in the game's first opening minutes. They have instead been reduced to low flying vehicles that crash into unsuspecting players. This nerf is really unnecessary when you have the types of weapons on the field (Lasers, Railguns, Incinerators, Multiple turrets, Tanks) that are capable of nailing a Banshee instantly.

Anyway I should be hitting SR-50 in a couple of days, hopefully open up a few more specializations.
En réponse à
Redneck
Redneck
Inscrit depuis 6946 Jours
@GrimThorne

I like how you don't even mention the machine gun Warthog. Is it because they turned it into shit?

The ghost on the other hand is more efficient than in previous Halos.
But what sucks about it, is it beeing so quiet. You got shot to death but dont hear it at all!
En réponse à

They tookor jeabs

GrimThorne
GrimThorne
Inscrit depuis 7131 Jours
Posté par Redneck
@GrimThorne

I like how you don't even mention the machine gun Warthog. Is it because they turned it into shit?

The ghost on the other hand is more efficient than in previous Halos.
But what sucks about it, is it beeing so quiet. You got shot to death but dont hear it at all!
I got 15 damn kills in a Ghost recently, it didn't even seem fair. I would plow players down, regain my health and shields no matter what damage the vehicle taking, and the Ghost can take ALOT! The Ghost is also the reason my secondary is a plasma pistol, I actually like the Bolt shot but I don't feel secure enough to add it when you can get run over so easily now. And when you combine the extraordinarily loud sounds that your weapons are making when being fired, it's very easy to miss the sound of the Ghost approaching and be taken completely by surprise.

I haven't spent too much time in the gunner seat, the driving from many players (including my teammates) has been uninspiring. The Warthog now requires a very good driver, in truth it always did. But since all vehicles are now visibly seen on radar and revealed with red approaching arrows that alert the field, skirting and controlled maneuvers are what's really necessary to avoid ambushes and give the gunner a little extra time to nail his opponents. Over all the mechanics haven't changed, everyone agrees that it sounds AWFUL, but the turret is still very very effective.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7258 Jours
Anyway I should be hitting SR-50 in a couple of days, hopefully open up a few more specializations.
Someone tried to tell me that specializations aren't additional perks. They are. That bullshit revenge perk is one of them.

And each of these appears to take 10 levels to unlock. Charming.
En réponse à
Redneck
Redneck
Inscrit depuis 6946 Jours
Posté par GrimThorne
I got 15 damn kills in a Ghost recently, it didn't even seem fair. I would plow players down, regain my health and shields no matter what damage the vehicle taking, and the Ghost can take ALOT! The Ghost is also the reason my secondary is a plasma pistol, I actually like the Bolt shot but I don't feel secure enough to add it when you can get run over so easily now. And when you combine the extraordinarily loud sounds that your weapons are making when being fired, it's very easy to miss the sound of the Ghost approaching and be taken completely by surprise.

I haven't spent too much time in the gunner seat, the driving from many players (including my teammates) has been uninspiring. The Warthog now requires a very good driver, in truth it always did. But since all vehicles are now visibly seen on radar and revealed with red approaching arrows that alert the field, skirting and controlled maneuvers are what's really necessary to avoid ambushes and give the gunner a little extra time to nail his opponents. Over all the mechanics haven't changed, everyone agrees that it sounds AWFUL, but the turret is still very very effective.
I consider myself a rather good driver, because since Halo3 I always rush for the Warthog seat instead of the sniper or the wraith or what not, so atleast I am an experienced driver.

However you will never spend too much time on the turret, because its too easy to get shot of it by the DMR...
On the open field, your gunner is shot to bits in a few seconds.
In more narrow areas, people get away sprinting...

@Grift
I also was one of the guys who thought that perks and what not wont change the game too much...maaaaaan, how wrong I was.
But the bit that sucks most is the randomness added by ordonance you also mentioned.
I just wait for more classic stuff to be added...

Wasn't there supposed to be a classic playlist anyways?!
En réponse à

They tookor jeabs

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7258 Jours
Posté par Redneck
Wasn't there supposed to be a classic playlist anyways?!
I think that was more of a knee jerk defense of this stuff.. but I assume it will come eventually. Slayer Pro is pretty stripped down, and much better than Infinity.. but it's a bit harder too. Not just because of the rule set, but also because it attracts groups of more skilled players I think. Regardless.. I assume more classic playlists are coming eventually. So far CTF and Slayer Pro are probably my two favorite. That randomness is probably pretty attractive to some people in BTB.. but I don't love Infinity.

I was playing with the light rifle a bit last night. It took some getting used to but it's pretty good. I think I'm going to go back to the DMR tonight though.

Out of all of the maps so far, the only two that are really sticking out are Adrift and Haven. Valhala is also great, but that almost doesn't count. Adrift has a very oldscool sort of feel to it. Works well with CTF too.

Oh.. and auto flag pickup/no dropping is really f'n annoying/stupid.
En réponse à
fabreezwait
Inscrit depuis 5438 Jours
Just finished SP, def the best Halo SP of the bunch!, and dem graphics wow just draw dropping! well now to jump into Spartan Ops!! :)
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7202 Jours
Posté par fabreezwait
Just finished SP, def the best Halo SP of the bunch!, and dem graphics wow just draw dropping! well now to jump into Spartan Ops!! :)
but.. but... TEH TRAILERS WERE SHIT!
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • reneyvane

    reneyvane Le catcheur "Hulk Hogan" est décédé à 71 ans, popularisé en France lors de la 4iéme saison de l'Agence tourisque (je crois) en 1987. On le voyait encore avant l'arrêt du Catch sur Canal+ fin 2001. (il y a 2 Jours)

  • Soda

    Soda Trailer BF6 [url] (il y a 2 Jours)

  • reneyvane

    reneyvane Le studio de "Beat Saber" officialise l'abandon du support de son jeu sur PSVR2. [url] (il y a 2 Jours)

  • MadDemon

    MadDemon Et Ozzy Osbourne est décédé lui aussi hier a l'âge de 76 ans 🤘😔 (il y a 3 Jours)

  • reneyvane

    reneyvane L’acteur "Malcolm-Jamal Warner", connu pour son rôle de Theo dans « The Cosby Show » est mort noyé (54 ans) [url] (il y a 3 Jours)

  • reneyvane

    reneyvane Les versions PS5, XboxSeries et Switch-2 de RedDeadRedeption 2 à nouveau évoqué ? [url] (il y a 4 Jours)

  • reneyvane

    reneyvane Toujours chez Presse-Citron et le jeu "Ghost of Yotei : absence de posture, arme à feu… Sucker Punch nous explique tout sur le système de combat" [url] (il y a 1 Semaine)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

Grosses impressions sur Wuchang: Fallen Feathers

  • Mercredi 23 juillet 2025
  • Driftwood

GSY Review : Donkey Kong Bananza

  • Dimanche 20 juillet 2025
  • davton