Loakum *takes a sip of grape juice* The Great Awakening is happening…. (> 3 Months ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
I still dislike the tattoos.
http://www.1up.com/do/previewPage?cId=3179989
http://www.gametrailers.com/video/exclusive-chase-...
Very awesome, seems to offer more stuff that appeals to me than the first one.
Nice cool melee attacks, nice upgraded powers, MUCH better running animations and "attack stance"...and the end power was awesome LOL.
This video was very appealing, can't wait to see more!
Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
it looks really nice (still got some pretty awful pop-in tho) and a lot better then the first (which i already thought looked great for an open world game) and the gameplay additions and refinements look wicked. when the buildings started falling to bits and that very last uber power my jaw was on the floor. wall sliding looks cool, lighting looks amazing. i want it ASAP.
The nature of your powers, evil or good ones, accomodated your particular approach to a problem, and it'd be a bummer if that stuff is played down.
I'm really wary of the impact UC2 is having on games. When I was a kid I used to hate it when toys had an automatic function.. like walking or driving by themselves, or flapping their arms if you pressed a button in the back. I feel like this strain of games is that thing, that the developers decide how we play things for us. I still have imagination, and I still like using that when I play a game, especially a very character control focused, open game like this.
There's a place for the authored roller coaster ride for SURE. I love Modern Warfare 2 and I love Uncharted 2. My concern is that it's being applied to genres with their own inherent strengths that are reduced by it.
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The nature of your powers, evil or good ones, accomodated your particular approach to a problem, and it'd be a bummer if that stuff is played down.
I'm really wary of the impact UC2 is having on games. When I was a kid I used to hate it when toys had an automatic function.. like walking or driving by themselves, or flapping their arms if you pressed a button in the back. I feel like this strain of games is that thing, that the developers decide how we play things for us. I still have imagination, and I still like using that when I play a game, especially a very character control focused, open game like this.
infamous did open world in a way no other really has. games like prototype and spider-man and crackdown lack focus. they give you options and abilities, but ultimately let you use them in a very samey way. setting a mission on one rooftop doesnt differentiate itself enough from another rooftop. infamous however crafted areas almost akin to a more linear game, like uncharted, but set them within the open-world landscape. but that is why it worked as well as it did. it had the exploration and sense of freedom that comes with an open-world game, but the main story was handled in a very linear, story driven fashion. its the best combination imo. and GTA is the only other game that comes close to the way it does things.
infamous 2 will no doubt be the same, but by the looks of things, it's upping the cinematic flair that games benefit from imo. dead space is doing it and it looks all the more impressive for it. infamous is the same. it looks very linear in the way you have to progress through this mission in particular, but then most of the missions in the first where the same as mentioned above, not to mention it's a chase sequence, you can rarely deviate from a set path when you're doing chase missions.
if they can give infamous that awesome uncharted 2 touch of magic, while keeping the sense of freedom, character progression and good/evil gameplay, then this is gonna be seriously impressive.
I love love love love the first InFamous. I said already when I played that - and InFamously gave it top marks on M7 - that if a sequel were to be made to address my admittedly fairly minor complaints and add things I don't even know I want, it's going to be scary good. I don't even know how my body will react to it.
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And I dont see the "hair gel" guy with this new one, you want hair gel you take look at Japanese characters LOL.
Only thing they need to change IMO is the body design but keep the voice and head design.
His hairstyle literally suggests that he spends time styling his hair in the mornings. That sucks. That sucks so hard he might aswell add it to his list of super powers.
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I will have a laugh every time I die though(SHITTY COLE DIED WOOOO!), which judging by the first game, will be a lot.
This is America. My president is black and my Lambo is blue.
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This is America. My president is black and my Lambo is blue.
http://www.twitter.com/simonlundmark - Follow me on twitter
http://gamefront.de/archiv06-2010-gamefront/5174.h...
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LOL
FROM THE DARKNESS I DRAW MY STRENGTH!!
Sony already have one bald character, Nathan Hale from Resistance we dont need another one.
Cole reminds me of:
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http://gamefront.de/archiv06-2010-gamefront/5174.h...
either way i'd be happy tbh. i just dont want them to change what he's wearing now. i've grown to really like it.
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Just because they have hair doesnt mean their hair has gel in it.
My hair is somewhat similair to Cole with hair and I dont have one hair product in it at all.
I think you are just making an excuse to hate it more because you got attached to the original Cole.
I really hate hair gel douches as well, but the redesigned Cole looked nothing like that, except the whole tattoo thing which I hate.
They've left the old design so far behind that it doesn't even cross my mind anymore, but as I've been saying over and over in this thread I think Cole should look like a no nonsense kind of guy. I think anything about him that makes him look like he spends longer than 2 minutes in front of a mirror in the morning is a bad idea. Buzz cut at least says "I don't give a fuck", and I like that as a quality in what's meant to be an outcast, reluctant super hero.
I will *never*, *ever* make an "excuse" to hate something. In my time here, if anything, it should be obvious that I try my very best to be as honest and fair as humanly possible on these topics.
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IMO, the original design didnt bother me that much to begin with.
Guys with hair gel is infront of the mirror for atleast 30 minutes to get that "perfect shape in place".
Every guy with decent short hair will always fix their hair right every morning to make it look good for like 2 minutes, you dont expect everyone just waking up and leaving their morning grizzled hair just be like that do you?
Sorry but that is a silly thing to say TBH.
But still, his entire rest of design is BAD.
Thats just me though.
So everyone with a buzzcut is "i dont give a fuck" type? LOL hilarious thing to say.
not to mention the amount criticism the original voice got. most devs would have simply found a voice actor with a similar voice to the original, but seeing as it was so disliked in the first game, they didnt really have that luxury either.
just put it down to bad luck i guess. but for me at least, this is a happy accident. you have a visual appearance that doesnt look so generic (it looks like old cole got a job in red faction armageddon for those who miss him)
and he has a voice that sounds like it could be a lot more emotive...not gravely-tastic ala all christian bale roles. win-win
Guys with hair gel is infront of the mirror for atleast 30 minutes to get that "perfect shape in place".
Every guy with decent short hair will always fix their hair right every morning to make it look good for like 2 minutes, you dont expect everyone just waking up and leaving their morning grizzled hair just be like that do you?
Sorry but that is a silly thing to say TBH.
...
So everyone with a buzzcut is "i dont give a fuck" type? LOL hilarious thing to say.
You're saying everyone spends 2 minutes on their hair? Guess what, Sherlock, that's what I'm saying. That's precisely my point. Cole looks like he's gotten ready for a fucking Levi's commercial, spending a damn stretch more time than 2 minutes on his minty fresh appearance. That's been my issue with this "pretty boy" version all along.
And yeah, buzz cut is the absolute lowest maintenance haircut you can POSSIBLY have. If you don't wanna spend time fixing your hair, that's exactly the kind of cut you go for. HEE HEE HILARIOUS LOGIC! LOL LOL.
God damn you piss me off sometimes.
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