gym4life
Since 6106 Days
Posted by docLEXfisti
Up to 10 "family" members can share your library (don't have to be blood related). One other family member can play at the same time as you.

I think that's an amazing feature ...
Wait what? 2 can play at the same time??, where was that said.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7581 Days
On Ryse:

http://www.kotaku.com.au/2013/06/why-ryse-is-the-m...
I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.
Holy shit that's terrible. Terrible terrible. And there are people praising this as the first Crytek game they're interested in? Come on..

I know it was designed as a Kinect game, which mostly play themselves.. but come on.. Heck, difficulty is undoubtedly tuned for E3, but you're showing this to the gaming press. Some of them are gamers and they're going to pick up on how awful this stuff is. Ryse is destined for big things.
In reply to
scoobs0688
scoobs0688
Since 6215 Days
cracked my shit up when optimus said hes buying that game. I know you want to love it op, but what a waste of money
In reply to

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

gym4life
Since 6106 Days
This is for the E3 demo only, the devs on the Gamespot e3 show said there not automated and you don't have to use them, but even so this not a game I'll be getting, it's basically an engine demonstration :s
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7581 Days
So basically no one has played the game Crytek is making. They just.. loosely interacted with a demo that has some of their games assets. Got it.
In reply to
gym4life
Since 6106 Days
Pretty much yeah, just a demo version for E3.
In reply to
Sath - Missed the<br>hay
Sath
Since 7447 Days
You can turn off the quick time events so you can do finishers instead, we didnt want gamers to think QTE is all there is.
Riiiight.

I hate QTEs with such a passion and its still there!
Devs are just stupid to know how to make these segments real time and not QTE, pathetic.

But then again, Crytek is known for shooters not this genre, and this was a Kinect game at start and shoehorned controller type much later on.
In reply to
sanex
Since 5768 Days
Posted by gym4life
Great new Quantum Break info in this article.
Set in the fictional Northeastern U.S. Riverport University, the story of Quantum Break follows the people who were in the presence of a time-travel experiment gone wrong — two of whom are playable. With the power to manipulate time, gained from the proximity to the failed experiment (a la The Fantastic Four), they try to repair a universe in which time is collapsing, freezing, fast-forwarding, rewinding and slowing-down.

The explosive set-pieces shown so far — one on a bridge being struck by an ocean liner, the other in an office being struck by a downed drone — are spectacular and overwhelming, echoing films like Inception.

And yet, over the course of a 30-minute presentation with the game's creators, one seemingly inconsequential aspect seemed the most astonishing: the mouths. What happens between the chin and the nose of the virtual lead characters of Quantum Break borders on lifelike. The lips purse and curl against the teeth, the teeth clinch down and the jaw lunges forward.

"The first thing we do when we hire an actor," he says, "is we send them to the dentist to get dental molds." These are then digitized and implanted into the skulls of their digital representations.

This attention to detail is part of a system the company calls the "Northlight Engine."

The obsession with human minutiae borders on the unsettling, but the result — an emotive, lifelike virtual face — is a significant improvement, Lake says, "from the static, constipated face of [the original] Max Payne." Remedy Entertainment, Lake explains, needs the most realistic virtual characters possible, because they will be starring alongside their real-life counterparts.
http://www.polygon.com/2013/6/13/4427698/quantum-b...
Nice find. :)
In reply to
KORNdog
KORNdog
Since 6985 Days
Posted by GriftGFX
On Ryse:

http://www.kotaku.com.au/2013/06/why-ryse-is-the-m...
I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.
Holy shit that's terrible. Terrible terrible. And there are people praising this as the first Crytek game they're interested in? Come on..

I know it was designed as a Kinect game, which mostly play themselves.. but come on.. Heck, difficulty is undoubtedly tuned for E3, but you're showing this to the gaming press. Some of them are gamers and they're going to pick up on how awful this stuff is. Ryse is destined for big things.
It's pretty obvious what ryse was, and under the hood still is. It's a kinect game with buttons prompts layered over the top to give the impression of real control. The combat locks you in to a fixed position, like kinect would require. It's finishers are dumbed down and QTE based, essentially something a kinect gesture would accomplish. Even the shield wall and spear throwing looked like some lame action you would do while stood still in your loving room with kinect. The moment the stage demo started it all looked like a kinect game. It may not require kinect, but it is fundamentally basic as hell like a kinect game need to be. How people are interested in it is beyond me.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7581 Days



E3 Xbone demos running on (HP) Windows 7 PC's running on (more powerful) Nvidia hardware. But don't worry, they're "Xbone spec" GTX 700's ;)
In reply to
KORNdog
KORNdog
Since 6985 Days
Add another bit of negativity, cos, you know, there isn't QUITE enough...

http://www.neogaf.com/forum/showpost.php?p=6365825...
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7581 Days
The real shame is that I love Microsoft. I wish we could fire a load of executives, erase the last ten years of corporate history, and start over.

Paul Thurrot, previously a character that Optimus would champion, wants MS to fix X1 too:

http://winsupersite.com/xbox/how-microsoft-can-fix...
In reply to
Optimusv2
Optimusv2
Since 7473 Days
You guys are really trying pretty hard. How is Xbox One games running off pcs specced to Xbox One performance any different from Xbox 360 games running off of Power Mac G5s during E3 2005 before devs had their hands on final kits? There is nothing misleading about any of that. It's a very common and well known practice. And, for the record, they can use custom drivers to limit and weaken stronger hardware. They've been doing this for years.

On Ryse -- Because I'm actually interested in the game and intend on buying it for launch, I've probably done a bit more reading on the game than some others here have done. First -- I'm not expecting some mind-blowingly incredible game. I'm expecting an average game that doesn't get very strong reviews. For me, however, the game just scratches an itch to get something like a Spartacus game, and this comes about as close as I'll ever get.

Crytek has confirmed that those, in fact, aren't QTE in the traditional sense, but are actually more brutal finishers that you don't have to use at all, but can if you want a more cool looking finish of the people you're fighting. Also, Crytek also confirmed that for the E3 demo, they purposely made changes to the demo and the way the game works in order to speed up the combat and lead to much quicker kills/finishers of enemies. In the real game fights with individual enemies will be double the time showcased in the E3 demo, or simply more prolonged in general. In the actual release that people will get and sites will review, battles won't be quite as quick. It will take more punishment of enemies to even be presented with the finisher option. This was confirmed live on spike after the Microsoft press conference. Cevat Yerli Crytek Co founder said this immediately after the press conference. He even said this before a single bit of gameplay had been shown, so it's obviously it's something he wanted people to be aware of.

Also, which finishers or executions you do get depends on the timing and speed of your button presses, introducing a bit of skill where better players can have more control over what kinds of attacks or executions the main character uses by mastering well timed button presses. The repetitive animations and executions were strictly for demo purposes. No matter what you did, or your timing, you were only going to get those specific ones in that demo. So, again, laugh as much as you may want. I know the game isn't going to be some mind-blowingly incredible experience. I already anticipate that because it's Crytek, but I like that it kinda feels and looks like a Spartacus game. Hell, I even spotted dozens of historical inaccuracies in the game, proving that clearly the proper research wasn't done into the time period to make sure everything is authentic, but whatever. What they've said to explain those historical inaccuracies is that they just created their own universe entirely, but clearly they realize they have more than a few mistakes nonetheless. ;)

And Knack is def back on my radar. Had no idea the shadow of colossus people were involved in the game.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Since 7473 Days
<63a1>http://www.gametrailers.com/videos/3ozbqd/ryse--son-of-rome-e3-2013--in-depth-with-combat--cam-

I think anybody making assumptions about this game's combat should watch this video. The game is being demonstrated by the game's design director, and he shows quite clearly that these aren't QTE you're forced to use. They are a replacement or an extension of those moments in beat em up style games where your character does a fancy finisher, but the player isn't allowed any input whatsoever. It just happens. Take the batman games, for example, we all know that batman when fighting off enemies has all sorts of really cool or stylish ways to finish off enemies, but they just happen with no input at all from the player beyond the button mashing. Ryse works a similar way, except you have to trigger those fancy finishers yourself it appears, and once in those slowed down combat moments, you can have direct input.

The finishers will happen as expected once triggered whether the player wants to screw them up or not. However, if you actually take an active role and make the input suggestions that are on screen, you get a bigger experience award for doing so. If you simply trigger the finisher and let it do its thing with zero or incorrect button inputs, you get no reward or extra experience for it. So, not really QTE. Just mini-games where the player is offered a chance to provide input for extra experience during scripted finisher sequences.

Again, not expecting some super mindblowing game, but there's more to the combat than what some believe currently, and, as such, I see it being a nice little distraction and time waster at launch.

Interesting, I had no idea there were location dependent finishers. Skip to 3:33, and then you'll get a chance to see it. Not him kicking the guy off the wall, the one that follows behind it. The combat flows much better than the footage from the press conference implied, and Crytek suggests the combat is deeper. Enemies can dodge attacks also, so they aren't complete morons, although, I expect combat to still be easy. I just like the basics of what I see, and if the extra depth that they promise is actually there, then it's not a game I mind playing at launch. I understand that I'm not buying some GOTY candidate. I don't have a problem with that, and I won't exactly have a lack of good games at launch.

My launch game purchases.

Watch Dogs
Fifa 14
NBA 2K 14
Ryse
Forza 5
Knack
and I MIGHT also get AC4 and Dead Rising 3.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Since 7473 Days
Posted by GriftGFX
The real shame is that I love Microsoft. I wish we could fire a load of executives, erase the last ten years of corporate history, and start over.

Paul Thurrot, previously a character that Optimus would champion, wants MS to fix X1 too:

http://winsupersite.com/xbox/how-microsoft-can-fix...
I agree with Thurrot that there are fixes and tweaks that can be made. I disagree completely about a no Kinect model, however. That would be beyond stupid, and put MS in the exact same situation that they were in with the Xbox 360 and Kinect. Go for a subsidized model, but to suddenly bet on Kinect as a core part of the experience that all devs can expect, to suddenly not including it out of the box with one of your console models would be disastrous.

Also, agree about removing the online requirement and using official discs instead. If you want to game offline, then you lose the ability to quick switch between games, because then you have to make sure you have the proper game disc in first, which is something I'm sure many would accept so long as they can play offline for as long as they desire without having to check in.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

scoobs0688
scoobs0688
Since 6215 Days
Posted by Optimusv2
You guys are really trying pretty hard. How is Xbox One games running off pcs specced to Xbox One performance
I had no idea xbox one is gonna have an intel CPU and a GTX Titan (and a Corsair case for that matter)! HOLY SHIT MEGATON CONFIRMED

Developer in question admitted it was their choice to use a PC to demo their game... so there you go. Doesnt mean all xb1 games were doing it, but that one was.

Also, to say we're trying hard at this point is hilarious. There hasn't been a TON of great news for the xb1 recently has there? :P
In reply to

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

gym4life
Since 6106 Days
Posted by Optimusv2
Xbox 360 games running off of Power Mac G5s during E3 2005
Say what???
In reply to
Optimusv2
Optimusv2
Since 7473 Days
If they showed a game flat out on pc with no intent to emulate xbox one performance, that's a different story. Then they were just either showing the pc version of their game, or just an approximation of what they expect it to look like on Xbox One using a powerful pc, but with assets and visual settings they expect to also be used for the Xbox One version. It's hard to know sometimes what the intent is. PCs with often more powerful specs than the actual console, but then weakened in some fashion through custom drivers to more closely emulate expected performance of the final console hardware is a common practice in the industry. For example, it's been confirmed that an 8 core Intel Xeon CPU was used in Xbox One dev kits to emulate the performance of the Xbox One's fairly powerful audio block, which is supposedly where the original rumors came from suggesting that the new Xbox had a 16 core CPU. It might have even confused some to misinterpret it to mean that the Xbox One might end up using an Intel CPU.

I also believe a more powerful GPU might have been used to overcompensate and emulate the performance of all the fixed function hardware that's going to be on the final silicon of the console, but combined that stronger GPU with custom driver to disable a good deal of the performance of the chip. I believe, for example, the best possible reference part for GCN architecture when it was brand new and still unreleased, was a Radeon 7970, so it would make sense if some devs were developing with a 7970 using custom drivers at one point, although I'm not certain.

The best example of this would be some showfloor video that I saw on youtube the other day, where someone asked if this is a ps4 and xbox one title, why are you guys running it on a PC. The guy at the demo area said simply, and I'm paraphrasing, "The hardware running this stuff isn't as important, because the dev team has fully tested these exact same graphics settings and assets on xbox one and ps4 dev kits, but some of the kits the team gets are so new that they can also be unpredictable, because we literally just got some of this new stuff in prior to E3. It's safer to come to the show with pcs running Xbox One and PS4 target assets and graphics settings, rather than run a risk with a dev kit that may crash and be unusable for extended periods at a time." If the game crashes on the pc, they just simply restart the game on the pc after making sure all necessary processes are shut down.
Posted by gym4life
Say what???
Yep, at E3 2005, a lot of Xbox 360 games were running off of "dev kits" that were actually Apple Mac G5's that were running, I think, a Radeon x800xt GPU. I believe it was two x800xts in crossfire mode, or a single x1800xt.

http://www.xbox-hq.com/html/article1896.html
codename Xenon) development kits '
The kit is a Power Mac G5 dual 2Ghz with 512MB of RAM memory. The Power Mac has an ATI X800 gfxcard with a R420 chipset and the site claims the dev kit mentions "xBox 360" during boot-up, another confirmation for "Xbox 360" as retailname for the Xbox2/Xbox Next/Xenon
http://www.eurogamer.net/articles/2011-05-06-new-x...
Prototype dev kits typically are PCs inside a PC box: the first Xbox 360 developer tools were based on dual core G5 PowerPC Macs with an ATI X800 GPU while the initial PS3 dev kits were based around a PC with two GeForce 6800 Ultras running in SLI.
It's a pretty common practice at E3 before the launch of new machines for things to be handled this way. The dev kits are simply just pcs.

Below are pictures of an official xbox 360 dev kit.



In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Since 7473 Days
http://www.macobserver.com/tmo/article/Power_Mac_G...
LOS ANGELES -- As first reported by Anandtech, The Mac Observer has confirmed that Microsoft is running its Xbox 360 demos for the E3 Expo on Power Mac G5s from Apple Computer.

"Itis an alpha kit, it has the Power PC processor. Itis the closes thing to whatis in the console. Itis the best source," Mario Rodriguez, a Microsoft employee on hand at Microsoftis Xbox 360 booth at E3, told TMO.

The Xbox 360 has long been known to use a special version of the G5 processor, as has the fact that temporary Xbox development systems were modified Power Mac G5 units. The demonstration at E3, however, are the first time that Power Macs have been used to show Xbox 360 games to the public
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 7426 Days
Only thing surprising to me about the E3 builds is that they're using Windows 7. Not even Microsoft wants to use Windows 8! *rimshot*

Not the first one to make that joke.
In reply to
Optimusv2
Optimusv2
Since 7473 Days
Posted by Phaethon360
Only thing surprising to me about the E3 builds is that they're using Windows 7. Not even Microsoft wants to use Windows 8! *rimshot*

Not the first one to make that joke.
LOL :P
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Jin187
Jin187
Since 7325 Days
Op, don't try and talk sense over here, people are too busy throwing their toys out of the pram. Tomorrow, we'll here something unbelievably bad like the retail Xbox One isn't ready for launch 5 months before it's release date :o
In reply to
Tinks
Tinks
Since 7510 Days
Actually there is already a lot of discussion about how PS4 is better supplied to retailers than X1
They've been instructed to take more pre orders for the PS4
In reply to
Optimusv2
Optimusv2
Since 7473 Days
Posted by Jin187
Op, don't try and talk sense over here, people are too busy throwing their toys out of the pram. Tomorrow, we'll here something unbelievably bad like the retail Xbox One isn't ready for launch 5 months before it's release date :o
Well, it's largely a misunderstanding. Some might be having a bit of fun with all the negativity, but some might really not understand why devs may use pcs to show games, like that youtube example I pointed out. Dude was just an older guy that had his kid with him asking why if this is an xbox one and ps4 game is it being showed on a pc. He was wondering if there was anything he needed to worry about, such as reliability issues with the hardware, and maybe that's why it isn't present and they were using pcs, that kind of thing.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Redneck
Redneck
Since 7268 Days
Posted by docLEXfisti
Up to 10 "family" members can share your library (don't have to be blood related). One other family member can play at the same time as you.

I think that's an amazing feature ...
The funny thing is that the Xbox One is probably able to detect blood relationship with rocket-scientific, cutting edge Kinect 2.0 technology.
In reply to

They tookor jeabs

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