rayy
rayy
Inscrit depuis 7555 Jours
Posté par Phaethon360
Well they're definitely still trying to change DRM. But there's no way whatever they're putting forward can undermine physical copies like before. If they apply the DRM to digital I'll be happy. Best of both worlds.
This is what I mean. It is really easy to give people choice. That way everybody can be happy. Physical copies should never be treat as digital copies.

And if some people want their physical copies have some of the benefits of the digital, Microsoft could just implement a system that when you put your disc on your console ask you if you want to get your physical copy be treat it as a digital and having all the DRM stuff, but loose the ability play it offline and to resell it and trade it as you wish.

That way people who is inside the region lock (myself) and people with no internet connection can play with no problem.

Plain and simple. Give choice to people.
En réponse à
scoobs0688
scoobs0688
Inscrit depuis 6216 Jours
Posté par deftangel
Likely just a surge from the announcement, it certainly wouldn't be cumulative so I wouldn't read too much into it.
There's a few things going on here.

1) surge from the announcement, undoubtedly helping
2) PS4 is sold out, can't sell what you don't have
3) PS4 has a bunch of bundles that are in the top 10 as well, which youd have to take into consideration
4) Best seller charts are based on what's sold the best in the last 24 hours, not cumulatively. Meaning that xb1 deal has sold more in the last day, not overall... so its kind of meaningless to look at this stuff lol
En réponse à

add me on steam: scoobs18@gmail.com
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Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

BLackHawkodst
BLackHawkodst
Inscrit depuis 6468 Jours
Posté par Optimusv2
Nothing serious. This is pretty common this late in the game, believe it or not. A number of 360 launch window games weren't built on final Xbox 360 specs.

Also, Respawn does a fantastic job in this video of, I think, explaining without confusion just what it is that the "Cloud" does for the Xbox One without any of the marketing buzzwords.

http://www.youtube.com/watch?v=6F8kI_kWIMk

"Basically, so Microsoft and Google have datacenters all over the world with tons of fast machines in them, and they can slice em up however they want, turn them into virtual machines, and then what they've done is they've exposed that in a very awesome way for Xbox One games. If you're in Connecticut and you want to play a game, we can say alright, well here's the datacenter you're going to because that's the closest one, you have a 30 ping to it, and there's no empty servers, let's spin one up for you in 5 seconds, and then off you go. We don't have to provision hardware, we don't have to go out and buy a bunch of servers and rack em in different places, it's just there, it's easy. It gets rid of all that fear and worry of how is this actually going to work. And dynamically allocated. We don't have to worry about where we place them, and do we need more servers, less servers, it just works. They give the specs, we code to those specs. Let's get crazy here and say it gets popular in Japan. If we didn't think it would get popular there, and we didn't buy a bunch of servers to put there, traditionally, we would be screwed. We love Australians, and we know they get screwed most of the time. This helps alleviate those problems."

Dynamic allocation of dedicated servers without the devs having to put in the kind of work or resources to support dedicated servers. They're just there waiting to be dynamically serviced to any number of potential users depending on when the need arises.
Interesting that they can't use it for the pc's, they have to re-enginer for pc.
En réponse à

Prepare To Drop!!

deftangel - Hot stuff!
deftangel
Inscrit depuis 7449 Jours
Posté par Optimusv2
"Basically, so Microsoft and Google have datacenters all over the world with tons of fast machines in them, and they can slice em up however they want, turn them into virtual machines, and then what they've done is they've exposed that in a very awesome way for Xbox One games. If you're in Connecticut and you want to play a game, we can say alright, well here's the datacenter you're going to because that's the closest one, you have a 30 ping to it, and there's no empty servers, let's spin one up for you in 5 seconds, and then off you go. We don't have to provision hardware, we don't have to go out and buy a bunch of servers and rack em in different places, it's just there, it's easy. It gets rid of all that fear and worry of how is this actually going to work. And dynamically allocated. We don't have to worry about where we place them, and do we need more servers, less servers, it just works. They give the specs, we code to those specs. Let's get crazy here and say it gets popular in Japan. If we didn't think it would get popular there, and we didn't buy a bunch of servers to put there, traditionally, we would be screwed. We love Australians, and we know they get screwed most of the time. This helps alleviate those problems."

Dynamic allocation of dedicated servers without the devs having to put in the kind of work or resources to support dedicated servers. They're just there waiting to be dynamically serviced to any number of potential users depending on when the need arises.
This isn't anything revolutionary, cloud based compute platforms for dynamic allocation of virtual servers has been around a while. I'm sure Naughty Dog ran Uncharted multi-player off of Amazon's EC2 platform.

That Microsoft are leveraging Azure to make dynamic server allocation more accessible to game developers is a good thing, don't get me wrong but it's not a game changer. Most of the cloud talk has been them moving actual processing into the "cloud" rather than using it to spin up dedicated servers but it's surrounded by so much PR and counter-PR that genuine use-cases are being overlooked because they aren't as sexy as all this marketing fluff wants them to be.
En réponse à

http://twitter.com/deftangel

BLackHawkodst
BLackHawkodst
Inscrit depuis 6468 Jours
Respawn also said "and added that the game offloads enemy and friendly AI to the cloud, along with dedicated servers. The end result is more natural NPC enemies, and smoother online play that seamlessly blends single and multi-player into a world that feels both organic and populated."
En réponse à

Prepare To Drop!!

alimokrane
alimokrane
Inscrit depuis 7511 Jours
Posté par deftangel
Likely just a surge from the announcement, it certainly wouldn't be cumulative so I wouldn't read too much into it.
Definaltey not cumulative, but it's climbed from 4th to 2nd since yesterday and stayed there...
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
Posté par BLackHawkodst
Respawn also said "and added that the game offloads enemy and friendly AI to the cloud, along with dedicated servers. The end result is more natural NPC enemies, and smoother online play that seamlessly blends single and multi-player into a world that feels both organic and populated."
Oh, so they didn't give an honest answer :D
Posté par BLackHawkodst
Interesting that they can't use it for the pc's, they have to re-enginer for pc.
It's not really that interesting. Go "read" that MMO paper again.
Posté par rayy
Plain and simple. Give choice to people.
Choice is too complicated for some people ;P
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
I hate seeing good developers tow company line PR nonsense.. ugh.. community managers are all the worst people.

I'm still mad at DICE for giving zh1nt0 a real job.
En réponse à
gym4life
Inscrit depuis 6106 Jours
Posté par BLackHawkodst
Interesting that they can't use it for the pc's, they have to re-enginer for pc.
Interesting indeed, why can't they use the same MS servers for PC?
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
Posté par gym4life
Interesting indeed, why can't they use the same MS servers for PC?
Because Microsoft is selling it as an exclusive feature for the X1. And really. It's not that interesting or surprising (or even really relevant). The PC version is still going to be the best version. And the game would work just fine on PS4. The AI they're applying this stuff to are those dummies who just sorta stand there and die. Dummies that are basically decoration for the map. They don't even score points (and aren't valued for points). Yeah. Looks really advanced.

This is half-PR-garbage.
En réponse à
KORNdog
KORNdog
Inscrit depuis 6985 Jours
Posté par gym4life
Interesting indeed, why can't they use the same MS servers for PC?
They will.

They'll just tell people the xbone version is using the infinate power of the cloud.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
Posté par KORNdog
They will.
They may not. I was under the impression (via a Respawn dev on NeoGAF) that both the 360 and PC versions were using Azure. But this seems to imply otherwise.

It's not a big loss so long as there are still dedicated servers. And if we get Source tools it will be the best version by a longshot. That seems like a big if.

I need to register on their forums and spam some impressions pretty soon.
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7525 Jours
can i just ask.

whats stopping microsoft doing a other 180 when enough people are on board?

i mean there terms and service can be changed when ever they want, and once one has got a foot hold people will just except it.

i never trust corporations but right now i trust ms about as far as i can shoot my load from a placid dick.
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
Posté par ManThatYouFear
whats stopping microsoft doing a other 180 when enough people are on board?
The same thing that made them change it in the first place: keeping their customers. They'll push online, with many of the same features, and as people adopt it they'll move in that direction.

Which really, is better for everyone.
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 7525 Jours
Posté par GriftGFX
The same thing that made them change it in the first place: keeping their customers. They'll push online, with many of the same features, and as people adopt it they'll move in that direction.

Which really, is better for everyone.
but but tbe reasearch has shown them that people wont defect cause there lazy.

but yes a natrual progression would be better.
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

BLackHawkodst
BLackHawkodst
Inscrit depuis 6468 Jours
Posté par gym4life
Interesting indeed, why can't they use the same MS servers for PC?
Exclusive i guess?, as long as both run smooth as ice, its all good!.
En réponse à

Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
Posté par ManThatYouFear
but but tbe reasearch has shown them that people wont defect cause there lazy.

but yes a natrual progression would be better.
What the fuck are you on about? What research? You best believe Microsoft saw some hard fucking data before they made this decision. People had "defected."

I think you're being a paranoid twit, or just looking for reasons to bash Microsoft. It's one or the other :D
En réponse à
CrayZic
CrayZic
Inscrit depuis 7317 Jours
Posté par deftangel
This isn't anything revolutionary, cloud based compute platforms for dynamic allocation of virtual servers has been around a while. I'm sure Naughty Dog ran Uncharted multi-player off of Amazon's EC2 platform.

That Microsoft are leveraging Azure to make dynamic server allocation more accessible to game developers is a good thing, don't get me wrong but it's not a game changer. Most of the cloud talk has been them moving actual processing into the "cloud" rather than using it to spin up dedicated servers but it's surrounded by so much PR and counter-PR that genuine use-cases are being overlooked because they aren't as sexy as all this marketing fluff wants them to be.
Saying the cloud is PR or just bullshit is just not entirely true. Microsoft just needs to do a better job at making sure they let the right people explain it to the gamers. Instead of letting the Marketing and PR speak, why don't they let the actual scientists do the talking.

Like the people who made "Drivatar" ( which surprisingly isn't made by Turn 10 but is developed by Microsoft Research Cambridge http://research.microsoft.com/en-us/projects/driva...)
or the people who theorised the Client/Server AI used in TitanFall.

It is really upsetting to see MS keep fumbling the tech speak when they have so many smart and talented working for them.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
Because it sounds better when the PR folks sling it. Read the papers on the client/server AI exchange. It's not that thrilling. It's not going to make all of your games look and play better. And that's what they want people to believe. And it's working to some degree. We've had people here believing in it. The 40-times-to-infinite scalability of the cloud! I think when you go so far to oversell something, you can start calling it PR nonsense.

Yes it has some nifty features. Azure is the most practical.
En réponse à
KORNdog
KORNdog
Inscrit depuis 6985 Jours
Posté par GriftGFX
What the fuck are you on about? What research? You best believe Microsoft saw some hard fucking data before they made this decision. People had "defected."

I think you're being a paranoid twit, or just looking for reasons to bash Microsoft. It's one or the other :D
I assume the "research" he's talking about is more a case of history. You know. How people bought the 360, how it turned out to be a horribly defective piece of hardware, and yet people still kept buying it. (Myself included)

I think if MS did do another 180, back to the DRM policies (which i don't think they will) people would't do anything about it. If a console that dies after 9 months can't put people off the 360. What makes you think year-after reintroduced DRM would make a difference to their loyalty?
En réponse à
CrayZic
CrayZic
Inscrit depuis 7317 Jours
Posté par GriftGFX
Because it sounds better when the PR folks sling it. Read the papers on the client/server AI exchange. It's not that thrilling. It's not going to make all of your games look and play better. And that's what they want people to believe. And it's working to some degree. We've had people here believing in it. The 40-times-to-infinite scalability of the cloud! I think when you go so far to oversell something, you can start calling it PR nonsense.

Yes it has some nifty features. Azure is the most practical.
Yeah, it does sound better when PR does their thing. But then its time for a follow question to their tales of cloud wonder and then PR-guy is all "you will get up to 40 times the power". That is complete bullshit and carries its stink all over everything it actually can be.
En réponse à
BLackHawkodst
BLackHawkodst
Inscrit depuis 6468 Jours
Cool Titainfall behind the scenes video. http://uk.ign.com/videos/2013/06/20/titanfall-behi...
En réponse à

Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
The game looks real fun. I hope the bots, which are sorta decoration at this point, don't detract from the core experience.

I think it's neat that they're dressing it up, but I hope they stick to the no/low reward model for player vs. bot mechanics.

It's definitely my most anticipated new PC reveal. And between it, Destiny, and BF4.. I'm pretty happy with the state of mainstream FPS. It was easy to get real cynical with the flood of Call of Duty and its clones, including Halo 4. I feel like we're finally seeing the light at the end of that tunnel. Thankfully we're seeing big titles from teams who actually know what they're doing and aren't just jumping on trends.

Proper support on the PC side could see TitanFall take off in some eSports circles too. They should really do this up. Mods, spectators, all the goodies the scene needs to make it work. I don't have high expectations there, since it's a rarity that anyone actually supports the hardcore, but it could happen. It's fuckin' Source. There's really not a lot of excuses to keep tools away from the community.
En réponse à
Tinks
Tinks
Inscrit depuis 7511 Jours
You can't really lump Halo 4 in with COD if you're not going to lump in BF3/4 as well
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7581 Jours
Posté par Tinks
You can't really lump Halo 4 in with COD if you're not going to lump in BF3/4 as well
Yes I can. Because I used my brains.

Battlefield 3 did not go to the same lengths as Halo 4 to utterly rip off Call of Duty, and in doing so, shift all of the focus in the game towards individual enjoyment over team mechanics. You have shown over and over again your utter lack of understanding of what Battlefield 3 actually is. So I'm just going to say you're wrong and get on with it.
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